You'd think so, but unfortunately we're still being punished for engaging with the staging progression. What I found ironic was that Lamae complained that people never fed, cowering in the shadows and now she'd give them a reason to feed. Yet most I've talked to never really progress the staging past Stage 2 since that's the best bang for their buck as a DD.
Still waiting for the reason, Lamae.
I had a vamp for years that I cured once they changed it to where non-vamp skills cost more (with a useless reduction to vamp skills). The penalty to health regen and flame damage was enough in my opinion.
starkerealm wrote: »You'd think so, but unfortunately we're still being punished for engaging with the staging progression. What I found ironic was that Lamae complained that people never fed, cowering in the shadows and now she'd give them a reason to feed. Yet most I've talked to never really progress the staging past Stage 2 since that's the best bang for their buck as a DD.
Still waiting for the reason, Lamae.
Irony being, before, we'd feed down to Stage 1 to turn off most of the Vampirism effects.
EDIT: Or, at least, feed down to Stage 2 for the recovery passive.
starkerealm wrote: »I had a vamp for years that I cured once they changed it to where non-vamp skills cost more (with a useless reduction to vamp skills). The penalty to health regen and flame damage was enough in my opinion.
The penalty to health regen and flame never mattered. I mean, that was the thing, for literally five years, there was no compelling reason not to be a vampire, and two 10% reasons why it was extremely appealing. With Fire Damage, you could ignore that through the old CP system. (And, as a DPS, you didn't have anywhere else to put them.) The Health recovery penalty never mattered. It still only kinda matters at Stage 4, but Stage 4 really shows you how pointless it still is, because there are so many ways to recover health directly, and when your health isn't regenerating on its own, it makes you very aware of what does, and does not, heal you.
Still, I preferred the old vampires, but they had no downsides.
they were suitable debuffs for vampires though because you can't build a system around day/night cycles. They removed the magic regen buff (meanwhile werewolf kept their stam regen) then reworked vamps into a very niche build. Nobody who uses a vamp slots all vamp skills so reducing those costs while iincreasing others is a *** poor setup.
starkerealm wrote: »they were suitable debuffs for vampires though because you can't build a system around day/night cycles. They removed the magic regen buff (meanwhile werewolf kept their stam regen) then reworked vamps into a very niche build. Nobody who uses a vamp slots all vamp skills so reducing those costs while iincreasing others is a *** poor setup.
So, I realize this may be new information, but Vampires had a +10% to mag and stam recovery. It made a stage 2 vampire suitable for any role.
Werewolves used to get +15% stam recovery at all times. (This was back in 2014, for reference.) This would later (in 2014) get changed to requiring that they slot the Werewolf transform, which remains true to this day. If you have that ultimate slotted, you get Stam Recovery, at the cost of, you've slotted your transform as your ult.
Like I said, the Dark Brotherhood to Greymoor incarnation of vampires had no downsides. There was no reason not to be a vampire unless you really wanted to be a werewolf. The new incarnation is a lot less flexible, but remains situationally useful, and the cost increase penalty is meaningful.
starkerealm wrote: »they were suitable debuffs for vampires though because you can't build a system around day/night cycles. They removed the magic regen buff (meanwhile werewolf kept their stam regen) then reworked vamps into a very niche build. Nobody who uses a vamp slots all vamp skills so reducing those costs while iincreasing others is a *** poor setup.
So, I realize this may be new information, but Vampires had a +10% to mag and stam recovery. It made a stage 2 vampire suitable for any role.
Werewolves used to get +15% stam recovery at all times. (This was back in 2014, for reference.) This would later (in 2014) get changed to requiring that they slot the Werewolf transform, which remains true to this day. If you have that ultimate slotted, you get Stam Recovery, at the cost of, you've slotted your transform as your ult.
Like I said, the Dark Brotherhood to Greymoor incarnation of vampires had no downsides. There was no reason not to be a vampire unless you really wanted to be a werewolf. The new incarnation is a lot less flexible, but remains situationally useful, and the cost increase penalty is meaningful.
starkerealm wrote: »they were suitable debuffs for vampires though because you can't build a system around day/night cycles. They removed the magic regen buff (meanwhile werewolf kept their stam regen) then reworked vamps into a very niche build. Nobody who uses a vamp slots all vamp skills so reducing those costs while iincreasing others is a *** poor setup.
So, I realize this may be new information, but Vampires had a +10% to mag and stam recovery. It made a stage 2 vampire suitable for any role.
Werewolves used to get +15% stam recovery at all times. (This was back in 2014, for reference.) This would later (in 2014) get changed to requiring that they slot the Werewolf transform, which remains true to this day. If you have that ultimate slotted, you get Stam Recovery, at the cost of, you've slotted your transform as your ult.
Like I said, the Dark Brotherhood to Greymoor incarnation of vampires had no downsides. There was no reason not to be a vampire unless you really wanted to be a werewolf. The new incarnation is a lot less flexible, but remains situationally useful, and the cost increase penalty is meaningful.
I don't remember having a buff to stam recovery but you definitely felt the sting of flame and nerf to health recovery at stage 3 and up even with the old cp system...perhaps you stayed at stage 2 or built your character around it using dark elves and whatnot. I agree the old system wasn't great but the new system is worse...it forced me to cure myself because I wasn't built for pure vamp or bombing
Devs decided to copy the dark side corruption thing from Star Wars instead of sticking to what vampires are in TES. Sure building into vampire makes stages 3 and 4 insanely powerful, but for the average person stage 4 is painful in more ways than one. The least they could have done is gone ahead with the vampire appearance changes but too many people complained and so we got stuck with the old looks in an absolutely backwards system.
Devs decided to copy the dark side corruption thing from Star Wars instead of sticking to what vampires are in TES. Sure building into vampire makes stages 3 and 4 insanely powerful, but for the average person stage 4 is painful in more ways than one. The least they could have done is gone ahead with the vampire appearance changes but too many people complained and so we got stuck with the old looks in an absolutely backwards system.
What I'd give for some fangs.Then the Drain ability would look a tad menacing maybe. But only look.
Devs decided to copy the dark side corruption thing from Star Wars instead of sticking to what vampires are in TES. Sure building into vampire makes stages 3 and 4 insanely powerful, but for the average person stage 4 is painful in more ways than one. The least they could have done is gone ahead with the vampire appearance changes but too many people complained and so we got stuck with the old looks in an absolutely backwards system.
What I'd give for some fangs.Then the Drain ability would look a tad menacing maybe. But only look.
Yeah.... at least they kept with the Skyrim vampiric drain color scheme on the vampire abilities?!?
I wish the vampire look was actually a full on change instead of a skin like it is now. Why there are no fangs
Just a tad!I still can't get over the gatorade mixture yet, which is probably why I'm mostly on my MagBlade lately.
And saaaaame. I think there's a lot they could have done given that there are six parts that we can adjust including the skin through our collectables and I'm sure one of those could allow fangs, facial hair, as well as different skin levels. So far I've just been keeping the Spiderkith eyes on since those seem to make the skin at least pop a little.