I am currently using an addon that uses a texture to track North. It sets a small texture near the reticule (centre of the player screen) that rotates based on your camera heading.
I was wondering if a similar approach can be used to rotate a texture based on the location of a custom destination. In essence, I want to edit an existing add-on and add some more texture layers to rotate based on the player custom destination (GetMapPlayerWaypoint) and rally point (GetMapRallyPoint)
Or does that require complex programming? And if so, does anyone know some good tutorials or materials to learn LUA?
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