I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
marshill88 wrote: »...while silencing rebel groups who (as far as I know) only want the right to protest and dissent from the elite class.
marshill88 wrote: »I love the veiled heritance, I want to join them. I've had it with all these emperors, monarchs and ruling deities, and constantly doing quests that support their dictatorships. It seems most zones (all perhaps?) in ESO have governments run by upper class elitists giving zero democracy to the people always deciding what is best for everyone else and I'm constantly saving their behinds while silencing rebel groups who (as far as I know) only want the right to protest and dissent from the elite class. I'm fatigued with goody-tushu elves and their pompous superiority and I'd be delighted to lead a boat load army of veiled heritance to smash their elite palaces and bring democratic rule to the people
Of course this means I would play as an evil character, but I'm not convinced it would be evil at all. I would see it as delightfully good.
Sarcasm aside, my point is, I'd just love to see more quest lines in this game that allow me to choose the other side (would super enjoy joining the veiled heritance), and not be forced to fight for the ruling class.
starkerealm wrote: »marshill88 wrote: »...while silencing rebel groups who (as far as I know) only want the right to protest and dissent from the elite class.
The Veiled Heritance wants to install their own leader onto the throne, and maintain the existing monarchical structure. It's about replacing Ayrenn with Estre, with the only major social change beyond that being the high elves becoming even more xenophobic. Not a cry for freedom from the oppressed masses.
In fact, Estre's rise to power would actually be worse for the majority of The Dominion, as she views the Bosmer and Khajiit as a lower class of "her" empire.
I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
Supreme_Atromancer wrote: »starkerealm wrote: »marshill88 wrote: »...while silencing rebel groups who (as far as I know) only want the right to protest and dissent from the elite class.
The Veiled Heritance wants to install their own leader onto the throne, and maintain the existing monarchical structure. It's about replacing Ayrenn with Estre, with the only major social change beyond that being the high elves becoming even more xenophobic. Not a cry for freedom from the oppressed masses.
In fact, Estre's rise to power would actually be worse for the majority of The Dominion, as she views the Bosmer and Khajiit as a lower class of "her" empire.
Mostly just for argument's sake, I want to say that if that's the only interpretation of what the VH are, its a weakness in the writing. There's no room to sympathise with that faction - in a narrative sense they serve only the based impulse to hoist a very loosely veiled Real World pariah that everyone can categorically just hate on.
Supreme_Atromancer wrote: »Those sorts of stories fall short on value because they don't offer the opportunity to explore our own prejudices, or the innate complexity inherent in the world. And I think it misses the mark of Elder Scrolls story telling. If you can read one sentence and decide that they're just evil, there's no room for exploration. Its just 5 zones of "kick 'em out".
Supreme_Atromancer wrote: »There's room for evil - sometimes in life you can look for nuance all you want, but a situation or person is just outright wrong. And there should be room for that in ES story writing too. But a story is always more interesting when there's more to the story.
I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
What's wrong with the Stormcloaks? The empire is weak.. they sold out... banning the worship of Talos... who founded the empire. The Nords have every right to stand up and fight for what they think is right for Skyrim.
I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
What's wrong with the Stormcloaks? The empire is weak.. they sold out... banning the worship of Talos... who founded the empire. The Nords have every right to stand up and fight for what they think is right for Skyrim.
starkerealm wrote: »Not to put too fine a point on it, but that piece of history actually happened.
When you step past the ethnocentric bent of the VH, you're left with an example where one noble is trying to engage in a coup for the throne. Which, you know, also has a lot of historical precedence.
Jagger Tharn.
The Mythic Dawn.
The Thalmor.
Alduin.
Mehrunes Dagon.
The Veiled Heritance is a terrorist group of racists, who are so patriotic, they want to overthrow their nation's legitimate government. ZOS really doesn't need to rehabilitate them by saying, "at least they made the trains run on time."
Oreyn_Bearclaw wrote: »Totally agree. I would love more, shall we say, dark quest options.
I think it is generally much harder in an MMO for the writers to give consequences to your decisions and make them feel meaningful when questing. You cant exactly restart from an old save point if you take things too far. It also potentially makes future storylines more difficult to write and keep consistent with your players unique decisions over a long period.
Not saying it cant be done, an I am certainly behind the attempt as long as quest decisions don't hinder or lock you out of endgame in some way.
Combat is already story mode while questing. Shame the dialogue basically is as well.
starkerealm wrote: »I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
What's wrong with the Stormcloaks? The empire is weak.. they sold out... banning the worship of Talos... who founded the empire. The Nords have every right to stand up and fight for what they think is right for Skyrim.
Ulfric is an Agent of the Thalmor. In fomenting further conflict in Skyrim, he's specifically doing The Dominion's bidding, and weakening The Empire.
