Everest_Lionheart wrote: »I like it because it opens up the door to build diversity in stam toons especially. We can slap on some of those mag support sets and not get locked out of as much content. Sets have been heading towards mag and stam bonuses for a while now and it’s a step in the right direction but still needs work.
My worry is that medium armor will be under utilized with all of the focus on crit. I think medium armor needs a little more incentive to wear because losing the sustain by switching to light isn’t really going to hurt most stam classes anyway because we have other sources of sustain available to us.
I think they need a better solution for monster sets that what they have currently as well. It’s pretty much only support wearing monster sets now with everyone running around in mythics. The 2pc bonuses need to be bumped up to make it a real choice between mythic + 1pc or full monster set.
The undaunted passive needs a rework as well. Nobody runs a mix of armor for the bonus anymore. Nobody wears more than 2 types and that’s because the new mythic comes in medium weight which puts mag users in 6-1 setup. Maybe add a line of crit to that passive and give people a reason to wear monster sets again.
Just make medium armor the "damage armor", like it is for Companions. Since the game's been headed in a very hybridized direction, anyway. The biggest problem with it is all current light armor sets meant for mag spec, which will all need to be changed to medium armor, either people will need to refarm/stickerbook or the gear will automatically change to medium.
As for light arrmor, make it the "support" armor. Increase buff and debuff durations, reduce cost of healing abilities or other such and remove those awful penalties.
The poll seems more agreeing or disagreeing with why OP does not like the changes rather than a poll about the changes themselves.
I take no issue with the crit or crit damage applying to both mag and stam as long as there is a difference between the two and the sustain does that.
Ippokrates wrote: »The poll seems more agreeing or disagreeing with why OP does not like the changes rather than a poll about the changes themselves.
I take no issue with the crit or crit damage applying to both mag and stam as long as there is a difference between the two and the sustain does that.
The whole point was to address this particular change, which is imho move in right direction BUT in current form wasn't prepare to well and i can bet that most builds will end up with medium armour and Mech Acuity xd
Ippokrates wrote: »The poll seems more agreeing or disagreeing with why OP does not like the changes rather than a poll about the changes themselves.
I take no issue with the crit or crit damage applying to both mag and stam as long as there is a difference between the two and the sustain does that.
The whole point was to address this particular change, which is imho move in right direction BUT in current form wasn't prepare to well and i can bet that most builds will end up with medium armour and Mech Acuity xd
Yes, I noticed that since the lead into the poll was a long discussion describing the basis for your opinion that the game was not ready for such changes. I merely noted that the poll can be easily confused for a validation of your stated oppijnion.
I did find it interesting that part of the reasoning is that there were still differences between mag and stam builds since there are other means in the game to homogenize some stats. However, that is probably best discussed in a different thread.
Ippokrates wrote: »Ippokrates wrote: »The poll seems more agreeing or disagreeing with why OP does not like the changes rather than a poll about the changes themselves.
I take no issue with the crit or crit damage applying to both mag and stam as long as there is a difference between the two and the sustain does that.
The whole point was to address this particular change, which is imho move in right direction BUT in current form wasn't prepare to well and i can bet that most builds will end up with medium armour and Mech Acuity xd
Yes, I noticed that since the lead into the poll was a long discussion describing the basis for your opinion that the game was not ready for such changes. I merely noted that the poll can be easily confused for a validation of your stated oppijnion.
I did find it interesting that part of the reasoning is that there were still differences between mag and stam builds since there are other means in the game to homogenize some stats. However, that is probably best discussed in a different thread.
Well, this thread is as good as any other regarding these differences
Totally bulls.hit in my eyes!
This change is so unnecessary and in the end not consequent!
If magickas really want to run 5 pieces of middle armour now (or staminas light) they can almost only do it with crafted sets.
Imagine a new medium armour meta in raids coz of the new Crimson Oath’s Rive set and the Alkosh change.
Magickas in middle Julianos or New Moon?
If we get no medium armour the current imbalance between staminas and magickas in raids would become even bigger!
If magickas would run 5p. middle they can play with shuffle, but if staminas would run 5p. light they still can't use the shield.
So what's the sense of this change?
I don't understand the hate. Mag was at a disadvantage in PvP because they couldn't stack spell damage as efficiently as Stam could weapon damage. This change was long overdue for Mag that was already punished enough by having a weaker armor class and no reliable execute like Stam has. Now Stam should also be closer to Mag in PvE, what's there to hate?
