I, like a lot of people on this game enjoy the role playing aspect of this game and a lot of my characters follow this for example with my werewolf build!
I recently unlocked the solitude Wolf pet and when I was in combat after something occurred to me that I now cannot unsee.
When myself and my ally got ambushed by a bear my new wolf companion just stands there like he is waiting for me to die! My suggestion would be could there be an “pet attack option” in the menu so that they join in? This would cause no damage or bonuses to the player but rather than having a brain dead pet stand there it would add to the experience by having them join in?
What are everyone thought on this incase I over looked something?
crazy talk..if pets made a ruckus every time you were in combat I'd never use 1 again and would require a pet put away check at the start of every pug dungeonIt’d be nice if pets could run about barking or squawking or hissing at the enemy but I think the devs have more important issues to address.
InaMoonlight wrote: »That's one of the reasons I prefer the cubs, and other animals I can explain away not helping out. When I get tempted into one of the larger anyway, I tell myself that it's recovering from an old injury...
InaMoonlight wrote: »That's one of the reasons I prefer the cubs, and other animals I can explain away not helping out. When I get tempted into one of the larger anyway, I tell myself that it's recovering from an old injury...
adriant1978 wrote: »Now that they have a companion system, I wonder if we will see some combat pets animal companions in the future.
The point of Companions was to have a PERSON as your companion, someone you gain rapport with, eventually do Companion quests with, etc. That cannot translate to 'animal' companion... because it would be [snip] totally immersion breaking IMO. "Oh, I have this pet Companion who talks to me and wants my help in a quest".
adriant1978 wrote: »Now that they have a companion system, I wonder if we will see some combat pets animal companions in the future.
wants "non-combat pet" to do combat
My suggestion would be could there be an “pet attack option” in the menu so that they join in? This would cause no damage or bonuses to the player but rather than having a brain dead pet stand there it would add to the experience by having them join in?
AcadianPaladin wrote: »@RapidUrsa I share your desire for an option to turn on 'pet helps in combat' where, as you say, the pet tries to help (while doing and taking zero damage) for roleplaying purposes. I won't use pets like wolves and big cats for exactly this reason. It seems particularly 'in your face' if I use the warden bear and Solitude wolf - a big helpful bear and a big do-nothing wolf. So for roleplaying purposes, I only use naturally passive pets like the fennec fox, butterflies and nyxads.
JoDiMageio wrote: »I hate to state the obvious, but they are called "non-combat pets"...
adriant1978 wrote: »Now that they have a companion system, I wonder if we will see some combat pets animal companions in the future.
For this purpose I would rather have a "FLEE" animation that have the non-combat pet hiding away from the fight.When myself and my ally got ambushed by a bear my new wolf companion just stands there like he is waiting for me to die! My suggestion would be could there be an “pet attack option” in the menu so that they join in? This would cause no damage or bonuses to the player but rather than having a brain dead pet stand there it would add to the experience by having them join in?
What are everyone thought on this incase I over looked something?