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World skill-line concept

SjornParadox52
SjornParadox52
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Sadly this one doesn't have a name but it's meant to cover the other elemental trinity y'know earth, water and wind the idea came to me out of nowhere as usual. Hope it wasn't too much of a hassle.

Soothing Tides: Call upon the ocean to heal both you and all allies around you, if cast while at full health you restore magicka and stamina
for each ally affected

M1 - Radiant Wave: Applies minor magicka steal and minor stamina steal on enemies on cast for 15 seconds

M2 - Vengeful Tsunami: Deals damage instead of healing and affects a 20 meter radius infront of you,
enemies hit by the attack while below 75% health will also be knocked back 4 meters stunning them for 2 seconds and
afflicted with minor vulnerability for a short time

Bones Of The Earth: Call forth the earths bones to gain major protection for 3 seconds and major resolve for 30 seconds

M1 - Mountainous Bulwark: If cast at full health you gain a damage shield equal to 50% of your max health

M2 - Stalagmite Aegis: While active 50% of the damage you take is redirected back at the attacker

Tempest Strike: Create a blade made from the wind itself causing damage, every 3rd cast deals 25% more damage and ignores 50% of armor

M1 - Typhoon: Causes the 3rd cast to create a tornado at the targets location causing damage overtime instead, the tornado slows enemies
by 50%, if they're hit by the tornado three times they'll be launched into the air stunning them for 3 seconds.

M2 - Tempestas: Becomes a toggle ability instead giving the caster a tornado cloak dealing small damage overtime but knocking enemies
backwards if they're hit by it twice

Ultimate - Sacred Grove: Brand the ground at a target location with a fairy ring, healing you and allies in the area overtime,
an ally in the fairy ring can activate the "Root of Power" synergy granting them major berserk for 10 seconds.

M1 - Cursed Grove: Causes damage instead of healing, deals 2% more damage each time the effect ticks (Max 10 times)

M2 - Guardian Circle: Causes enemies that enter the area to be afflicted with minor enervation and major breech

  • Gundug
    Gundug
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    There are an awful lot of stuns and knockbacks in this line. Usually, skill lines are somewhat more differentiated so as not to have a lot of overlapping function. Some of these skills are fairly reminiscent of existing class skills as well.

    Also, the first morph of bones of the earth is only useful when the user is not in trouble. I would rather have a shield that helps me when I could die.
  • Orion_89
    Orion_89
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    We can call water and earth magic – School of creation, but wind is 100% a destruction category.
  • SjornParadox52
    SjornParadox52
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    Gundug wrote: »
    There are an awful lot of stuns and knockbacks in this line. Usually, skill lines are somewhat more differentiated so as not to have a lot of overlapping function. Some of these skills are fairly reminiscent of existing class skills as well.

    Also, the first morph of bones of the earth is only useful when the user is not in trouble. I would rather have a shield that helps me when I could die.

    I understand that now, i'll make sure future concepts won't repeat the same mistake
  • GenjiraX
    GenjiraX
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    Also, they’re not on Earth.
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