I'm not a theorycrafter at all, but at the moment I am struggling to understand how it will improve my PVE Stamplars life. Stam sets tend to come in medium, I can't reconstruct them in light in order to get some crit chance and pen (talking dungeon and trial sets). I guess I will end up with a light monster piece (or two if not wearing kilt) and the rest medium as usual and lose crit chance
I'm not a theorycrafter at all, but at the moment I am struggling to understand how it will improve my PVE Stamplars life. Stam sets tend to come in medium, I can't reconstruct them in light in order to get some crit chance and pen (talking dungeon and trial sets). I guess I will end up with a light monster piece (or two if not wearing kilt) and the rest medium as usual and lose crit chance
Everest_Lionheart wrote: »I'm not a theorycrafter at all, but at the moment I am struggling to understand how it will improve my PVE Stamplars life. Stam sets tend to come in medium, I can't reconstruct them in light in order to get some crit chance and pen (talking dungeon and trial sets). I guess I will end up with a light monster piece (or two if not wearing kilt) and the rest medium as usual and lose crit chance
It’s not really going to change much in either the stam or mag meta but it will open the door for hybrids. As I understand it all classes remain within a few % up or down off their DPS from the current patch wearing the same equipment. Those wearing crafted sets have more flexibility. Sets like deadly took a hit but will now activate off all dots. If you can run a strong dot build on stam and pair it with a set like Bahsei you may be surprised how it performs.
I’ve been experimenting myself on Stamden with Bahsei + AY plus vMA flame staff on current patch and still hitting upwards of 94K. It’s way out of the box, the rotation is way more complicated to manage but the dmg potential is off the chart. By contrast in a more meta build (AY+Rele) I hit 103K. That shows you the importance of rotation over you equipment. Unless they change the fundamentals of how combat works the numbers won’t really change. When it all shakes out you should be within 2-3K of your numbers so long as you use appropriate damage sets.
Everest_Lionheart wrote: »I'm not a theorycrafter at all, but at the moment I am struggling to understand how it will improve my PVE Stamplars life. Stam sets tend to come in medium, I can't reconstruct them in light in order to get some crit chance and pen (talking dungeon and trial sets). I guess I will end up with a light monster piece (or two if not wearing kilt) and the rest medium as usual and lose crit chance
It’s not really going to change much in either the stam or mag meta but it will open the door for hybrids. As I understand it all classes remain within a few % up or down off their DPS from the current patch wearing the same equipment. Those wearing crafted sets have more flexibility. Sets like deadly took a hit but will now activate off all dots. If you can run a strong dot build on stam and pair it with a set like Bahsei you may be surprised how it performs.
I’ve been experimenting myself on Stamden with Bahsei + AY plus vMA flame staff on current patch and still hitting upwards of 94K. It’s way out of the box, the rotation is way more complicated to manage but the dmg potential is off the chart. By contrast in a more meta build (AY+Rele) I hit 103K. That shows you the importance of rotation over you equipment. Unless they change the fundamentals of how combat works the numbers won’t really change. When it all shakes out you should be within 2-3K of your numbers so long as you use appropriate damage sets.
Thank you, I currently run Deadly and Rele (unless its a lag fest like last night and couldn't keep the stacks up because of group wide lag spikes). I'm not particularly a fan of rele, I like more fun sets like Aegis Caller when not doing vet trial content. I'll take a look at Bahsei and see if it would suit me, thanks
Edit - just saw that it is spell based, I might need to look at an alternative unless it is also hybridised as most of my skills are stam morphs
BloodyStigmata wrote: »I think if they're going to completely gut crit chance on medium armor, maybe make it so focusing on crit isn't clearly the optimal way of going about maxing dps. Also maybe maybe offer bonuses to medium armor while in melee range and to light armor while at a range, this way you can actually incentivize playing melee? I don't know, all I really know is that I hate this change and feel like the distinction between magicka and stamina builds is becoming less and less noticeable, to the point where there's just DPS builds in general.
As it stands now, you'll be expected to run both light and medium regardless of whether or no you're magicka or stamina--whereas before you ran light or medium in accordance to your role. Now there is no nuance to it. In PVE you'll run as much light as you can to get as much crit chance as you can, then make up the difference with sets--this because you aren't a magicka or stamina dps anymore, you're just a dps, and of course being a DPS you're expected and demanded to run high crit builds and stay out of melee range, because that's how you optimize damage and not die.
Which of course further bolsters the notion that you have no freedom in your build and that experimenting with off-meta sets and abilities is just an effort in futility. God forbid, between this and the proc set nerfs, there's less build freedom than there's ever been. To most of the endgame playerbase who's been all too happy to conform this unreasonable standard, this will just be a bump in the road. To everyone else who wants to have fun building their character? I feel like this was the final nail in the coffin. At least we still have normal dungeons though.
At the very least, maybe overhaul the sticker book so that any set can be reconstructed in any weight, so that we actually can run any set we want in any way we want? Maybe hybridize the rest of the DPS sets while you're at it too since the distinction doesn't matter any more.
As far as PVP goes, nothing is going to change there. Players will adapt to the new meta and then move on to the next thing to whine about like they always do, inevitably resulting in something else getting nerfed, something else getting buffed, and the cycle will start over again. Meanwhile PVE builds suffer as a result. Like always.
Oreyn_Bearclaw wrote: »I get the arguments for doing so, and I think it some situations it is nice. Even something as simple as a magic DPS wearing a kilt now gets a small buff, or rather removes the drawback of having a medium piece slotted. It also removes some of the grind or necessity to min/max things like monster set weights, etc.
There has clearly been a big push to hybridize sets. Everything new seems to scale off your max resource and give double bonuses in the 2-4 bonus. I already posted in another thread, but it feels like a lazy approach to me.
