I fooled around the first 3 levels with warden, necro and sorc. Likely not enough to judge anything. I like all three. I thought warden maybe, but necro intrigues me.
El_Borracho wrote: »Easiest class to play is also one of the preferred healer classes: Magplar. Alcast, Tamriel Foundry, and Dottz all have builds that you can try out; just keep in mind that solo builds are typically much different than builds meant for group play. Gear farming sub-CP 160 "endgame" gear will be useless once you reach level CP 160, but you can if you want to reconstruct it later with the sticker book.
As for group content, you won't be very effective at damage or healing until CP 300, at the very least. Focus on just having fun doing overland stuff. Learn how skills work, light attack weaving, mechanics of basic bosses, etc. I'd recommend playing the main story line and area story lines to amass skill points early on. Unlocking zones is a good idea now as you will be travelling back to them frequently.
You can certainly do normal group dungeons once you get past Level 50 if you want to try out group content. But I'd avoid DLC dungeons until later, even some of the normal DLCs can be tough. And stay out of trials until you have some idea of how skills work and can do a basic DD rotation.
Are warden and sorc much in demand?