So this is not entirely true, penetration effectiveness is on a bell curve. It is relatively ineffective against light armored targets which haven't got much resist to penetrate, it is also ineffective against heavy armor players that over-buff their resists because they know people are using penetration. It is most effective against medium armor users where you get the full value of penetration without over-penetrating.Nirnhoned is also "so yesterday". It's less damage than Sharpened and the only good reason to run it is as a compromise when you're front-barring a heal, such as Rally. Since Sharpened was buffed again fairly recently to it's current values, Nirnhoned is generally out.
For sorcs, yes. That's because your shields scale with magicka and because (some) healing skills now scale with magicka. In case of other classes, especially ones that don't use shields, those builds may however be living in the past.A lot of pvp builds focus heavily into max magicka instead of spell power or crit.
So, yes, having an insane amount of magicka will compensate for a lack of spell damage. However the +20% multiplier from CP is gone. With CP 2.0 we only get flat resource buffs. This means that spell damage now generally outperforms magicka, because we can still get +20% spell damage from Major Sorcery. You can't match that multiplier for stacking magicka, however as a sorc you are stuck. Your class relies on shields in PvP. You have to stack magicka, because that's how the class works. This is OK, because magsorcs have historically been OP, the best-performing magicka PvP class in tier list after tier list.Will i miss out on spell damage or is that covered with the insane high amount of magicka ?
Yes, that is correct. Welcome to today's patch / meta, where procs have been adjusted thus. This is one of the reasons I'm saying sorcs have very hackneyed builds. You have to stack magicka and you can't use procs. Unless you want to try something that is probably very off-meta and likely won't work well, procs are out for a sorc. Again, sorcs have always been the strongest magicka class in PvP, so this part of ZOS' balancing I agree with. I believe magsorcs are still decent, but probably not great anymore. Still at or near the top of the magicka classes, but not as competitive with stamina as they once were. That said, Streak is still an extremely strong PvP skill and Overload still hits hard.Does a proc like the one from flame blossom ONLY scale off to spell or weapon damage ? It says so in the tooltip , as it is not mentioning the max magicka… can that be true ?
Welcome to PvP. PvE bosses have a maxium of 18.2K resistances. Players can have up to about 40K. By the way, 33K resistances put you at cap in PvE (50% damage mitigation), however penetration gets deducted from a player's resistances. For example if a player with 40K resistances faces an opponent with 15K penetration, then their effective resistance is 25K in that matchup, e.g. it is underneath the cap.I also never invested in penetration and stuff like that.
Yes.If i have a lot of magicka and high damage shields …. Would it then still be important to go impen ??
That may or may not be a good option on a magsorc. Watch Malcolm. He plays magsorc. I don't. He is more likely to tell you where the best tradeoff is, although we're probably getting into subjective territory here. Personally I don't use Infused armor. I am more likely to go Impentrable or Well-Fitted. I like dodge rolling. Be sure to invest into Arcane Alacrity CP as a magsorc, by the way.I was thinking of doing my large pieces into infused and prismatic defense
Impen or Well-Fitted. Divines probably only (a) if you share the pieces with your PvE build and you want to be cheap or (b) if you're using the Shadow mundus. Invigorating? Huh? What's that? (Rhetorical question. I know what it is. It's just that no one uses Invigorating. In any build. Ever. )… … but what can i do with my other gear ? Would that best be impen or can it be divines or even invigorating ?
You can't cast skills and I believe all your regen is cut off now (they keep changing this - you'll have to try). It is a toggle. While it's toggled on you gradually lose magicka. If you want to be a troll, you can sustain Mist From infinitely by wearing some set that gives you magicka from being attacked, such as Desert Rose, and probably some set that heals you from being attacked. By the way: Don't use Mist Form on a sorc. You have Streak. No one uses Mist Form on a sorc.You mentioned mist form and just looked it up … Wow , that sees like an insane good skill … and apparantly it does NOT cost a thing ? How does that work exactly ? Can i cast skills when under mist form? Or can i heal when in mist form ?
Malcolm uses those. They help your mobility. They do not help you kill nightblades. For that you want detection potions.Just seen that there is such a thing as “escapist Poison” which is ideal to kill stealthy nightblades 🥷🏻!!
Spell Power, Detection, Magicka or Immovability, Detection, Magicka (Corn Flower, Wormwood and either Lady's Smock or Columbine).Are there any potions you can recommend when being attacked by an invisivle nightblade ?
@fred4 @chuckythexii
If i only use sharpness on my frontbar , an no extra pen on my armor , would that then be good ? Or do i need to go all in with the pen or not at all to make it count ?
I guess an additional 3K pen can already do somzthing right? Or is it worthless if i dont overtop
some crit resistances ?
