@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?
Is mother sorrow good in pvp ?!
Damage skills that cost magicka are always affected by both spell damage and max magicka with the ratio being 10.5 magicka is worth 1 spell damage (roughly, varies a bit by skill, but not by much).Doesnt it hurt your spell damage tremendously if you go all max magicka ? Or are all spells abilities also scaled off to max magicka ?
Are skills always affected by mac mag or sometimes only by spell damage ?
For crit resistance, I believe 68 = 1%. So 127 is roughly 2%. 3400 gives you 50% crit resistance, which means you completely mitigate crit damage from a player / class that does not have some buff to crit damage. The base crit damage multiplier is 1.5. E.g. your crits do 50% more damage than your normal hits. Players, especially nightblades, can have much higher crit damage multipliers. A Khajiit nightblade could have a crit damage multiplier well over 2.0, although in general that's not common. Count on players having a crit damage multiplier of 1.7 on average, if they're not wearing Malacath. Unlike armor, crit resistance has no cap, by the way. You can wear Impregnable Armor, get over 3400 and this all counts.@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
That is correct. It's just something ZOS threw in so PvP gear is not completely useless in PvE. To be honest it can be kind of nice if you ever do really long grinding sessions in Spellscar / Skyreach and the like.And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?
As a rule of thumb: No. Like I've said: Really high crit is good for doing consistently high DPS, such as what you need to do a good parse against a foe that has really high health, e.g. a PvE boss. In PvP you're merely trying to get lucky. All you need is for your Haunting Curse, your Mage's Fury, your Crystal Frags to crit together once. You can force this with Mechanical Acuity, but that set has disadvantages, namely the rather long cooldown. Your crit rate doesn't matter as much as in PvE. You can get 3 lucky crits in a row with 20% crit chance. If you don't, then you shield up, rinse and repeat. Try to burst the target again. You may not need crits to burst them either. Having said that, I wouldn't be happy with a 20% crit rate, but anything in the 30% to 45% range I'm usually happy with in PvP.Is mother sorrow good in pvp ?!
The only good source of crit on a mag-stacking build is Inner Light. Sadly, after doing the UESP, I find that still only gets you to 27.something% these days. Not much, but what can you do. I love, love, love Crit Surge, especially for things like solo PvE, but at that low crit I can see how Crit Surge is not always used by sorcs in PvP, something I've known for a while. In general, if you go for mag-stacking, which you should, you will find that any investment in something else hits your magicka pool and, therefore, shield viability pretty hard. You want to hit that 50K mark, otherwise shields are just crap, especially if you're only running one shield.For crit resistance, I believe 68 = 1%. So 127 is roughly 2%. 3400 gives you 50% crit resistance, which means you completely mitigate crit damage from a player / class that does not have some buff to crit damage. The base crit damage multiplier is 1.5. E.g. your crits do 50% more damage than your normal hits. Players, especially nightblades, can have much higher crit damage multipliers. A Khajiit nightblade could have a crit damage multiplier well over 2.0, although in general that's not common. Count on players having a crit damage multiplier of 1.7 on average, if they're not wearing Malacath. Unlike armor, crit resistance has no cap, by the way. You can wear Impregnable Armor, get over 3400 and this all counts.@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
Crit resistance mitigates the effect of crit-based burst. A run of the mill stat-based player that is not wearing Malacath and not using procs may rely on a succession of lucky crits to kill you, if the two of you are evenly matched in skill. Crit resistance blunts that burst. You're less likely to suddenly be killed or fall into execute range and, even if you are in execute range, you become harder to kill. If you're ever trying the Impregnable Armor set, this is the effect it has. Of course there is Malacath, which defeats that armor set, but Malacath is kind of nerfed.That is correct. It's just something ZOS threw in so PvP gear is not completely useless in PvE. To be honest it can be kind of nice if you ever do really long grinding sessions in Spellscar / Skyreach and the like.And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?As a rule of thumb: No. Like I've said: Really high crit is good for doing consistently high DPS, such as what you need to do a good parse against a foe that has really high health, e.g. a PvE boss. In PvP you're merely trying to get lucky. All you need is for your Haunting Curse, your Mage's Fury, your Crystal Frags to crit together once. You can force this with Mechanical Acuity, but that set has disadvantages, namely the rather long cooldown. Your crit rate doesn't matter as much as in PvE. You can get 3 lucky crits in a row with 20% crit chance. If you don't, then you shield up, rinse and repeat. Try to burst the target again. You may not need crits to burst them either. Having said that, I wouldn't be happy with a 20% crit rate, but anything in the 30% to 45% range I'm usually happy with in PvP.Is mother sorrow good in pvp ?!
