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• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
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Too many stuns
There are way too many stuns in this game. Just way too many.
It feels like ZOS's go to for making something challenging is just give everything one shots and stuns.
Most of the deaths I experience in pvp are from stuns I can't break. Players know this is a problem for most and spam cc.
When doing the solo content and arenas nearly all of my deaths have been from getting spammed by stuns or cc at really poorly timed moments.
Even doing things like cp grinding catacombs you will get cc spammed.
If there is any kind of immunity feature that builds up with each use, it clearly doesn't work or needs to stack up and be effective faster.
The champion point ability (Slippery) to auto break cc was a good start. But its not nearly enough. The amount of times you get cc spammed even doing the most basic stuff, means that even if you auto break the first one you are still coping multiple cc that are effective against you.
Auto break is actually a great idea especially for the people who support the game from other countries and play on high latency.
So here are two ideas I wanted to put out there to ZOS to make the amount of stuns more tolerable.
idea 1- The champion point ability Slippery, taking it from a 21 second cooldown to a 10 second cooldown.
or
idea 2- The champion point ability Slippery will always auto break stuns but at an increased cost to stamina.
idea number 2 is my favourite of them. I think this would be a great choice for people with high latency. And the increased cost would help stop it from being abused in pvp. Because then people would have to weigh the trade off.