The absolute worst thing about Leyawiin?

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hcbigdogdoghc
hcbigdogdoghc
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Vivec city is better

The absolute worst thing about Leyawiin? 150 votes

"You there! The Ivory Brigade has need of you!"
8%
GlassHalfFullstarkerealmWolfenbelleAstironLadyLethallaSeminolegirl1992MissDismalEzhhbmnobleGOAT4EVARKiyonamimuonlinei2 12 votes
"THE GUILD HAS NEED OF YOU COMRADE"
8%
ArwinSydneyGreyArchonLucienJeirnoPeveytsaescishoeshinerWyrd88GenjiraXMajThoraxhcbigdogdoghcRisenEclipsebug 12 votes
Nolus Cedus
22%
PurpleDrankWraithseer_ESOdaimInaMoonlightkargen27Destaisix2fallHawco10VoodooPlatypusOutLaw_NynxSilverIce58Spurius_LuciliusSnowy_Wyndra_KarnHippie4927Ardan147karthrag_inakQaghPog_MahoneHotdog_23trackdemon5512 33 votes
Loading screen when going into the bank
12%
SorianaSheezabeasthondelinkFlaminirVaranaCzerilillybitBrrrofskiceironPuzzlenutsAthymhormiaUrvothjoergingersamanthasaysLurgidBeanUntilValhalla13LoneStar2911Rasande_Robin 18 votes
Fence dude takes 10 minutes standing up before you can talk to him
12%
Cireousvailjohn_ESOWingcamelliaLonestrydermsettenSickleCiderJobooAGSMichaelkeirArielSiraprof-dracko ESO_NightingalewhitecrowOde2Orderalli_miLuke_FlameswordImperial1995PainikZaraina 19 votes
Stablemaster playing hide and seek with you 50 miles + loading screen away from wayshrine.
8%
BelegnoleCoatmagicZephiran23method__01Dark_Lord_KuroCatagamiCrims0n_Ren3gadeYandereGirlfriendGodKingScormxonPeacefulAnarchyHoneyBunBadgersmaximusrex45Orion_89 13 votes
Other
14%
BlueRavendaryl.rasmusenb14_ESOThorntonguelolo_01b16_ESOKendaricFaulgorGythralshadyjane62redspecter23AliyavanaArchMikemjssriotjlmurra2notyuuNotaDaedraWorshipperSirvaleenHapexamendioswhat_theZodiarkslayerLalMirchi 22 votes
Nope Leyawiin is perfect :>
14%
haploeb14_ESOSilverBrideParasaurolophusRaddlemanNumber7TheImperfectTommy_The_GunaaisoahoTairenSoulGreenseaRiddariTheRävenTúrin_VidsmidrSylvermynxBigmatt2zvaviGrandchamp1989LugalduSammyKhajitjynx1974bridgetrose 21 votes
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    They didn't fix the big issues the city had in Oblivion. Which is that the Niben is too small (even if you take into account that things in game have to be smaller than what they would be) and that no ship can pass by Leyawiin between the sea and the Niben River with all the small low bridges.
    [Lie] Of course! I don't even worship Daedra!
  • BlueRaven
    BlueRaven
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    Zos please stop making cities that have a closed gate to get in. Make cities like Alinor or Rimmen, and not like Solitude.
  • Kendaric
    Kendaric
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    Too many Argonians around...
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Lady_Galadhiel
      Lady_Galadhiel
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      BlueRaven wrote: »
      Zos please stop making cities that have a closed gate to get in. Make cities like Alinor or Rimmen, and not like Solitude.

      This.
      Total ESO playtime: 8325 hours
      ESO plus status: Cancelled
      ESO currently uninstalled.
    • amm7sb14_ESO
      amm7sb14_ESO
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      BlueRaven wrote: »
      Zos please stop making cities that have a closed gate to get in. Make cities like Alinor or Rimmen, and not like Solitude.

      I think they are just reflecting how those cities are built in Skyrim and Oblivion
    • jlmurra2
      jlmurra2
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      I was most disappointed to learn that Leyawiin was in it's own worldspace/cell. So load door each time one comes, and goes.
    • redspecter23
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      I pick up the dailies in the city and you have to be outside the city to see the location on your map.
    • Faulgor
      Faulgor
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      The smell.
      Alandrol Sul: He's making another Numidium?!?
      Vivec: Worse, buddy. They're buying it.
    • Gythral
      Gythral
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      More or less all of the above, plus dailies with added loading screens (as part of the FINAL step)
      “Be as a tower, that, firmly set,
      Shakes not its top for any blast that blows!”
      Dante Alighieri, The Divine Comedy
    • Destai
      Destai
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      Nolus Cedus
      All these options illustrate why Leyawiin won't ever be my main hub over Vivec or Alinor. I'm happy others are speaking up.