You mentioned mist form and just looked it up … Wow , that sees like an insane good skill … and apparantly it does NOT cost a thing ? How does that work exactly ? Can i cast skills when under mist form? Or can i heal when in mist form ?
Just seen that there is such a thing as “escapist Poison” which is ideal to kill stealthy nightblades 🥷🏻!!
Do you guys use poisons a lot or do you prefer enchantments ?
Are there any potions you can recommend when being attacked by an invisivle nightblade ?
About impen and well fitted. I thought infused on bigger pieces with tristat prismatic defense might make it more tanky on all stats … thus bigger shields and better overall stats. I guess i wont need that much wel fitted then because i have more staminaW
Would it be a good idea to go 3 big pieces all infused and then all other impen … for that reason ?
You guys truly give a lot of explanation ! Grateful for it. Been playing this game for 2 years now and still am completely perplex with the complexity of it all !
An Infused weapon enchant, the weapon / spell damage enchant, can proc every 5 seconds for 5 seconds. That will carry over to the other bar. If the weapon is not Infused, that will also carry over to the other bar, but it can only be procced every 10 seconds for 5 seconds.LOL
Ok i wont use mist form.
Small question though with your set up…
I always heard that you should have infused on the backbar if you want your weapon/spell damage enchant to still work while going back to frontbar …
Is that correct ?
Or does it also come to frontbar if you are not using the infused bar ?
I actually dont use wall of flames or stuff like that so its not that the infused part will continue proccing when on front. But i just thought you NEED infused if you want to have those stats with you when changing bars …
Would damage enchant and defending be a better choice?
the1andonlyskwex wrote: »At least in BGs, I find that a sharpened frontbar weapon seems to make a huge difference (in a good way). That might shift depending on where you play though. What works in PvP can often depend somewhat on your local meta (which can change based on platform, server, game mode, campaign, MMR, etc.).
Yes. Substantially. I mean, it depends what sources of penetration you are comparing and what content you are playing, but for PvP and when comparing weapon traits, then yes. The exception would be builds that specifically try to capitalise on enchants, such as Heartland Conqueror / Torug's Pact builds or maybe some build that's using the Charged trait. Those are exceptions, though. The rule of thumb is that Sharpened is best.the1andonlyskwex wrote: »At least in BGs, I find that a sharpened frontbar weapon seems to make a huge difference (in a good way). That might shift depending on where you play though. What works in PvP can often depend somewhat on your local meta (which can change based on platform, server, game mode, campaign, MMR, etc.).
Does the additional penetration make more indirect damage then having a precise or infused trait then which deals supposedly more damage ?
You generally can't have enough of both.I have no clue about impen and sharpened because i never played pvp before .
A BG? Congrats! Be aware, however, that BGs use something called MMR - match making ranking. It means that beginners are paired up with other beginners and that, if you queue solo, you are matched against other solo players, not coordinated groups.But i seem to be quite good at it LOL ;-)
I usually suck but i just had a 19-8 kill death ratio
Mother's Sorrow in PvP? No. It's a PvE set. You're trying to burst people down, not do consistently high damage. The PvP equivalent of Mother's Sorrow is called Mechanical Acuity . Crit chance can be useful on some builds, but I wouldn't say you need more than 40% in PvP. Hard enough to get, these days, but you don't need full Mother's Sorrow if you slot Inner Light. You are not looking to do consistent damage. Instead you are hoping for a succession of random crits when it counts. That can even happen on a build with base crit chance. Like I said, 40% is about as much as I'd push for. The only class where I'd maybe, just maybe use Mother's Sorrow in PvP is a magplar. That's due to Sweeps not being burst. It being 4 hits that individually crit, or not, means you're actually only trying to apply pressure on a templar and the reason why Sweeps / Jabs does so much damage as per tooltip. It's not a bursty skill. In general, if you're looking for a "standard" damage set in PvP, Spinner's beats Mother's Sorrow, but there's also Stuhn. Both classes that have crit bonuses, nightblade and templar, also have skills that can reliably proc Stuhn.
In general your enchants have to be in service of generating burst. The general thing, the thing that practically every PvPer does, is use an Increase Weapon / Spell Damage enchant on the back bar. Sometimes on the front bar, but commonly on the back bar when the back bar is ranged. It's easy to initiate combat that way, then swap to your front bar. The back bar trait may be Infused. It may even be Infused + Heartland Conqueror and / or Torug's Pact, which will up your weapon / spell damage substantially over the +348 base value of the enchant. You then have 5 seconds to bar swap and try to burst your opponent. However Defending or Powered back bars are also common, especially since damage is so high right now and you also need to defend.
