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[IDEA] Craft Tree - new perk: Crafty Warrior (or Fighter)

Drammanoth
Drammanoth
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In no-CP campaign the perk 'War Mount' is useless; in CP campaign - priceless. So let me offer an alternative.

Another perk, also costing 120 CP (or more), namely 'Crafty Fighter' (or Warrior). The perk would do the following:

I.Woodworking - Increase your Bow damage by 0,5% per Woodworking level
II.Jewelry crafting - Increase your Jewelry trait potency by 1% per Engraver level
III.Enchanting - 1) Increase your Enchantments' potency on armor and weapons by 0,5% per Potency Improvement level OR 2) Add XYZ Magickal / Fire / Frost / Shoch damage to your attack once per Z seconds per Potency Improvement level
IV.Clothing - Increase your Elemental damage by 0,5% per Tailoring level
V.Alchemy - 1) Increase your Potions' and Poisons' potency by 0,5% per Solvent Proficiency level OR 2) Reduces Poison damage you suffer by 10 (or 5) % per Solvent Proficiency level
VI.Blacksmithing - 1) Increase your armor rating by 1% per Metalworking level OR 2) Increase your melee weapon damage by 1% per Metalworking level OR 3) Increase your armor rating and melee weapon damage by 0,5% per Metalworking level
VIII.Provisioning - Increases your Magicka / Health / Stamina by 1,5 % per level of Recipe Improvement level

This would be a further incentive to develop your crafting skills, whose level would directly influence combat. Although I believe it would benefit Master Crafters most.
My wishlist for ESO
I.Skills:
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

II.Overland Mechanics
>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

III.CP 2.0
>>Craft Tree development --> https://forums.elderscrollsonline.com/en/discussion/594079/idea-craft-cp-sub-tree-ideas-constant-wip#latest

III.Replayable content in overland
>>dynamic pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands

IV.Geography
>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

V.Other
(the ideas are also inspired by other Forum Users' posts)
>>pet battles! We collect SO MANY pets, and yet there are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>possibility to dye barding

>>possibility to switch UI between guild bank<-->bank<-->guild trader

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>a way to make Overland more challenging - for those who want
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