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Companion dodge roll

phaneub17_ESO
phaneub17_ESO
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Companion AI script has 3 parameters when they dodge roll determined by what weapons that is currently equipped. When using 1h+shield or Frost Staff (assuming) has the highest threshold only dodge roll when health is near critical. When using dual-wield and two-handed they dodge roll somewhere around half health. Bow, Restoration, Inferno, and Lightning Staff the companion will dodge roll immediately when an enemy enters melee range.

How about giving us control on when they dodge roll regardless of the weapon equipped? Add an option to the Companion Menu that let's us change their dodge roll parameters from Normal, Full, Half, Critical, and Ignore. Normal is determined by the weapon equipped, Ignore disables dodge roll entirely, the other 3 options should be self-explanatory. This way someone can set it to Critical while equipped with a Bow won't dodge roll until their health falls into dangerous territory, or setting to Ignore with a Bow won't ever dodge roll at all.
Edited by phaneub17_ESO on July 12, 2021 2:40AM
  • Fennwitty
    Fennwitty
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    I agree with more options.

    ZoS appears cautious about companion AI changes for now though.

    Mainly I'd like the option to have them stop talking.
    PC NA
  • AcadianPaladin
    AcadianPaladin
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    I don't mind companions dodge rolling, I'd just like them to dodge roll smart - not always away from the fight. Even my squishiest dps knows enough to dodge roll toward the tank or stronger character rather than spreading the fight out and risking resetting a boss. That is, have them roll toward the player much of the time, sometimes laterally - not always straight back.
    PC NA(no Steam), PvE, mostly solo
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