He's clearly not happy about the situation, but he is still actively working to undermine and destabilize The Empire, and that's not due to his ideological position. He turned on The Empire because The Thalmor tricked him into believing that he was instrumental in their capture of The Imperial City.
The Stormcloaks themselves, are just his standing forces. They're also racists. (Can't remember if they hate Imperials and Redguards, but every other non-Nord is treated pretty poorly.)
Supreme_Atromancer wrote: »Well reasoned response, @starkerealm , cheers.starkerealm wrote: »Not to put too fine a point on it, but that piece of history actually happened.
When you step past the ethnocentric bent of the VH, you're left with an example where one noble is trying to engage in a coup for the throne. Which, you know, also has a lot of historical precedence.
All narratives- real world or fictional- can "step past" nuance and be reduced in such a way, but I'm arguing that leaves you with story with nothing to explore.
While a certain action might be a raw grab for power, there's always going to be a whole host of historical conditions, values, socioeconomic factors, personalities etc etc surrounding and shaping it. Discovering that those are sometimes relatable can challenge our notions and are more interesting than if all those factors are just "they are just bad people."
Supreme_Atromancer wrote: »The Veiled Heritance is a terrorist group of racists, who are so patriotic, they want to overthrow their nation's legitimate government. ZOS really doesn't need to rehabilitate them by saying, "at least they made the trains run on time."
The first line of your statement is the issue, because your second line would not be a great writing outcome.
I would like more evil options.
As for the veiled heritance never really liked them they remind me too much of the Stormcloaks from Skyrim.
What's wrong with the Stormcloaks? The empire is weak.. they sold out... banning the worship of Talos... who founded the empire. The Nords have every right to stand up and fight for what they think is right for Skyrim.
To do with this thread the part about "Skyrim is for the Nords" mentality the Stormcloaks adopted with their rebellion.
Same crap with the VH, "The Summerset isle's are for the High Elves" They want to drive out the other races from the dominion or make them subservient rather than equal partners.
And Ulfric was playing into the hands of the Thalmor, wasting both Nord and Imperial forces on a pointless war, while the Elves were able to prepare for the next one unhindered.
https://elderscrolls.fandom.com/wiki/Thalmor_Dossier:_Ulfric_Stormcloak
Operational Notes:
Direct contact remains a possibility (under extreme circumstances), but in general the asset should be considered dormant. As long as the civil war proceeds in its current indecisive fashion, we should remain hands-off. The incident at Helgen is an example where an exception had to be made - obviously Ulfric's death would have dramatically increased the chance of an Imperial victory and thus harmed our overall position in Skyrim. (NOTE: The coincidental intervention of the dragon at Helgen is still under scrutiny. The obvious conclusion is that whoever is behind the dragons also has an interest in the continuation of the war, but we should not assume therefore that their goals align with our own.) A Stormcloak victory is also to be avoided, however, so even indirect aid to the Stormcloaks must be carefully managed.
Supreme_Atromancer wrote: »Small nitpick; he's an "asset", not an agent. Not trying to call you out and I largely agree with what you're saying, but there's important nuance in those terms.
Supreme_Atromancer wrote: »Also, I don't think its fair to call the Stormcloaks racist (although some clearly are). They are more nationalist.
Supreme_Atromancer wrote: »There are even High Elves and Dunmer who support Ulfric, and highlight that hard work in Windhelm will buy you acceptance, regardless of your race.
Supreme_Atromancer wrote: »There are also hints that aspects of Dunmer personality make it harder for them to do what they need to do to to get along with the Nords. Not to say the Nords are without blame. Those racists are still free to walk Windhelm, afterall. Just that its a very interesting issue and trying to boil it down to simple judgements are usually missing some of the nuance.
Supreme_Atromancer wrote: »And this is kind of what I'm talking about more broadly. The fact that there ARE facets to these issues - points of view and nuance that we might have missed or not considered means that we are here, 10 years after that game launched, still turning those issues over and over. That for me is compelling writing.
starkerealm wrote: »
Correct. The major distinction however is how little regard the Thalmor have for him.
A valid point, if that support is entirely voluntary. It's not unreasonable that some people in the city genuinely support Ulfric, but the Windhelm we see in TES5 is one where drunken thugs are given carte blanche from the city guard to harass Dark Elves and Argonians. In that environment, any voiced support for Ulfric becomes questionable. Is it because they genuinely believe in him, or is it appeasement, in the hope that they won't be next?
It's not the quality of the writing, it's the number of people who didn't pay any attention to it on the way through. Most players (especially ones who favor the Stormcloaks) never read the Dossiers. That does lead to conversations, not because of the quality of the writing, but that many people consumed the content, and made their minds up, without paying any attention to the writing.
