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Extra Character Slots required and long overdue

Rittings
Rittings
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18 may sound like a lot... but my toons are maxed now... and as a new PS5 user, I cannot get the level 50 hero achievement if I wanted the Platinum trophy.

So can we please consider some extra character slots before this year ends please?? 18 is a weird number anyway.

We currently have 6 classes... If I wanted a stam/mag versioin of each... that's 12 slots already gone... and I like to have a healer and tank version of each too, but that would require 24 slots...
Edited by ZOS_Bill on July 18, 2021 6:41PM
  • CP5
    CP5
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    They've added 3 slots with the warden and necromancer classes, it reasons they'll add more when the next class comes out, otherwise people will need more to make alts of that class if they fill their available slots with other classes. 3 characters of each class is a lot as is.
  • Rittings
    Rittings
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    Yeah, I mean I get that too... but honestly, with the PS5 trophy issues now meaning we have to get all those achievements from scratch, my current only option is delete a character... and I've got each of them worked up to full and put a great deal of time and effort in on each of them...

    I already have deleted 11 maxed out toons over the years... I dont want that work to go to waste anymore now. I don't see a new class on the horizon for a fair amount of time, but not only that - like I said, I would love to have 1 stam dps, 1 mag dps, 1 healer and 1 tank of each class... I'm down to having only 1 tank now since I have 6 healers (1 of each) 5 stam dps and 5 mag dps (some of my dps are actually built for pvp though too) - and 1 utility character for sneaking and thieving etc...

    I have to play multiple accounts to get my fix of other tanks - but of course don't have the CP to back up like I do on my main.

  • Comaburr
    Comaburr
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    How about an option for switching builds and gear easily like some other MMOs allow you to do? That way you don't have to have multiple accounts? When I came back to the game about a month ago I switched my mag warden to a Stam warden and built up bows and two handers. It would be nice to switching between the two easily. As of now, I feel like leveling a new warden to 50 would be easier...
  • virtus753
    virtus753
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    The devs said they wouldn’t be adding any more slots until the new servers are in place. Back in January they said the servers were coming this year, but I haven’t seen any updates with a more specific timeframe.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I personnaly want more but i do understand their reason for not adding more

    But if they are unable to sync ps4 an ps5 trophies for some reason, may they should consider adding 1 for those of us that are already a 18 fully leveled characters? That would be the next best thing
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    CP5 wrote: »
    They've added 3 slots with the warden and necromancer classes, it reasons they'll add more when the next class comes out, otherwise people will need more to make alts of that class if they fill their available slots with other classes. 3 characters of each class is a lot as is.

    They only added 2 with the warden(#13 and #14) the #15 was added with the leveling reward wich lauched with the dragonbone dlc about 9 month after morrowind
  • YandereGirlfriend
    YandereGirlfriend
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    As others have said, I can't see this happening before a new class is introduced - as much as I would also appreciate it.
  • phaneub17_ESO
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    I agree with some of the sentiments as currently my Magicka characters are both Healer and DD, but most skills with morphs that can go either healing or damage, I'm going to pick damage as my priority. That sounds reasonable, but for some classes there are choices that need to be made like the Magicka DK I'm going to pick Flames of Oblivion over Cauterize, Eruption over Cinder Storm. If I had more character slots, I could make a dedicated healer for each class separate from the DD version with sets that actually benefit healing as well, they all currently use Diamond's Victory which only benefits damage.
  • Faulgor
    Faulgor
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    As others have said, I can't see this happening before a new class is introduced - as much as I would also appreciate it.

    My problem is they didn't even add enough with the last class imo. I'd like to make more Necros, but I can't have more than 2 because besides 3 DKs, 3 NBs, 3 Sorcerers and 3 Wardens, I have 4 Templars. So I can only have a mag DD and tank Necro right now, which sucks, because I'd really love to make a Breton Necro healer.

    4 per class doesn't seem outrageous to me, but even 2 more slots would help a lot ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Chaos2088
    Chaos2088
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    Hotdog_23 wrote: »
    Want 30 slots or 6 for each class.

    1. Tank
    2. Healer
    3. Mag DPS
    4. Stam DPS
    5. Stam PVP
    6. Mag PVP

    Stay safe everyone and ZOS please fix the green tree micromanaging :)

    This!! Need more slots.
    @Chaos2088 PC EU Server | AD-PvP
  • Phanex
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    I agree with the extra slots, and I guess we'll just have to wait.