      @ZOS_GinaBruno @ZOS_Kevin Please confirm you're seeing this feedback and champion some kind of change request to get it resolved. These are frequent complaints with simple fixes that'd make a lot of people happier.
      1. "You there! The Ivory Brigade has need of you!" Another nagware NPC. I don't want to be pestered the moment I get into the zone. It's distracting and annoying and needs to be tuned down in future expansions. Put this person in ONE spot, away from the wayshrine, so people can come and go without being bothered. Enough of the NPCs that show up multiple places around the quest already.
      2. "THE GUILD HAS NEED OF YOU COMRADE". Bera Moorsmith is worse than Stuga in how absolutely unbearable she is. Put her in the guild halls already. There's no reason for her to be following us anywhere near the crafting stations. And if the argument is "it's easier for newer players if this person finds them" No. If I'm a new player and I want to do a fighter's guild quest the first place I'm looking is the guild hall. Just makes sense, right? And it's not immersive either.
      3. Loading screen when going into the bank. Not much we can do about this, but little details like this prevent people from making the newer city their hub. When players make a city their hub, it becomes more lively and fun.
      4. Stablemaster playing hide and seek with you 50 miles + loading screen away from wayshrine. Again, it's poor design decisions like this that prevent people from caring about the chapter once they've knocked out the story. While I don't expect this to be fixed, I hope future design decisions consider this feedback. Again, there's a reason Vivec and Alinor are frequently cited as people's main hubs.
      5. Fence dude takes 10 minutes standing up before you can talk to him. Slightly inconvenience in my opinion, but definitely gets in the way of wanting to fence here. All we need is a simple dialogue box guys. That's it.
      6. Nolus Cedus. I've spoken about this one before. There's a really simply solution. Remove him, and the one in Vivec City. We appreciate the little touches until it gets in the way of an activity that we have to do frequently. There's no immersion value in having someone blocking your daily activity that you're trying to rush through. No NPCs near the writ turn ins, please.

      I've personally written about a few of these before here, with no ZOS response again.
      https://forums.elderscrollsonline.com/en/discussion/579041/qol-suggestions-npc-behavior#latest

      Please take a look and let us know you're seeing this feedback. I'd really appreciate if the developers would come to understand that some design habits get a little irritating in an otherwise well-crafted world.
      Edited by Destai on July 15, 2021 10:07PM
    • FluffWit
      FluffWit
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      The way Imperials are portrayed for me.

    • trackdemon5512
      trackdemon5512
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      Nolus Cedus

      This.

      Cuts down on loading and tracking players the server doesn’t need to track, reducing server strain.

      Eventually if the server is optimized AND your system is powerful the load becomes nonexistent, like the bank on PS5.
    • Lady_Galadhiel
      Lady_Galadhiel
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      Cuts down on loading and tracking players the server doesn’t need to track, reducing server strain.

      Eventually if the server is optimized AND your system is powerful the load becomes nonexistent, like the bank on PS5.

      I just like open cities more than the closed up ones.
      Total ESO playtime: 8325 hours
      ESO plus status: Cancelled
      ESO currently uninstalled.
    • SickleCider
      SickleCider
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      Fence dude takes 10 minutes standing up before you can talk to him
      like why is he even getting up
      ✨🐦✨ Blackfeather Court Commission ✨🐦✨
    • what_the
      what_the
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      Can't quick log out in the bank...
    • Lydawobbles
      Lydawobbles
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      Nolus Cedus
      For Bera and The Ivory brigade guy, just pick up the quests. They go away as long as the quests are in your log
    • Nestor
      Nestor
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      I pick up the dailies in the city and you have to be outside the city to see the location on your map.

      Last night i could see the locations of the dailies from within the city. Something may have been fixed. PC/NA and had a recent patch.
      Enjoy the game, life is what you really want to be worried about.

      PakKat "Everything was going well, until I died"
      Gary Gravestink "I am glad you died, I needed the help"

    • amm7sb14_ESO
      amm7sb14_ESO
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      I pick up the dailies in the city and you have to be outside the city to see the location on your map.

      I'll go with this one. Same as Solitude. Otherwise the city has been pretty solid for me.
    • KovalskyNestor
      KovalskyNestor
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      When I click to see objective on map, but I cannot see it because I'm in the town.
    • honglatongla
      honglatongla
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      Nolus Cedus
      Nolus bloody Cedus nees more votes.
    • Hapexamendios
      Hapexamendios
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      Not being able to see quest markers outside the city. Probably related to:
      BlueRaven wrote: »
      Zos please stop making cities that have a closed gate to get in. Make cities like Alinor or Rimmen, and not like Solitude.

      Poor functionality imo.
    • whitecrow
      whitecrow
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      Fence dude takes 10 minutes standing up before you can talk to him
      Not being able to see quest markers outside the city. Probably related to:

      Poor functionality imo.

