At one point and time the guards were killable.... there was an issue with dead guards all over the place. They were still hard to kill but was still troublesome as it removed any refrain or tension to thievery.
Plus they (at least use to) hold onto certain motifs and high value items, their deaths would be too common and easy change for your pocket.
I'd say to make them killable, you would need to give them 3-5m health, mechanics, and give them a whistle to summon nearby guards to assist in the apprehension or the person with the bounty. Let ZoS f it up and become like Cyberpunks Police system so they spawn right behind the person in force while running over dozens with their horses.
GodKingScormxon wrote: »At one point and time the guards were killable.... there was an issue with dead guards all over the place. They were still hard to kill but was still troublesome as it removed any refrain or tension to thievery.
Plus they (at least use to) hold onto certain motifs and high value items, their deaths would be too common and easy change for your pocket.
I'd say to make them killable, you would need to give them 3-5m health, mechanics, and give them a whistle to summon nearby guards to assist in the apprehension or the person with the bounty. Let ZoS f it up and become like Cyberpunks Police system so they spawn right behind the person in force while running over dozens with their horses.
What did there Heath used to be plus if there Heath is too high no one person can get away from them or beat them it's hard enough just to kill a world boss by your self and there could be multiple guards surrounding you so having more than 500k heath would be bad. Games are meant to entertain us and should be enjoyable to everyone who plays not just a few. Have guards with 3 to 5 m heath would definitely take the enjoyment of new players and none cp players.
GodKingScormxon wrote: »Have guards with 3 to 5 m heath would definitely take the enjoyment of new players and none cp players.
GodKingScormxon wrote: »Have guards with 3 to 5 m heath would definitely take the enjoyment of new players and none cp players.
Give them 100k health like you suggested and people will kill them with half a rotation. Heck, even the 500k health you were willing to compromise is definitely nukable in less than 10 seconds. Give them too low health and there are going to be dead guards everywhere. Give them too high health and it will be too much of a hassle to kill them, and like you mentioned it will not be friendly to newer players.
It will be impossible to balance especially since towns are inhabitants of all players of all skill levels.
Then again if disregarding all other players and asking me what I would like, warden level guards (like in IC tunnels), high damage, interesting mechs, some health :drool:
I asked my Skyrim character and she said no. The endless swarm of killable guards got boring after a while.