Update 43 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of July 22:
• PC/Mac: NA and EU megaservers for patch maintenance – July 22, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 24, 6:00AM EDT (10:00 UTC) – 12:00PM EDT (16:00 UTC)

[IDEA] Craft Tree - new perk: Crafty Warrior (or Fighter)

In no-CP campaign the perk 'War Mount' is useless; in CP campaign - priceless. So let me offer an alternative.

Another perk, also costing 120 CP (or more), namely 'Crafty Fighter' (or Warrior). The perk would do the following:

I.Woodworking - Increase your Bow damage by 0,5% per Woodworking level
II.Jewelry crafting - Increase your Jewelry trait potency by 1% per Engraver level
III.Enchanting - 1) Increase your Enchantments' potency on armor and weapons by 0,5% per Potency Improvement level OR 2) Add XYZ Magickal / Fire / Frost / Shoch damage to your attack once per Z seconds per Potency Improvement level
IV.Clothing - Increase your Elemental damage by 0,5% per Tailoring level
V.Alchemy - 1) Increase your Potions' and Poisons' potency by 0,5% per Solvent Proficiency level OR 2) Reduces Poison damage you suffer by 10 (or 5) % per Solvent Proficiency level
VI.Blacksmithing - 1) Increase your armor rating by 1% per Metalworking level OR 2) Increase your melee weapon damage by 1% per Metalworking level OR 3) Increase your armor rating and melee weapon damage by 0,5% per Metalworking level
VIII.Provisioning - Increases your Magicka / Health / Stamina by 1,5 % per level of Recipe Improvement level

This would be a further incentive to develop your crafting skills, whose level would directly influence combat. Although I believe it would benefit Master Crafters most.
My wishlist for ESO
>>weapons: Polearms, Unarmed, Crossbow

>>Sorc's Twilight - perched animation

>>a skill line - a guild having this - to enable us to increase % gold gain for donating Ornate gear (another gold sink in order to gain more pennies - but over time it would pay off)

>>new skill lines - Adventure (enable climbing, increase flora and fauna harvesting chances)

>>tree climing in Grahtwood / Malabal Tor / Greenshade, etc. (with tall trees)

>>rock climbing in Glenumbra / Rivenspire / Stonefalls, etc. (with tall peaks)

>>restoration of destroyed cities, eg. Satakalaam, Aswala, Gil-Var-Delle, etc. Making them permanently restored, maybe with some traders OR minor quest hubs.

>>a way to make Overland more challenging - for those who want

III.CP 2.0
>>Craft Tree development --> https://forums.elderscrollsonline.com/en/discussion/594079/idea-craft-cp-sub-tree-ideas-constant-wip#latest

>>a mount OF CHOICE (eg. horse, senche, quasigryph) for every 1200 CP in respective colours
>>a permanent 10% bonus to gold gain from every source for 900 CP collected on Craft
>> a permanent 5% attack / defence bonus for 900 CP collected on Warfare
>>a permanent 10% bonus to health/stam/mag regen and 5% health/stam/mag increase for 900 CP on Fitness

IV.Replayable content in overland
>>dynamic pocket rifts to Oblivion - eg. to Vaermina's in Stormhaven, Boethiah's in Deshaan, Hircine's in the Rift OR in Bankgorai, etc. to get Daedric Sets relevant to the Prince, something like Oblivion rifts in Blackwood / the Deadlands


>>story mode for dungeons - sometimes I don't want to do a dungeon quest with sprinters. They will rush from boss to boss and leave without saying a thing. I'd love to enjoy the time, even though I've done a dungeon many times

VI.Chapter ideas
>>Whiterun + Fields of Regret DLC

>>Winterhold (Winterhold Hold) + Dawnstar (The Pale Hold) DLC

>>Timelines series: Cyrodiil
some Imperial noble/vagabond - a Tharn - becomes the new emperor, so the claims of Ayrenn, Jorun or Emeric are for naught. Vestige begins the long and arduous process of rebuilding Cyrodiil, 1st in their own alliance, and then as they would along Cadwell's silver and gold.

>>Solstheim CH or DLC.

>>Pyandonea - we had some quests WITH Maormer (Summerset, High Isle) - maybe we could meet them there? Poke poke, nudge nudge, wink wink, eh ZOS?

>>Blackmarsh CH or DLC.

>>Akavir CH.

>>Atmora CH.

>>Peryite's Pits DLC.

>>Vaermina's Quagmire DLC.

(the ideas are also inspired by other Forum Users' posts)
>>possibility to research traits on Companions' equipment so that we could change the traits

>>pet battles! We collect SO MANY pets, and yet they are just a cosmetic. What a HUGE potential lies within those tiny beats!

>>ASOC - a new server in Asia and Oceania. If people have a bad ping there, it would be great if they had a server reaching their places more easily. And hey, it would make THREE servers, not two.

>>highlighting WBs that are being engaged

>>possibility to dye barding

>>possibility to switch UI between guild bank<-->bank<-->guild trader

>>display the dialogue options so that we can see which answer the NPC is reacting to

>>Norg-Tzel - for Mara's sake, ZOS, REMOVE it from the list please!
Sign In or Register to comment.