Andre_Noir wrote: »Stinky bones
Andre_Noir wrote: »Post wut ? Spec of wut ? Everyone and even my dog knows that sub deal damage on-par with an ultimates. Same goes for necrocancer with those stinky bones
Arbiter7070 wrote: »Warden is very powerful right now. Even with the nerf to Artic Blast it is still an insane class. Other classes have gotten closer to Warden and Necro but the power level of both those classes is still well above the others. This is undeniable. Warden has access to almost all the important buffs in the game. You can build a stamden to damn near 40K health or over and still get 7K weapon damage and near max resist. I currently main a stamden in Cyrodiil just because of how powerful it is compared to the other classes. I understand everyone's reluctance for nerfs in this game because ZOS tends go to the extremes with nerfs. But the reality is that this class is overpowered. There's no doubt about it. I find people that argue against nerfs to the class are either Stamden players abusing the class or players that just don't want ZOS to completely gut the class. The latter is understandable. The power level of this class needs toned down quite a bit and also I would say the same for Stamcro.
Good advice, and many players understand the concept of putting counterplay abilities in their builds. The rest cry nerf (or hacks). Major evasion is your best bet to counter AOE based groups and classes/specs like Stamdens, Templars, or Magblade bombers.Make sure you have a source of major evasion on your build. 20% damage reduction vs. Sub assault, blast bones, dawnbreaker.
Arbiter7070 wrote: »Warden is very powerful right now. Even with the nerf to Artic Blast it is still an insane class. Other classes have gotten closer to Warden and Necro but the power level of both those classes is still well above the others. This is undeniable. Warden has access to almost all the important buffs in the game. You can build a stamden to damn near 40K health or over and still get 7K weapon damage and near max resist. I currently main a stamden in Cyrodiil just because of how powerful it is compared to the other classes. I understand everyone's reluctance for nerfs in this game because ZOS tends go to the extremes with nerfs. But the reality is that this class is overpowered. There's no doubt about it. I find people that argue against nerfs to the class are either Stamden players abusing the class or players that just don't want ZOS to completely gut the class. The latter is understandable. The power level of this class needs toned down quite a bit and also I would say the same for Stamcro.
My vamplars feel far more powerful right now. At least when fighting zergs and outnumbered or ganged up on in BGs. Due to s3 vamp and the wonderful rune being on the ground stacked along with ritual and living dark keeping my hp up through pretty much anything. Granted, major evasion is a solid damage counter to them, but the same can be said for warden and necro.
My other toons all feel fine. Necro and Warden feel more rounded but not really great at any one thing. Could be the lack of CC I have on their builds as I normally build all my toons to have at least 1 heal that can be used on allies.
I've gone down the rabit hole. 2 of each class, mag and stam. Honestly, there's some small outlier class skill base imbalances here and there, but really its not enough to care about.
The thing folks are missing is that not every class or build is supposed to be successful in every situation. Some folks die a couple times to a ganker or someone that's spent a lot of time perfecting their build or play style on that toon specifically and then cry for nerfs.
How much better are you at something you do all the time, vs something that you don't do very often at all?
I'm just being objective here.
Arbiter7070 wrote: »
I agree with much of what you said and your response was very well thought out. Templar does feel really good right now. Like I said the other classes have definitely gotten closer to Warden and Necro but they're not quite fully in balance yet. Warden is still pretty god tier in the 1v1 and when fighting zergs. DB and subassault is just crazy. Templar does really well too with db/sweep, Jabs and the kiting ability of living dark. But warden is still hitting harder with that delayed burst and still feels like it has better healing. At least from personal experience. I've played stamplar extensively this patch and it is definitely really good but it's just so easy to build a 40K wealth warden that hits harder then a stamplar. You're right though that there are a small number of imbalances here and there but I think they are definitely worth caring about. For instance, Dragonknight could probably use a little love right now from ZOS. But the gap has for sure gotten closer between the classes. Last patch Warden was absolutely wild though xD.
Arbiter7070 wrote: ». You can build a stamden to damn near 40K health or over and still get 7K weapon damage and near max resist.
xHotguy6pack wrote: »All the while only using Permafrost and ice blockade as my damage skills.
