I figured it'd be nice to have a thread dedicated to suggestions and feedback for PvP. So go nuts and lay your ideas down here. Please keep the trash talk to a minimum - we're all here because we love pvp and want to see it succeed, so even if you don't like an idea at least be nice about it.
Edited by Alucardo on July 25, 2021 6:24AM
Okay, I'll start.
- Cyrodiil is boring. Ride to keep -> Capture keep and move on to the next. There needs to be some other variable there. Perhaps buff the resources to make them more important, so people are more likely to split the fighting between keeps and resources. For example, currently the mine provides more strength to walls and lumber to doors. I'm not sure what the current values are right now, but increasing them may make people want to attack/defend them more often before/during a siege. Quite often they will get ignored as to not alert the enemy you're sieging their walls, but if attacking the lumber makes the door significantly weaker, it'd probably be worth it. Perhaps let people upgrade the resources using AP, ie: you pay AP to the siege merchant, then 5 minutes later, as long as it's not under attack, boom, new level.
- For 2 minutes after leaving a keep you own, assuming you have at least the farm under your control to feed livestock, your mount gains increased speed to help you get around faster. This is obviously not applicable to outposts.
Cyrodiil isn't bad for the most part. I liked the change to towns by making them capturable, giving you strategic transportation to attack a keep if there's no forward camps down. But there still needs to be other variables when attacking/defending. Also, the lag is the biggest problem, so obviously that needs to be addressed ASAP.
Battlegrounds are actually okay for the most part. Another game mode I thought of was inspired by ICs death penalty. Each player holds essence, and when you're killed the attacker steals that essence. The team that holds the most essence at the end of the match wins. It's essentially Deathmatch with a bit of strategy, because obviously you want to attack the player holding the most essence. Once you have accumulated a significant amount, you will show up on the map and have an icon above your head. So watch your back.
It's evident people just like killing other people in BGs, so I figured having another deathmatch type gamemode would be appealing.
And now we get to my beloved Imperial City. Personally, I already love it. I just wish other people did too. But what can you actually give it to bring more players in there? Honestly, I have no clue other than more incentives. All that comes to mind is some actual useful tel var sets. Vicecannon is extremely niche, Galerion's is so weak nobody even talks about it, Reactive got hit with the nerf hammer into oblivion, Black Rose is ehhh. It got nerfed, then buffed again and people still don't use it. Powerful Assault is actually pretty good. Shield Breaker was hilarious back in the day, but nobody is going out of their way to obtain it now. Shields aren't annoying as they once were, so you're better off just stacking damage instead of relying on something like SB.
So I'd either revamp all the sets (Except PA, it's already nice) or add completely new ones. A nice mixture of sustain, defensive and offensive sets.
Most of all. Fix the lag in Cyrodiil, please. It's so bad.