For the front bar Sharpened is best, hands down. I believe the best enchant is Shock by popular agreement, e.g. for the chance to proc Minor Vulnerability. Depends on build, though. Some classes already have Minor Vulnerability in their toolkit.
The only reason I have gone Infused on the front bar is out of sheer desperation in the past, e.g. to run a "deal magic damage and restore health" enchant and improve my healing while dealing damage. There were good Infused weapon options in the distant past, such as Oblivion enchants and Prismatic enchants, but they're all nerfed.
Nirnhoned is also "so yesterday". It's less damage than Sharpened and the only good reason to run it is as a compromise when you're front-barring a heal, such as Rally. Since Sharpened was buffed again fairly recently to it's current values, Nirnhoned is generally out.
Precise may be worth trying as a healer or in specific builds. If you are a nightblade, one approach is to build heavily into crit, since nightblade has +10% crit damage from a passive and another +10% from Grim Focus. Add Race Against Time (Minor Force), CP, Khajiit and Shadow Mundus and you're pushing a crit modifier well beyond 200%. In that case and probably only then is it a good idea to run something like a Precise Maul, possibly with the Heartland Conqueror set (+14.4% crit chance).
By the way, two destro staves? Unless one of them is an ice staff, no, just no. You're not a PvE DD. You're a PvPer now. You need defenses. Your back bar should be resto, 1H+Shield, a bow or an ice staff. Maybe, just maybe dual-wield, if you have an arena weapon that gives you a defensive buff. Double fire staves? Only if you're trying to prove some sort of point . Should you use an ice staff back bar, be aware that it's light attacks are really slow. Activating the back bar enchant into a bar swap will only work if you are quite close to the target, maybe 10m, not from a greater distance.
@eMKa8, please also read this.chuckythexii wrote: »So this is not entirely true, penetration effectiveness is on a bell curve. It is relatively ineffective against light armored targets which haven't got much resist to penetrate, it is also ineffective against heavy armor players that over-buff their resists because they know people are using penetration. It is most effective against medium armor users where you get the full value of penetration without over-penetrating.Nirnhoned is also "so yesterday". It's less damage than Sharpened and the only good reason to run it is as a compromise when you're front-barring a heal, such as Rally. Since Sharpened was buffed again fairly recently to it's current values, Nirnhoned is generally out.
So against light/tanks damage increase is better, against medium/bruisers penetration is better.
Penetration also has no effect on other forms of damage mitigation like protection or CP reductions. It also does not benefit as much from damage enhancement like brutality or crits.
Also if you don't think people are running around with extra resists go ahead and look up the multiple tank/WW complaint threads.
@eMKa8, please also read this.chuckythexii wrote: »So this is not entirely true, penetration effectiveness is on a bell curve. It is relatively ineffective against light armored targets which haven't got much resist to penetrate, it is also ineffective against heavy armor players that over-buff their resists because they know people are using penetration. It is most effective against medium armor users where you get the full value of penetration without over-penetrating.Nirnhoned is also "so yesterday". It's less damage than Sharpened and the only good reason to run it is as a compromise when you're front-barring a heal, such as Rally. Since Sharpened was buffed again fairly recently to it's current values, Nirnhoned is generally out.
So against light/tanks damage increase is better, against medium/bruisers penetration is better.
Penetration also has no effect on other forms of damage mitigation like protection or CP reductions. It also does not benefit as much from damage enhancement like brutality or crits.
Also if you don't think people are running around with extra resists go ahead and look up the multiple tank/WW complaint threads.
Hmm. OK, so despite what I've said in my looong reply to the OP, I am beginning to see your point. If you're facing a light armor build you may be overpenetrating. Even if you're not, their effective resistances may be so low that other factors, such as Buffer of the Swift, weigh more heavily in the mitigation formula. That won't worry me much, though, because I'll kill a squishy build either way, unless they were shielding a lot. Like a sorc. Hmmmm.
With a high resistance build that is, in fact, over cap, I can now also see how some of your penetration will be wasted. If your pen only brought their effective resistances down to cap, then pen does exactly zilch. It's just, I was watching The Real Godzilla on stream when he specced his mag DK all into pen for the first time an duelled with it. He absolutely decimated everyone and has been swearing by pen ever since. I suppose people would not be outright tanks in duels. You're giving me something to think about. Stacking very high weapon damage or a very high crit multiplier may be good alternatives.
chuckythexii wrote: »So this is not entirely true, penetration effectiveness is on a bell curve. It is relatively ineffective against light armored targets which haven't got much resist to penetrate, it is also ineffective against heavy armor players that over-buff their resists because they know people are using penetration. It is most effective against medium armor users where you get the full value of penetration without over-penetrating.
So against light/tanks damage increase is better, against medium/bruisers penetration is better.