Kiralyn2000 wrote: »Maybe it's a side-effect of the MMOs I've played in the past, but I don't really expect "meaningful choice" from an MMO - they have to keep their overall plotline running on it's rails, after all. Everyone has to finish up Expansion 8 at roughly the same spot, because that's where Expansion 9 is going to be starting from.
(that said, I'm fine with that. I've never personally wanted to play 'evil' characters or plotlines. I've never played any of the GTA games, for instance. My Shepards are all Paragons. Etc.)
...as for the Veiled Heritance, they're an Obviously Evil group of virulent racists, which is reinforced every year during the Jester Festival when my alts end up going to the College of Blatant Racism to prank the professors. I have no understanding why anyone would want to side with, or sympathize with, them as they're presented in this game.
edit: but, well, I've been happily playing 'save the world' and 'you're the Hero™' games for almost 40 years now. So maybe it's just not in my personality to understand that. /shrug
VaranisArano wrote: »Even in the main TES games, you only get so many choices. You can play as evil, but you can't serve Dagoth Ur, join the Mythic Dawn in allegiance to Mehrunes Dagon, or sign up with the Thalmor to beat both the Empire and Stormcloaks. You can roleplay, maybe, but you can't do that in actual canon gameplay.
Here's the thing - that type of counter-narrative storytelling takes time. Originally, there was supposed to be a House Dagoth joinable faction in Morrowind...it got cut. More joinable factions = more time, effort, and costs for the Devs.
So when you want ESO to offer you more factions than they currently do - not just in the writing but as playable factions - are you willing to wait for it? Are you willing to pay for it?
If we want the Iron Wheel or the Chantry of Akatosh to be a joinable faction so we can play the "bad guys" of those DLC, you've basically doubled the zone story content for ZOS. Are we willing to wait and then pay for that?
If we want the Veiled Heritance to be a joinable faction, we're basically going to need an alternate questline for Auridon, Grahtwood, and Greenshade unless you feel like losing. Again, are we willing to wait and pay for ZOS to design a full alternate questline for at least three zones with bits and pieces in 3 other zones?
How about the Waking Flame? Can you imagine what that would add - in terms of cool story...and in items of time, effort, and costs - to the Blackwood Chapter if we got to play as members of the Waking Flame (who presumably don't succeed in destroying the world, for obvious reasons)?
At a certain point, understand that game development takes time, money, and effort. You didn't get to play every single opposing faction in the TES singleplayer games...I'm not sure that it's remotely feasible for ESO to do so with its quick development time for Chapters and DLC.
Supreme_Atromancer wrote: »VaranisArano wrote: »Even in the main TES games, you only get so many choices. You can play as evil, but you can't serve Dagoth Ur, join the Mythic Dawn in allegiance to Mehrunes Dagon, or sign up with the Thalmor to beat both the Empire and Stormcloaks. You can roleplay, maybe, but you can't do that in actual canon gameplay.
Here's the thing - that type of counter-narrative storytelling takes time. Originally, there was supposed to be a House Dagoth joinable faction in Morrowind...it got cut. More joinable factions = more time, effort, and costs for the Devs.
So when you want ESO to offer you more factions than they currently do - not just in the writing but as playable factions - are you willing to wait for it? Are you willing to pay for it?
If we want the Iron Wheel or the Chantry of Akatosh to be a joinable faction so we can play the "bad guys" of those DLC, you've basically doubled the zone story content for ZOS. Are we willing to wait and then pay for that?
If we want the Veiled Heritance to be a joinable faction, we're basically going to need an alternate questline for Auridon, Grahtwood, and Greenshade unless you feel like losing. Again, are we willing to wait and pay for ZOS to design a full alternate questline for at least three zones with bits and pieces in 3 other zones?
How about the Waking Flame? Can you imagine what that would add - in terms of cool story...and in items of time, effort, and costs - to the Blackwood Chapter if we got to play as members of the Waking Flame (who presumably don't succeed in destroying the world, for obvious reasons)?
At a certain point, understand that game development takes time, money, and effort. You didn't get to play every single opposing faction in the TES singleplayer games...I'm not sure that it's remotely feasible for ESO to do so with its quick development time for Chapters and DLC.
Its a fair point to make, I don't disagree that it needs to be considered. But those things aren't impossible, its just a matter of where they sit on the list of priorities. I personally think that the quality of storytelling and exploration should have a very high priority in a game that wants to tackle (and benefit from) a franchise known for its exploration and storytelling. They were never advertising to the hardcore Elder Scrolls crowd with "satisfying Elder Scrolls writing isn't feasible", they were (and are) doing their best to make an authentic Elder Scrolls experience, and this is an important thing to think about.