electriczzz wrote: »I do not appreciated the changes to armor passives one bit. Removing crit from medium armor and giving that + physical pen to light armor seems a bit overkill. I'll lose roughly 8% crit chance on my current stamblade build if I will no longer get medium armor crit chance which would put me on 55% which is too low to benefit from the crit damage passive for the crit damage. Also why the hell would I need extra healing on medium armor? For my one healing ability called vigor? Since crushing weapon will no longer heal I couldn't even count on the heal from the spammable to benefit from the extra healing. Sometimes I wonder who comes up with those ideas, those changes will most likely make stamina damage dealers irrelevant for any endgame PvE content.
electriczzz wrote: »I do not appreciated the changes to armor passives one bit. Removing crit from medium armor and giving that + physical pen to light armor seems a bit overkill. I'll lose roughly 8% crit chance on my current stamblade build if I will no longer get medium armor crit chance which would put me on 55% which is too low to benefit from the crit damage passive for the crit damage. Also why the hell would I need extra healing on medium armor? For my one healing ability called vigor? Since crushing weapon will no longer heal I couldn't even count on the heal from the spammable to benefit from the extra healing. Sometimes I wonder who comes up with those ideas, those changes will most likely make stamina damage dealers irrelevant for any endgame PvE content.
People are starting to do the math, and it looks like it's probably an overall damage nerf to everything but the handful of max crit stamina builds.
So at best, you can say this change is shoehorning every single stamina player into a very tiny box.
But really, let's just call it a nerf.
WrathOfInnos wrote: »Overall stamina groups should see a damage increase from the new physical penetration options. Alkosh is now 6k, which is more penetration than Magicka groups have in 6 pieces light armor. There is also the new tank set with an easy to maintain
WrathOfInnos wrote: »Overall stamina groups should see a damage increase from the new physical penetration options. Alkosh is now 6k, which is more penetration than Magicka groups have in 6 pieces light armor. There is also the new tank set with an easy to maintain
The question is whether anyone is going actually to use either set.
Magicka groups still don't need extra penetration.
Since the rework on whole vampire skill line as we all know only mist form is usable in game (maybe vampire ultimate in some cases). All other vampire active skills are trash and don't have unique features for replace with class or weapon skills.
Eviscerate: and it's morphs got nerf after release. And now it has nothing special to be an alternative for magicka class. Maybe it could have stamina morph too.
Blood Frenzy and it's morphs lost their effectiveness after nerfs so its not being used.
Vampiric Drain and it's morphs... I remember the days when we had only 3 active vampire skills and we were happy. All of them was working really good. Please bring back the old damage value of vampiric drain to be competitive for other weapon and class spammables. Also one morph can be stamina based so stamina classes can have alternative.
Mesmerize and it's morphs. This skill has too much cost and provide nothing worth to use. So noone is using.
ZoS came with good idea for rework on Vampire Skill Line but they have failed. They added 3 more skills but they also reduced the working skill number to "1". I hope these skills gets one more rework.
Ragnaroek93 wrote: »Buffing Templar (again) and ignoring magblade (again)...
WrathOfInnos wrote: »Ragnaroek93 wrote: »Buffing Templar (again) and ignoring magblade (again)...
Yes, buffing the worst DPS (fixing Purifying Light scaling and the issues with beam while using Bahsei’s Mania) and leaving the best alone (no Nightblade nerfs ). It’s a great day for ESO.
WrathOfInnos wrote: »Ragnaroek93 wrote: »Buffing Templar (again) and ignoring magblade (again)...
Yes, buffing the worst DPS (fixing Purifying Light scaling and the issues with beam while using Bahsei’s Mania) and leaving the best alone (no Nightblade nerfs ). It’s a great day for ESO.
electriczzz wrote: »I do not appreciated the changes to armor passives one bit. Removing crit from medium armor and giving that + physical pen to light armor seems a bit overkill. I'll lose roughly 8% crit chance on my current stamblade build if I will no longer get medium armor crit chance which would put me on 55% which is too low to benefit from the crit damage passive for the crit damage. Also why the hell would I need extra healing on medium armor? For my one healing ability called vigor? Since crushing weapon will no longer heal I couldn't even count on the heal from the spammable to benefit from the extra healing. Sometimes I wonder who comes up with those ideas, those changes will most likely make stamina damage dealers irrelevant for any endgame PvE content.
Ragnaroek93 wrote: »WrathOfInnos wrote: »Ragnaroek93 wrote: »Buffing Templar (again) and ignoring magblade (again)...
Yes, buffing the worst DPS (fixing Purifying Light scaling and the issues with beam while using Bahsei’s Mania) and leaving the best alone (no Nightblade nerfs ). It’s a great day for ESO.
Go tell PvP players that mNb is the best class in PvP lmao. And the Templar buff was because of PvP according to their comment xd
YandereGirlfriend wrote: »@ZOS_GinaBruno The No-Proc campaign truly needs to be its own new campaign rather than cannibalizing Ravenwatch.
This is a matter of existential importance to the existing Ravenwatch player base.
The proposed changes represent the worst of all possible outcomes, with CP players dissatisfied and unwilling to switch over to Non-CP and Non-CP players despondent over losing access to the format that they love.
And all of this while we have two redundant CP campaigns, one of which (Blackreach) remains perennially underpopulated compared to the main campaign. I do not want to volunteer Blackreach without their consent but it should be noted that it is not a unique format and would thus make a much more suitable candidate for repurposing into the No-Proc campaign.
A brand new campaign, however, remains the best option that will satisfy the most players.
YandereGirlfriend wrote: »I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.
However... where is the love for Shock Mages?
I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.
To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.
This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.
YandereGirlfriend wrote: »I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.
However... where is the love for Shock Mages?
I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.
To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.
This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.
FrancisCrawford wrote: »YandereGirlfriend wrote: »@ZOS_GinaBruno The No-Proc campaign truly needs to be its own new campaign rather than cannibalizing Ravenwatch.
This is a matter of existential importance to the existing Ravenwatch player base.
The proposed changes represent the worst of all possible outcomes, with CP players dissatisfied and unwilling to switch over to Non-CP and Non-CP players despondent over losing access to the format that they love.
And all of this while we have two redundant CP campaigns, one of which (Blackreach) remains perennially underpopulated compared to the main campaign. I do not want to volunteer Blackreach without their consent but it should be noted that it is not a unique format and would thus make a much more suitable candidate for repurposing into the No-Proc campaign.
A brand new campaign, however, remains the best option that will satisfy the most players.
Blackreach is essential for luring PvEers into Cyrodiil. If Blackreach changes in nature, then it is mandatory to also:
- Remove any Cyrodiil-based possibilities from the endeavor roation.
- Provide another good source of transmute crystals.
YandereGirlfriend wrote: »I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.
However... where is the love for Shock Mages?
I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.
To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.
This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.