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Sun Damage type for Templars?

ToxicOutrage
ToxicOutrage
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Would it not be fitting for Templar skills, at least their magicka equivalent to be of Sun Damage type, not the generic Magic/Fire they have?

FYI Sun Damage is an existing (but rare) damage type in Skyrim https://en.uesp.net/wiki/Skyrim:Sun_Damage It exists in 3 offensive spells as well as weapon enchantments. Its "status effect" is bonus damage to undead
  • Fennwitty
    Fennwitty
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    ZoS is explicitly removing prismatic glyphs and changing the Fighter's Guild passives on the public test server now. Those abilities do damage only to undead/daedra/werewolves; apparently it takes a lot of calculation for the game to figure out when to apply that damage.

    This would be exactly the same concept. So they won't add any more "does extra against X type of monster" for the foreseeable future.
    Edited by Fennwitty on July 14, 2021 9:29PM
    PC NA
  • magnusthorek
    magnusthorek
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    I'd be content enough if instead of Magic Damage we could cause more Fire Damage.

    I think that at least in theory that would reduce the "Target is immune", as less creatures are in fact Fire resistant, while granting more of the Burning effect from class skills.
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  • Faulgor
    Faulgor
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    Fennwitty wrote: »
    ZoS is explicitly removing prismatic glyphs and changing the Fighter's Guild passives on the public test server now. Those abilities do damage only to undead/daedra/werewolves; apparently it takes a lot of calculation for the game to figure out when to apply that damage.

    This would be exactly the same concept. So they won't add any more "does extra against X type of monster" for the foreseeable future.

    I don't think it's the same. A closer comparison would be vampires taking more fire and werewolves taking more poison damage, i.e. the calculation is taking place on the side of the one being attacked. A new elemental type should work the same way, so vampires and werewolves just get a weakness to sun damage.
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