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Nirnhorn

Eirikir
Eirikir
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This is one of those questions that you thought for a long time you knew the answer but now you aren't sure.

Does the weapon trait Nirnhorn apply to all your physical attacks or just heavy, lite, and weapon skills?

Edit; Follow up does the trait apply to my claws as a wolf?
Edited by Eirikir on August 4, 2021 3:37PM
Server: PS4-NA
PSN: Eirikir
Name: Eirikir "Erik" Kololf
Alliance: Ebonheart Pact
Race: Nord (Lycanthrope)
Class: Dragonknight (Range DPS)
Playstyle: Crafter, PVE, PVP, Roleplayer
  • Icy_Nelyan
    Icy_Nelyan
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    Nirnhoned increase the Power of the weapon Is placed on, increasing the Power of your weapon increase both physical and Spell damage, Your Spell damage or weapon damage then increase light and heavy attacks, skills from every skill line, obviously if You are using magicka based skill, you use Spell damage over weapon damage and viceversa with stamina based skills.

    As a plus your light attacks and heavy attacks scales with whichever Is higher between weapon damage or Spell damage, regardless of the type of weapon (in example, I'm a magicka DK using a Sword and mace as my main Hand setup and their light Attack damage Scales with sell damage since Is higher then weapon damage on my character).

    The only things nirnhoned doesn't increase are Shield skills and bash damage (not really sure about bash damage, never tested actually), because they do not rely on weapon or Spell damage.

    Edit: yes the trait applies to claws since You still have your weapon equipped althoug You are not visually using It and since the trait increase your equipped weapon Power which increase both weapon and Spell damage, your WW skills Will benefit from the trait.
    Edited by Icy_Nelyan on August 4, 2021 3:49PM
  • El_Borracho
    El_Borracho
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    It raises your weapon damage, so anything that scales off of weapon damage should be increased. I know your sets will apply in werewolf form, but I do not think weapon traits carry over only because you are operating on a third bar in WW form. Similar to if you had nirnhoned on your front bar weapons, then swapped to a bow that had an infused trait, it would not carry over.

    But I could be wrong. Never thought about it
  • Eirikir
    Eirikir
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    Icy_Nelyan wrote: »
    Nirnhoned increase the Power of the weapon Is placed on, increasing the Power of your weapon increase both physical and Spell damage, Your Spell damage or weapon damage then increase light and heavy attacks, skills from every skill line, obviously if You are using magicka based skill, you use Spell damage over weapon damage and viceversa with stamina based skills.

    As a plus your light attacks and heavy attacks scales with whichever Is higher between weapon damage or Spell damage, regardless of the type of weapon (in example, I'm a magicka DK using a Sword and mace as my main Hand setup and their light Attack damage Scales with sell damage since Is higher then weapon damage on my character).

    The only things nirnhoned doesn't increase are Shield skills and bash damage (not really sure about bash damage, never tested actually), because they do not rely on weapon or Spell damage.

    Edit: yes the trait applies to claws since You still have your weapon equipped althoug You are not visually using It and since the trait increase your equipped weapon Power which increase both weapon and Spell damage, your WW skills Will benefit from the trait.

    Thanks
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • phaneub17_ESO
    phaneub17_ESO
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    BTW Heartland Conqueror + Nirnhoned = 30% increased weapon's damage.
  • WrathOfInnos
    WrathOfInnos
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    BTW Heartland Conqueror + Nirnhoned = 30% increased weapon's damage.

    It’s not worth using. The extra 15% is only 200 Weapon/Spell Damage with most weapon types. That makes the 5pc significantly weaker than even baseline sets like Julianos or Hundings, and the 3 and 4 piece bonuses are not great either.

    Now if HC worked properly with Infused that would make for some interesting builds.
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