I suppose as a sorc there is an additional dimension in that one of your main ongoing heals is Crit Surge (or Power Surge) and that requires crits for you to heal. This is arguably why Force Pulse is a good spammable for you. Force Pulse deals 3 hits in 1 second. That's 3 chances to crit and get your Crit Surge heal, which can proc every one second.For crit resistance, I believe 68 = 1%. So 127 is roughly 2%. 3400 gives you 50% crit resistance, which means you completely mitigate crit damage from a player / class that does not have some buff to crit damage. The base crit damage multiplier is 1.5. E.g. your crits do 50% more damage than your normal hits. Players, especially nightblades, can have much higher crit damage multipliers. A Khajiit nightblade could have a crit damage multiplier well over 2.0, although in general that's not common. Count on players having a crit damage multiplier of 1.7 on average, if they're not wearing Malacath. Unlike armor, crit resistance has no cap, by the way. You can wear Impregnable Armor, get over 3400 and this all counts.@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
Crit resistance mitigates the effect of crit-based burst. A run of the mill stat-based player that is not wearing Malacath and not using procs may rely on a succession of lucky crits to kill you, if the two of you are evenly matched in skill. Crit resistance blunts that burst. You're less likely to suddenly be killed or fall into execute range and, even if you are in execute range, you become harder to kill. If you're ever trying the Impregnable Armor set, this is the effect it has. Of course there is Malacath, which defeats that armor set, but Malacath is kind of nerfed.That is correct. It's just something ZOS threw in so PvP gear is not completely useless in PvE. To be honest it can be kind of nice if you ever do really long grinding sessions in Spellscar / Skyreach and the like.And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?As a rule of thumb: No. Like I've said: Really high crit is good for doing consistently high DPS, such as what you need to do a good parse against a foe that has really high health, e.g. a PvE boss. In PvP you're merely trying to get lucky. All you need is for your Haunting Curse, your Mage's Fury, your Crystal Frags to crit together once. You can force this with Mechanical Acuity, but that set has disadvantages, namely the rather long cooldown. Your crit rate doesn't matter as much as in PvE. You can get 3 lucky crits in a row with 20% crit chance. If you don't, then you shield up, rinse and repeat. Try to burst the target again. You may not need crits to burst them either. Having said that, I wouldn't be happy with a 20% crit rate, but anything in the 30% to 45% range I'm usually happy with in PvP.Is mother sorrow good in pvp ?!
I suppose as a sorc there is an additional dimension in that one of your main ongoing heals is Crit Surge (or Power Surge) and that requires crits for you to heal. This is arguably why Force Pulse is a good spammable for you. Force Pulse deals 3 hits in 1 second. That's 3 chances to crit and get your Crit Surge heal, which can proc every one second.
What are good sources of crit if you dont get them from armor sets ? Because now i might go for “ancient grace” , “trainee 2 pieces” , “crafty alfiq” , 1 monster item and gaze of sithis
But that is all into max magicka and nothing into crit (unless i use slimecraw as a one item bonus). But then i lose 1000 magicka and stamina for swarms or domihause one piece set bonus.
If i wouldnt use crafty alfiq which is 100% magicka max. What would then be another good all round magicka PVP set that gives me a bit of everything , thus might be better overall?
Been replying to another thread. I see you are a magsorc now. The answer to all your questions is fairly simple in that case, because the way to build a PvP magsorc is quite hackneyed and never really changes. You build for max magicka. If you're in CP, then 45K magicka at minimum. More, if you can. I recommend Malcolm's YouTube channel. He is an accomplished PvP magsorc main who has played that class for years. More importantly his build videos always cover a lot of options. With pets. Without pets. With a resto staff. With a 1H+Shield back bar. It's not your typical build video that leaves you with just one build. The short summary of PvP magsorc is:
- Buff up with multiple shields. Harness Magicka. Hardened Ward. Healing Ward, if you've taken damage (and only then). In that order. The shields get consumed in the order they are cast. Casting Harness Magicka first gives you sustain back. Casting Healing Ward last protects that ward, so it heals you better.
- Attack players by casting Haunting Curse (not optional), Mage's Wrath / Fury (optional), Crystal Frags (if procced) or Force Pulse / Elemental Weapon into an ultimate and / or stun. Ultimate is typically Meteor or Overload. Stun is typically Streak. Malcolm will be much better at explaining this.
I'm currently running Alfiq, Trainee, Grace of Ancients, and Death Dealers + Swarm Mother 1 piece. All impen.
I run tri-stat on the big pieces, max mag on the little ones. All impen.
I'm a dark elf though, so my max stam pool is naturally higher.
Unbuffed I sit at 27K Health, 21K stam, and 47K mag.
With full Death Dealers stacks, I get to 30K health, 23K stam, and 51K mag. Or close to that at least.
That's because NPCs don't crit. At all. Ever.I'm currently running Alfiq, Trainee, Grace of Ancients, and Death Dealers + Swarm Mother 1 piece. All impen.
I run tri-stat on the big pieces, max mag on the little ones. All impen.
I'm a dark elf though, so my max stam pool is naturally higher.
Unbuffed I sit at 27K Health, 21K stam, and 47K mag.
With full Death Dealers stacks, I get to 30K health, 23K stam, and 51K mag. Or close to that at least.
Why is impen that good ?
