Girl_Number8 wrote: »It is actually a great mmo video game. Maybe Skyrim is more to your taste....
Girl_Number8 wrote: »It is actually a great mmo video game. Maybe Skyrim is more your taste....
MurderMostFoul wrote: »Girl_Number8 wrote: »It is actually a great mmo video game. Maybe Skyrim is more to your taste....
Agreed, sounds like OP doesn't have a lot of MMO experience.
Immersion in an MMO is usually not about getting lost in the game's story, but rather getting immersed in the game's community.
I don't think immersed is the correct word. I'd say engrossed. It's not immersive for long for me. There's too many trappings like looped conversations, quest NPCs that spawn at multiple locations, the lack of NPC schedules, the aforementioned hilarity when stabbing random citizens. But that's fine. It doesn't have to be ultra immersive for me to enjoy it. It's engrossing because it's a well engineered product that understands consumer psychology and how to leverage it. Plus it's Elder Scrolls.
Oreyn_Bearclaw wrote: »Sounds like MMOs are not for you...
Oreyn_Bearclaw wrote: »Sounds like MMOs are not for you...
Well the opposite is Star Trek Online where on the planet Nukara the enemies can seem to get aggroed by you half a mile away, and as you're drilling for something in an empty corner of the map you get shot in the back by an angry Tholian. Honestly, I can live with the current state of the game's aggression and witness radius because it's good enough to be something you have to think about, but not be severely punishing and outrageous.
Sorry you'll be moving on to something else OP.
I'm sure there's an Mmo that will fit your "style" somewhere out there...
makasouleater420 wrote: »Sorry you'll be moving on to something else OP.
I'm sure there's an Mmo that will fit your "style" somewhere out there...
Thanks, wish they just just made a option for increased detection radius like 30 feet for sight and 60 for sound, with a ability for everything to be instanced.
makasouleater420 wrote: »It is just way to hard for me, you literally can murder people 10 feet away from others and they don't do anything at all. Then there's just hundreds of people mass murdering town folk nothing happens. That's not even getting into how every mission npcs line up for u in groups of 1 or 2. Literally every one in eso must have brain damage is about the only way to look at it. Which is what I was doing, considering in real life people light fire works off their head and die. So I just went with literally every one in the game is a moron. They did a horrid job at immersion in this game.
But then other players just ruin the entire game, they will come out of no where with stupid looking mounts running around, all over the place. Or worse they will just kill every one and the town has dead bodies all over and the guards just walking around like it's fine.
They should of made the entire game single player and you see no one, and the only time you see people is if you wanted to group for a reason. With making the npc radius for noticing murder way higher, I mean people scream at the top of their lungs and the guard will just keep walking.
I was only playing it for the quests, but with this level of really bad design it's way to obvious it's a badly made video game.
makasouleater420 wrote: »I don't think immersed is the correct word. I'd say engrossed. It's not immersive for long for me. There's too many trappings like looped conversations, quest NPCs that spawn at multiple locations, the lack of NPC schedules, the aforementioned hilarity when stabbing random citizens. But that's fine. It doesn't have to be ultra immersive for me to enjoy it. It's engrossing because it's a well engineered product that understands consumer psychology and how to leverage it. Plus it's Elder Scrolls.
Glad it works for you, just ends up looking like garbage to me. It def doesn't leverage my psychology, just makes me hate them for their worthless cash shop, bad immersion, and no way to block the thousands of morons on flaming animals.
makasouleater420 wrote: »But then other players just ruin the entire game, they will come out of no where with stupid looking mounts running around, all over the place. Or worse they will just kill every one and the town has dead bodies all over and the guards just walking around like it's fine.
VaranisArano wrote: »One way I get immersed is to remember that we get desensitized to ridiculous things pretty easily.
If you stop to think about it, loads of games have their dumb little things that bother us.
I just started Swtor, and while getting on board a taxi, my character clips into the seat while taking off and then tried to use the same landing spot as another player. Our taxis clipped on top of each other. I griped about it, and then laughed because after a few months of playing, I'll be desensitized to it. I probably won't even notice stupid stuff like people running their bird mounts through space stations.
When ESO Companions first came out, it was jarring to see another Mirri in a staring contest with my Mirri. Now, I pretty much "tune out" most companions.
Seriously, give it time and it'll be less jarring. And then you'll think of something else that bothers you, like how silly it is that we can cook every food/drink in the game by stirring a single bowl and occasionally licking our finger.
Oh, and the other way I get immersed is to stop thinking of players who don't have the same aesthetic tastes as me as "morons." You aren't doing yourself any favors.