    Ya'll remember the mannequins we could load up with gear in the old games like skyrim and oblivion?

    I would like to add I wish they had some sort of mechanism where we had mannequins in our homes that we can "program/load" with our armor, skills, attributes, etc. for a particular role for that job we're one.

    Say your a warden, and you have a tank build and a Stam build, and a Mage build. You would go up to one of the mannequins and load it with your gear, weapons, and program it with your current skills, ability layout, attributes, etc. So, whenever you want to "switch" from a mage build to that stam build you just walk up to it and "switch", your current build will transfer to the mannequin and the mannequin build switches to you.

    Or something like that. Would be nice as I'm terrible with remembering what I have and don't have active and I have to take pics with my phone to remember.

  • Kalik_Gold
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    The way Zos does it is Magicka/Stamina/Health class. That is how they came up with 18. I'm at 13 myself... and I'm OCD. All 13 are maxed 50, with all horse skills maxed. Should I make 5 more to have 18, or delete 1 and go back to 12.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • LoneStar2911
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    Kalik_Gold wrote: »
    Should I make 5 more to have 18, or delete 1 and go back to 12.

    You should definitely make 5 more. :)
  • AWinterWolf
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    As someone with eighteen characters, the only things that put me off making more characters previously, was having to farm more gear for them, however, now that is less of an issue, I can see myself having twenty+ characters without an issue.
    @AWinterWolf, PC EU.

    Main character: Healer, CP 1300+,
    Completed:
    vSS (Ice & Fire HM)
    vMoL Trifecta
    TTT
    vKA HMs
    vBRP
    All Dungeon Trifectas.

    Favourite quote:

    History is a story written by the victors, who often paint themselves the best of lights.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Agreed. There is no reason to not have more by now, especially when compared to other mmos.
    Angua Anyammis Ae Sunna
  • TheImperfect
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    I love character creation and the character creator and would love more characters even if I don't have time to play them much. Of course the functionality of the game is first priority though.
  • Sephyr
    Sephyr
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    As others have said, I can't see this happening before a new class is introduced - as much as I would also appreciate it.

    From what I remember, they stated that adding character slots would put too much strain on the current database and that was back in one of the Greymoor streams. After new hardware and probably cold storage is ironed out we'll probably get more, but I stopped expecting them after that.
  • FluffWit
    FluffWit
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    nniosg5ndaux.jpg
  • Rittings
    Rittings
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    Sephyr wrote: »
    As others have said, I can't see this happening before a new class is introduced - as much as I would also appreciate it.

    From what I remember, they stated that adding character slots would put too much strain on the current database and that was back in one of the Greymoor streams. After new hardware and probably cold storage is ironed out we'll probably get more, but I stopped expecting them after that.

    I'm wondering if character creation is putting strain on the system... I wonder what strain is caused by the constant stream of botfarmers that are now in their thousands per server across Tamriel... Maybe if they dealt with them, we'd have nice stuff :)
  • Obsidian3
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    virtus753 wrote: »
    The devs said they wouldn’t be adding any more slots until the new servers are in place. Back in January they said the servers were coming this year, but I haven’t seen any updates with a more specific timeframe.

    Which one is it? I've heard this and I have also heard 18 max characters is a hard ceiling like 700 furniture slots. I wish I could get a straight answer from someone who really knows what the hell is going on.
  • waterfairy
    waterfairy
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    I don't know where you all find the time (or desire) to play 18 characters in a day or even in a week lol...I barely can stay on top of my 2 mains and that's when eso is the only game I play
  • virtus753
    virtus753
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    Obsidian3 wrote: »
    virtus753 wrote: »
    The devs said they wouldn’t be adding any more slots until the new servers are in place. Back in January they said the servers were coming this year, but I haven’t seen any updates with a more specific timeframe.

    Which one is it? I've heard this and I have also heard 18 max characters is a hard ceiling like 700 furniture slots. I wish I could get a straight answer from someone who really knows what the hell is going on.

    The devs essentially said 18 was a hard cap until the new servers are installed. Perhaps that is where some people got the interpretation you heard? I’ve gone to Twitch to try to find the video, but I don’t think they have it anymore. I’ll try YouTube.

    The furnishing slot limit is a hard cap at the moment because of console performance limitations, not because of the servers. Until they drop support for PS4 and XBox One, it sounds like they will not be raising the limits.
    Edited by virtus753 on July 27, 2021 4:03PM
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