No one seems to use it in pve …
For crit resistance, I believe 68 = 1%. So 127 is roughly 2%. 3400 gives you 50% crit resistance, which means you completely mitigate crit damage from a player / class that does not have some buff to crit damage. The base crit damage multiplier is 1.5. E.g. your crits do 50% more damage than your normal hits. Players, especially nightblades, can have much higher crit damage multipliers. A Khajiit nightblade could have a crit damage multiplier well over 2.0, although in general that's not common. Count on players having a crit damage multiplier of 1.7 on average, if they're not wearing Malacath. Unlike armor, crit resistance has no cap, by the way. You can wear Impregnable Armor, get over 3400 and this all counts.@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
Crit resistance mitigates the effect of crit-based burst. A run of the mill stat-based player that is not wearing Malacath and not using procs may rely on a succession of lucky crits to kill you, if the two of you are evenly matched in skill. Crit resistance blunts that burst. You're less likely to suddenly be killed or fall into execute range and, even if you are in execute range, you become harder to kill. If you're ever trying the Impregnable Armor set, this is the effect it has. Of course there is Malacath, which defeats that armor set, but Malacath is kind of nerfed.That is correct. It's just something ZOS threw in so PvP gear is not completely useless in PvE. To be honest it can be kind of nice if you ever do really long grinding sessions in Spellscar / Skyreach and the like.And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?As a rule of thumb: No. Like I've said: Really high crit is good for doing consistently high DPS, such as what you need to do a good parse against a foe that has really high health, e.g. a PvE boss. In PvP you're merely trying to get lucky. All you need is for your Haunting Curse, your Mage's Fury, your Crystal Frags to crit together once. You can force this with Mechanical Acuity, but that set has disadvantages, namely the rather long cooldown. Your crit rate doesn't matter as much as in PvE. You can get 3 lucky crits in a row with 20% crit chance. If you don't, then you shield up, rinse and repeat. Try to burst the target again. You may not need crits to burst them either. Having said that, I wouldn't be happy with a 20% crit rate, but anything in the 30% to 45% range I'm usually happy with in PvP.Is mother sorrow good in pvp ?!
I suppose as a sorc there is an additional dimension in that one of your main ongoing heals is Crit Surge (or Power Surge) and that requires crits for you to heal. This is arguably why Force Pulse is a good spammable for you. Force Pulse deals 3 hits in 1 second. That's 3 chances to crit and get your Crit Surge heal, which can proc every one second.
For crit resistance, I believe 68 = 1%. So 127 is roughly 2%. 3400 gives you 50% crit resistance, which means you completely mitigate crit damage from a player / class that does not have some buff to crit damage. The base crit damage multiplier is 1.5. E.g. your crits do 50% more damage than your normal hits. Players, especially nightblades, can have much higher crit damage multipliers. A Khajiit nightblade could have a crit damage multiplier well over 2.0, although in general that's not common. Count on players having a crit damage multiplier of 1.7 on average, if they're not wearing Malacath. Unlike armor, crit resistance has no cap, by the way. You can wear Impregnable Armor, get over 3400 and this all counts.@jaws343
I dont really understand the tooltip of impen. It says its critically resistant … but only with a value of 127 when gold …? Thats seems like NOT a lot
Crit resistance mitigates the effect of crit-based burst. A run of the mill stat-based player that is not wearing Malacath and not using procs may rely on a succession of lucky crits to kill you, if the two of you are evenly matched in skill. Crit resistance blunts that burst. You're less likely to suddenly be killed or fall into execute range and, even if you are in execute range, you become harder to kill. If you're ever trying the Impregnable Armor set, this is the effect it has. Of course there is Malacath, which defeats that armor set, but Malacath is kind of nerfed.That is correct. It's just something ZOS threw in so PvP gear is not completely useless in PvE. To be honest it can be kind of nice if you ever do really long grinding sessions in Spellscar / Skyreach and the like.And the durability damage of 50% ?!? What is that really ? That seems very useless isnt it ? If i am not mistaken it says that you dont have to repair it that often … right ?As a rule of thumb: No. Like I've said: Really high crit is good for doing consistently high DPS, such as what you need to do a good parse against a foe that has really high health, e.g. a PvE boss. In PvP you're merely trying to get lucky. All you need is for your Haunting Curse, your Mage's Fury, your Crystal Frags to crit together once. You can force this with Mechanical Acuity, but that set has disadvantages, namely the rather long cooldown. Your crit rate doesn't matter as much as in PvE. You can get 3 lucky crits in a row with 20% crit chance. If you don't, then you shield up, rinse and repeat. Try to burst the target again. You may not need crits to burst them either. Having said that, I wouldn't be happy with a 20% crit rate, but anything in the 30% to 45% range I'm usually happy with in PvP.Is mother sorrow good in pvp ?!
I suppose as a sorc there is an additional dimension in that one of your main ongoing heals is Crit Surge (or Power Surge) and that requires crits for you to heal. This is arguably why Force Pulse is a good spammable for you. Force Pulse deals 3 hits in 1 second. That's 3 chances to crit and get your Crit Surge heal, which can proc every one second.