Marcus_Aurelius wrote: »xHotguy6pack wrote: »All the while only using Permafrost and ice blockade as my damage skills.
That only shows that you are playing against very bad players.
I mean who stay still in a Permafrost/Ice Blockade long enough to take significant damage ???
ESO_Nightingale wrote: »Marcus_Aurelius wrote: »xHotguy6pack wrote: »All the while only using Permafrost and ice blockade as my damage skills.
That only shows that you are playing against very bad players.
I mean who stay still in a Permafrost/Ice Blockade long enough to take significant damage ???
yeah this guy's claims are silly. permafrost doesn't do a huge amount of damage, based on the tooltip it's slightly worse than winter's revenge and blockade of frost does roughly half of that. if those are literally the only 2 damage skills that this guy has on his build, then he's not actually doing much damage whatsoever, especially since brightthroat's boast gives less damage output than necropotence. it's likely that it's just another one of those comments trying to get magden nerfed for no actually legitimate reason. wanting stamden nerfed, i understand, but when magden is genuinely worse than stamcro, stamden, magcro and a bunch of other classes in a lot of areas, so much so that notable magden mains on legend who are genuinely quite good have left the subclass to the dumpster, i'm just kind of over here laughing. it's also funny because new players have warden when they buy the game now.
Marcus_Aurelius wrote: »Arbiter7070 wrote: ». You can build a stamden to damn near 40K health or over and still get 7K weapon damage and near max resist.
Can you please post a build with this stats?
I'm very curious to see it, because I see lot of people saying this but no one show something to prove it.
Asked several time but no evidence of this fabolous build.
Why you guys don't let us partake in this faboulous build and keep it only for yourself?
Marcus_Aurelius wrote: »Andre_Noir wrote: »Post wut ? Spec of wut ? Everyone and even my dog knows that sub deal damage on-par with an ultimates. Same goes for necrocancer with those stinky bones
If you get hit from sub for more then an Ultimate it can only mean that you get two subs in a row.
Maybe try to dodge or block whan you see the very recognizable animation or sound from sub?
It's 6 secs from animation to second subassault, plenty of time to do something about it.
Andre_Noir wrote: »
If that's taken from ESO skills site, it's junk data.
I can make my sub assault and dawnbreaker tool tips look similar as well.
DB also has a stun component. (Or buff component if using other morph.)
Andre_Noir wrote: »
If that's taken from ESO skills site, it's junk data.
I can make my sub assault and dawnbreaker tool tips look similar as well.
DB also has a stun component. (Or buff component if using other morph.)
AGAIN: stop demagogy. We are talking about damage and it's almost the same as an ult on a spammable skill with a twice range and terrain ignore
Deal with fresh screen if ESO skills is a junk data
Andre_Noir wrote: »
Maybe try to not demagogy
Marcus_Aurelius wrote: »Andre_Noir wrote: »
Maybe try to not demagogy
Speaking of demagogy you are comparing a skill that does a base burst damage of 3260 to one that does a base burst damage of 3600 + a 4300 DoT + Stun.
So it deal 2/3 of shalk's damage, can be roll dodged/blocked, single target, has cast time with no proc and require a line of sight ? Yeah sounds almost as a normal skillMarcus_Aurelius wrote: »And if we want to speak about broken skill imagine complaining about 3260 base damage when this ranged thing exist:
"Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. Casting a Magicka Ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka. "
2483+66% = 4121
JadeStone1 wrote: »can we please nerf the wardens.... all they do is run have unlimited resources and use sub and execute that's it and it gives them kills, its so annoying. what ever happen to balance?
JadeStone1 wrote: »can we please nerf the wardens.... all they do is run have unlimited resources and use sub and execute that's it and it gives them kills, its so annoying. what ever happen to balance?
Netch need cost something around 700-1000 but in exchange improve resource gain to compensate cost. Cost is must to stop spamming this ability for free healing and 0 cost purge.
JadeStone1 wrote: »can we please nerf the wardens.... all they do is run have unlimited resources and use sub and execute that's it and it gives them kills, its so annoying. what ever happen to balance?
I just made a warden orc and preparing a combo of sub, dive, charge with bleeding set and bleeding 2h