At the extreme end of things (we arent there yet), I feel like this heavily favors stamina builds TBH. The only real advantage to magic will be skill selection, but there are a lot of stamina morphs these days. Otherwise, if everything scales off your max resource, why wouldn't I dump every thing into stam, which means I will never run out of roll dodge, block, break free, and will still have enough of a base mag pool to cast the handful of skills I need that require magic.
PVP has been going down that road for a while now (Stamina is clearly more powerful than mag in PVE and has been for a while), and I don't think PVE is far behind. Stam DPS is off the charts this patch. Sure stamina has draw backs (mostly about range vs melee) but if they are doing 15-20% more DPS, good groups will figure out how to stack stamina.
Ippokrates wrote: »BloodyStigmata wrote: »I think if they're going to completely gut crit chance on medium armor, maybe make it so focusing on crit isn't clearly the optimal way of going about maxing dps. Also maybe maybe offer bonuses to medium armor while in melee range and to light armor while at a range, this way you can actually incentivize playing melee? I don't know, all I really know is that I hate this change and feel like the distinction between magicka and stamina builds is becoming less and less noticeable, to the point where there's just DPS builds in general.
As it stands now, you'll be expected to run both light and medium regardless of whether or no you're magicka or stamina--whereas before you ran light or medium in accordance to your role. Now there is no nuance to it. In PVE you'll run as much light as you can to get as much crit chance as you can, then make up the difference with sets--this because you aren't a magicka or stamina dps anymore, you're just a dps, and of course being a DPS you're expected and demanded to run high crit builds and stay out of melee range, because that's how you optimize damage and not die.
Which of course further bolsters the notion that you have no freedom in your build and that experimenting with off-meta sets and abilities is just an effort in futility. God forbid, between this and the proc set nerfs, there's less build freedom than there's ever been. To most of the endgame playerbase who's been all too happy to conform this unreasonable standard, this will just be a bump in the road. To everyone else who wants to have fun building their character? I feel like this was the final nail in the coffin. At least we still have normal dungeons though.
At the very least, maybe overhaul the sticker book so that any set can be reconstructed in any weight, so that we actually can run any set we want in any way we want? Maybe hybridize the rest of the DPS sets while you're at it too since the distinction doesn't matter any more.
As far as PVP goes, nothing is going to change there. Players will adapt to the new meta and then move on to the next thing to whine about like they always do, inevitably resulting in something else getting nerfed, something else getting buffed, and the cycle will start over again. Meanwhile PVE builds suffer as a result. Like always.
Well, today i tested exactly the same setting with new armour passives and I got few thousand dps more. But i was using kilt so it compensates lost of crit chance (I wonder how players in early game would do).
Now i turned my main stamplar into solo spec and i am running through vet dungeons with stampede and Sellistrix. Never thought I would switch jabs for anything but here we are... ^^Oreyn_Bearclaw wrote: »I get the arguments for doing so, and I think it some situations it is nice. Even something as simple as a magic DPS wearing a kilt now gets a small buff, or rather removes the drawback of having a medium piece slotted. It also removes some of the grind or necessity to min/max things like monster set weights, etc.
There has clearly been a big push to hybridize sets. Everything new seems to scale off your max resource and give double bonuses in the 2-4 bonus. I already posted in another thread, but it feels like a lazy approach to me.
At the extreme end of things (we arent there yet), I feel like this heavily favors stamina builds TBH. The only real advantage to magic will be skill selection, but there are a lot of stamina morphs these days. Otherwise, if everything scales off your max resource, why wouldn't I dump every thing into stam, which means I will never run out of roll dodge, block, break free, and will still have enough of a base mag pool to cast the handful of skills I need that require magic.
PVP has been going down that road for a while now (Stamina is clearly more powerful than mag in PVE and has been for a while), and I don't think PVE is far behind. Stam DPS is off the charts this patch. Sure stamina has draw backs (mostly about range vs melee) but if they are doing 15-20% more DPS, good groups will figure out how to stack stamina.
Well, I am having the impression that mages are already throwed out of the ship, with all the self healing stuff, so no there is no point in having healer. It is far better to get 3rd DPS ^^
So armour or not, most dungeon and trials are designed without mechanics that would required healing through on a level sufficient for good healer - dmg is ridiculously low or it is one shotter - and because it is usually telegraphed, stamina specs have better chance to roll or run from dmg -_-
I swear, some people keep forgetting about SET bonuses. NO, I cannot wear MS in medium or heavy... and Leviathan doesn't give me SPELL crit. They are not increasing options, they are making it confusing and mudding the waters. If they TRULY wanted a hybrid system... then every set that offers crit should be 'spell AND weapon crit'... every set that offers damage should be spell AND weapon damage... every set that offers MAX stat should be BOTH Mag AND Stamina... this way my Magicka character could wear medium Leviathan and still have the spell crit... but that's not how it works currently.
If ZOS truly wants to give options... then they need to go back and change each and every set in the game to offer both stats so that we can actually make any type of gear work for us no matter if we're magicka or stamina.