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Time to Kill

Tendoshii
Tendoshii
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Is time to kill really too fast for every single class? From my experience, the only ones that kill too quick are magblade bombers. Even then, I’m ok with that only if there’s functional counters or preventions.

Stamblades are single target so I get that burst. I think playing that way is cowardly, but everyone needs a safe space. For nightblades, that’s cloak.

Don’t nerf damage taken for everyone when it’s one half of one class that is the problem.

At least on console, there’s not a reliable counter to cloak. Nightblades walk through caltrops, waltz in and out of hurricane, and wisk their way through inner light. And if they happen to get revealed, they can cloak again immediately when they should be exposed for a short time. That’s the fix to this issue, not making everyone more tanky.
  • propertyOfUndefined
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    My experience in battlegrounds is the opposite right now, to be honest. It seems like most players have decided to go the pariah + gaze of sithis + stage 3 vampire route, which makes them hard to finish off, but also has most of them hitting like wet noodles. I see many players who used to average 15 kills per match now getting about 3 to 5.

    There are a few players who’ve opted to go all-in on damage. They either die quickly, or spend a significant amount of time running around pillars to break LoS, streaking, or cloak spamming.

    Sadly, it seems like majority of the pvp population are ready to sacrifice effectiveness as damage dealers if it means they get to stay alive longer. The last patch made it harder to have both survivability and damage with the nerf to proc sets, so most players are really just tanks now, because survivability is the last thing they are willing to give up.

    Just my 2 cents…
  • Syrpynt
    Syrpynt
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    ... so most players are really just tanks now, because survivability is the last thing they are willing to give up.

    Just my 2 cents…

    Most players do play like this in BG's, can confirm.

    Am glasscannon still though. Only time it's bad is with no healer and my solo queue still gets pitted against that one pre-grouped team with 3 healers. If I die too often in Deathmatch I'll just take the bench at spawn. lol
  • hundergrn
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    NB cloak seems to work a bit differently on pc from console. In my experience with NB in BG... Stamblade is barely viable. Magblade less so. In fights cloaking is met with several hits from range without using terrain for Los, stealth indication is delayed or doesn't work half the time, aoe magelight hunter pops you out without indication. Combat delays hurt, a lot.

    Yes, you can burst people of less experience or weaker builds but it becomes very tedious to down many without dabbing in and out of cloak, relying on stuns, or hoping they are low on resources. A NB melts easily enough unless you know what you are doing.

    Magblades get no love, many go bomber to be effective and itself is easily countered outside prolonged fights and many die after they pop. Annoying, sure, but with several ways to counter without even going sentry. Atm before 31 hits aoe rips them out and large group aoe will melt them.

    NB isnt the only reason for low ttk when there are just as many stamen, sorcs, necros out there utilizing burst builds to melt just as effectively if not more so than NB. They are predictable and easily countered.

    In BG ever see a stamden dw/2h build with light use of invis pots 25-0 a BG? How about a streak sorc 20-2? Hurricane sorc 23-1? Necro ult spam 18-0? DK stunlock breath whip a 26-2?

    There are many out there with builds that melt through use of good builds and others that utilize desync or lag to their advantage that contribute to low ttk.

    There are also quite a few dk/necro out there that are just immovable walls of defence, making your hits hit like wet noodles that lengthen ttk.

    Call it cowardly to have to rely on burst and cloak, it's the tools an inherently squishy NB have for mitigation and survival. In BG, if they can't burst they will harass because their toolkit doesn't leave much room for anything else. Magblade survival mitigation without cloak is self heal is gutted and concealed weapon resist buff is mediocre . Stamblade without cloak is left with a 20% aoe mitigation.

    Sorry for the rant, it seems like you have the opposite problem with NB on console, where server delay plays in their favor.
  • Mythreindeer
    Mythreindeer
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    Yeah playing the exploits and lag...just shouldn’t be a possibility. For those of us who prefer to not exploit such it’s a bit of a drag. I’m only in BG for tranmutes cause I don’t care for the other PvP options.

    Sounds like whining I know but I don’t stay overly long in games that are broke to the point where it constantly affects gameplay or exploitable foibles. Fact is we are running low on playable MMOs and I’d like to see this one get fixed.
    Edited by Mythreindeer on July 12, 2021 3:18PM
  • StarOfElyon
    StarOfElyon
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    Most of my characters don't do Pariah+vamp3 so the time to kill them isn't long at all. I am one of those aforementioned players that does a lot of kiting and LOS'ing (on top of losing). A lot of players are very, VERY tanky and still do tons of damage. I'm not one of them. I have tried fortified brass and it was only barely more helpful than just wearing Shackle Breaker which gave me more sustain for just running away. Giving everyone more damage mitigation will not solve our problems.
  • Vevvev
    Vevvev
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    Sadly, it seems like majority of the pvp population are ready to sacrifice effectiveness as damage dealers if it means they get to stay alive longer. The last patch made it harder to have both survivability and damage with the nerf to proc sets, so most players are really just tanks now, because survivability is the last thing they are willing to give up.

    Just my 2 cents…

    Me and a few of my friends are on the opposite end of the spectrum. As players get tankier we end up opting for harder hitting sets and begin sacrificing defense, and sometimes even sustain, to get more powerful bursts. It's a risky playstyle but it pays off in team fights when you're not the main target and able to eliminate your foes quickly. Does make 1vX harder though and forces us to dodge, mist, streak, and do the other things you mentioned a lot more than we really want to.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Amerises
    Amerises
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    24k reistences, 30k health, and 6k damage on a stamplar (buffed). Not great, but if I buff, stampede in, and roll dodge out when buffs wear off, I usually go pretty well. I'm not wearing heavy armor, and using unleashed and deadly sets.

    Put simply, if you're complaining about TTK, you are doing something wrong. So people complain about not being able to survive a combo while u buffed and sitting in one spot? I'm sorry, but git gud. Honestly.

    To me, making people more tanky means I am more tanky as well. The fights might last a little longer, but the result will be the same.

    Nerfs to make bad players more competitive would be like nerfing vet dlc trials because not everyone is good enough for those either...
    Edited by Amerises on July 13, 2021 1:00AM
  • propertyOfUndefined
    propertyOfUndefined
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    Agreed. Matches become really “sweaty” though, which can feel very taxing.
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