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Can we have a battle spirit applied capped 33k resistance PvP dummy

ksbrugh
ksbrugh
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Yes I know the dummy would not be able to block, Dodge roll but I will be able to get basic understanding of what my set will do when someone else is not blocking or Dodge rolling. I have also a couple of gank builds that I catch people off guard when they're not blocking or Dodge rolling. I'm willing to pay real money for it lol. I just figured with the tank metal we got out there and the so few penetration options for stamina it would be nice.
Edited by ksbrugh on July 19, 2021 9:34PM
  • starkerealm
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    Resistance capped won't help. It's possible to boost your resists far beyond 32.5, and when someone else tries to penetrate that, it carves off their resits above cap, before reducing your mitigation.

    My suggestion would be, just practice on a dungeon dummy, and figure that your actual DPS in PVP will be somewhere around a quarter of what you're doing. (It will be significantly higher than that most of the time, but plan for the worst.)
  • ksbrugh
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    Resistance capped won't help. It's possible to boost your resists far beyond 32.5, and when someone else tries to penetrate that, it carves off their resits above cap, before reducing your mitigation.
    Actually I believe that the 33k resistance is a cap anything above that is only carved off if someone debuffs you. So someone with 40K resistance will still be hit like they only have 33k resistance. That extra 10k only comes into effect if somebody puts a debuff on you. So if you got 40K resistance and I've got 20K pin, when I hit you I ignore 20K of your 33k resistance not your 40K. Leaving you truly with only 13k resistance not 23k.

    Edited by ksbrugh on July 20, 2021 12:34AM
  • starkerealm
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    ksbrugh wrote: »
    Resistance capped won't help. It's possible to boost your resists far beyond 32.5, and when someone else tries to penetrate that, it carves off their resits above cap, before reducing your mitigation.
    Actually I believe that the 33k resistance is a cap anything above that is only carved off if someone debuffs you. So someone with 40K resistance will still be hit like they only have 33k resistance. That extra 10k only comes into effect if somebody puts a debuff on you. So if you got 40K resistance and I've got 20K pin, when I hit you I ignore 20K of your 33k resistance not your 40K. Leaving you truly with only 13k resistance not 23k.

    Unless it's been changed, my recollection is that penetration and resistance debuffs are applied first, and then the resulting resistance is checked for mitigation. The thing you're talking about is that a percentage debuff will apply before penetration is applied. Granted, if the person I'm thinking of, was the one to do the original testing, you're right to be suspicious.
  • YandereGirlfriend
    YandereGirlfriend
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    This is a really good idea.
  • SkaraMinoc
    SkaraMinoc
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    I'd rather have a No CP dummy for PvP testing.
    PC NA
  • SkaraMinoc
    SkaraMinoc
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    ksbrugh wrote: »
    So if you got 40K resistance and I've got 20K pin, when I hit you I ignore 20K of your 33k resistance not your 40K. Leaving you truly with only 13k resistance not 23k.

    This is completely wrong.

    If you have 35k resist and receive a 5k debuff, your character info will say 30k not 28k.

    If you have 40k resist and receive a 5k debuff, you will still have 35k resist (capped at 33k or 50% mitigation).

    This is why it's important to stack resist greater than 33k in PvP because players always have penetration.

    fyi "anti pen" builds go all the way up to ~50k resist in PvP
    Edited by SkaraMinoc on July 20, 2021 1:54AM
    PC NA
  • ksbrugh
    ksbrugh
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    SkaraMinoc wrote: »
    ksbrugh wrote: »
    So if you got 40K resistance and I've got 20K pin, when I hit you I ignore 20K of your 33k resistance not your 40K. Leaving you truly with only 13k resistance not 23k.

    This is completely wrong.

    If you have 35k resist and receive a 5k debuff, your character info will say 30k not 28k.

    If you have 40k resist and receive a 5k debuff, you will still have 35k resist (capped at 33k or 50% mitigation).

    This is why it's important to stack resist greater than 33k in PvP because players always have penetration.

    fyi "anti pen" builds go all the way up to ~50k resist in PvP

    Ok just had a friend put on heavy armor so his resistance was above 33k it was actually 34k and some change. My lethal error hitting him from the back at 30m away on a nightblade did 3438 damage non-crit. Then he put on a different armor set in his resistance was 41k almost 42k. In the same position firing at his back lethal arrow did 3398 damage non-crit. A difference of 42 points of damage and that's with 8,000 plus more resistance. I figured by your rule that the damage should have been way lower since his resistance was higher I'm so confused now. LoL I just wish ESO had an actual rule book to read that was official. Thanks for trying to help though ☺️
    Edited by ksbrugh on July 20, 2021 1:25PM
  • danthemann5
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    ksbrugh wrote: »
    Yes I know the dummy would not be able to block, Dodge roll but I will be able to get basic understanding of what my set will do when someone else is not blocking or Dodge rolling. I have also a couple of gank builds that I catch people off guard when they're not blocking or Dodge rolling. I'm willing to pay real money for it lol. I just figured with the tank metal we got out there and the so few penetration options for stamina it would be nice.

    I would pay real American Dollars for this.
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

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  • Vevvev
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    I've been using the Precursor and Thrall for burst tests, but I wouldn't mind a dedicated dummy to accurately simulate the PvP environment. Would be very helpful, but it's health would have to be much lower if applying battle spirit to it. Also give it self healing in bursts similarly to a player!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Dojohoda
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    I have been a pvp test dummy for friends.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • SkaraMinoc
    SkaraMinoc
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    ksbrugh wrote: »
    SkaraMinoc wrote: »
    ksbrugh wrote: »
    So if you got 40K resistance and I've got 20K pin, when I hit you I ignore 20K of your 33k resistance not your 40K. Leaving you truly with only 13k resistance not 23k.

    This is completely wrong.

    If you have 35k resist and receive a 5k debuff, your character info will say 30k not 28k.

    If you have 40k resist and receive a 5k debuff, you will still have 35k resist (capped at 33k or 50% mitigation).

    This is why it's important to stack resist greater than 33k in PvP because players always have penetration.

    fyi "anti pen" builds go all the way up to ~50k resist in PvP

    Ok just had a friend put on heavy armor so his resistance was above 33k it was actually 34k and some change. My lethal error hitting him from the back at 30m away on a nightblade did 3438 damage non-crit. Then he put on a different armor set in his resistance was 41k almost 42k. In the same position firing at his back lethal arrow did 3398 damage non-crit. A difference of 42 points of damage and that's with 8,000 plus more resistance. I figured by your rule that the damage should have been way lower since his resistance was higher I'm so confused now. LoL I just wish ESO had an actual rule book to read that was official. Thanks for trying to help though ☺️

    I appreciate you going out and testing it. Not everyone does that. You've confirmed what I tried to describe so forgive me if I didn't explain it well enough. Basically there's a soft cap of 33000 resist or 50% mitigation.
    PC NA
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