      Yes that is very annoying. It didn't occur to me that was the reason but it makes sense.
    • tsaescishoeshiner
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      "THE GUILD HAS NEED OF YOU COMRADE"
      Beg to differ about one point! I really like the Leyawiin stables guy. It's a nice touch that he wanders around, and that all the mounts have names, and that there's such a variety of them. I hope we get to see more detailed features like this in the future. Like yes it's through a loading screen, but the team did a good job with it.
      PC-NA
      in-game: @tsaescishoeshiner
    • Sylvermynx
      Sylvermynx
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      Nope Leyawiin is perfect :>
      Leyawiin is perfect (for me) the way it is. I'm not planning to move from Vivec for daily writs so I'm happy the way it is.
    • waterfairy
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      if you think the ivory brigade is bad then you don't travel to elden root enough...that wood elf with the horrible accent haunts my dreams :sweat_smile:
    • Wolf_Eye
      Wolf_Eye
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      Nolus Cedus
      I wish I could vote three times, because it's a tie between:

      1. Nolus,
      2. that annoying fence dude taking years just to stand up (I've started seeing the lady below stairs instead just to avoid him)
      3. And the bank having a loading screen.
    • Destai
      Destai
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      Nolus Cedus
      For Bera and The Ivory brigade guy, just pick up the quests. They go away as long as the quests are in your log

      There's no reason that NPC should follow me that far. It's a nuisance. She belongs in the guildhall, out of people's way.
    • Hapexamendios
      Hapexamendios
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      Destai wrote: »

      There's no reason that NPC should follow me that far. It's a nuisance. She belongs in the guildhall, out of people's way.

      Have you forgotten Stuga?
    • zelaminator
      zelaminator
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      Nope Leyawiin is perfect :>
      Perfect city for me.. moved all 18 toons over there
    • maximusrex45
      maximusrex45
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      Stablemaster playing hide and seek with you 50 miles + loading screen away from wayshrine.
      Destai wrote: »
      All these options illustrate why Leyawiin won't ever be my main hub over Vivec or Alinor. I'm happy others are speaking up.

      @ZOS_GinaBruno @ZOS_Kevin Please confirm you're seeing this feedback and champion some kind of change request to get it resolved. These are frequent complaints with simple fixes that'd make a lot of people happier.
      1. "You there! The Ivory Brigade has need of you!" Another nagware NPC. I don't want to be pestered the moment I get into the zone. It's distracting and annoying and needs to be tuned down in future expansions. Put this person in ONE spot, away from the wayshrine, so people can come and go without being bothered. Enough of the NPCs that show up multiple places around the quest already.
      2. "THE GUILD HAS NEED OF YOU COMRADE". Bera Moorsmith is worse than Stuga in how absolutely unbearable she is. Put her in the guild halls already. There's no reason for her to be following us anywhere near the crafting stations. And if the argument is "it's easier for newer players if this person finds them" No. If I'm a new player and I want to do a fighter's guild quest the first place I'm looking is the guild hall. Just makes sense, right? And it's not immersive either.
      3. Loading screen when going into the bank. Not much we can do about this, but little details like this prevent people from making the newer city their hub. When players make a city their hub, it becomes more lively and fun.
      4. Stablemaster playing hide and seek with you 50 miles + loading screen away from wayshrine. Again, it's poor design decisions like this that prevent people from caring about the chapter once they've knocked out the story. While I don't expect this to be fixed, I hope future design decisions consider this feedback. Again, there's a reason Vivec and Alinor are frequently cited as people's main hubs.
      5. Fence dude takes 10 minutes standing up before you can talk to him. Slightly inconvenience in my opinion, but definitely gets in the way of wanting to fence here. All we need is a simple dialogue box guys. That's it.
      6. Nolus Cedus. I've spoken about this one before. There's a really simply solution. Remove him, and the one in Vivec City. We appreciate the little touches until it gets in the way of an activity that we have to do frequently. There's no immersion value in having someone blocking your daily activity that you're trying to rush through. No NPCs near the writ turn ins, please.

      I've personally written about a few of these before here, with no ZOS response again.
      https://forums.elderscrollsonline.com/en/discussion/579041/qol-suggestions-npc-behavior#latest

      Please take a look and let us know you're seeing this feedback. I'd really appreciate if the developers would come to understand that some design habits get a little irritating in an otherwise well-crafted world.

      I don't think I can agree more. When I first checked out the crafting Area in Leyawiin, I thought it would be interesting to move from Vivec and feel more attached to the newest content, but too many other decisions made this not viable for me, the biggest being having to zone to go the the Stable and Bank. The fence being across town was less important, but still added another reason not to move.

      I realize that the world designers want to be able to express themselves, but it is, in my opinion, a waste if almost no one will hang out there because the layout makes the tedious tasks more tedious.
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