Magicka Detonation (and its Morphs) must change! (PvP)

SpiritofESO
SpiritofESO
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Thanks.
:smiley:
Edited by SpiritofESO on June 29, 2024 3:11PM
  • ~ PS NA ~ ALDMERI DOMINION ~
  • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
  • "Adapt or Die"
  • sharquez
    sharquez
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    [snip] This is the crap that will kill PVP. I can guarantee that you'll see another wave of people leave this game just like during the no procs tests. Great, fun players gone.

    [edited for baiting]
    Edited by ZOS_Lunar on July 7, 2021 12:53PM
  • jaws343
    jaws343
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    Or you could, idk, not stack on a resource flag.

    It only takes one player on the flag to flip the resource, you don't need 20+ players on the flag.
  • DrSlaughtr
    DrSlaughtr
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    I always thought 25% is little too high but honestly the skill isn't the big issue.
    Edited by DrSlaughtr on July 6, 2021 9:58PM
    I drink and I stream things.
  • Dojohoda
    Dojohoda
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    Make a puny magblade happy and stack on the flag.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • vesselwiththepestle
    vesselwiththepestle
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    First of all, inevitable Detonation is rather weak and during prime time hard to use anyway because of the lag and delay (it will take several seconds to cast it). Additionally players have plenty of time to get out of a stack. So I don't know why you write about Magicka Detonation and its Morphs, when you obviously mean Proximity Detonation only. If inevitable Detonation needs a change, it should be buffed!

    Second Proximity Detonation is a timed burst with a timer of 9 seconds! You really need to plan ahead, it's not as simple to use as Shrouded Dagger or even Subterranean Assault. It is a tool against massive zergs and if you get killed by Proximity Detonation, you should get some health enchantments on your armor and stack less with dozens of other players. Problem solved.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • darvaria
    darvaria
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    Make it where you can't stealth with Proxy Det loaded. Reduce the damage 50%. And only allow one damage per 5 seconds.

    Stop letting a few players ruin PVP for less geared and newer players.
  • Elo106
    Elo106
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    Skills is fine, the only thing that helps against big laggy unkillable zergs spamming hots on each other.
    You can warn people over and over again, they still stack on flags and get bombed time and time again.
    Now that Mid year is over there will be less bombs as well
  • YandereGirlfriend
    YandereGirlfriend
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    darvaria wrote: »
    Make it where you can't stealth with Proxy Det loaded. Reduce the damage 50%. And only allow one damage per 5 seconds.

    Stop letting a few players ruin PVP for less geared and newer players.

    Absolutely not.

    New players should be encouraged to learn how to PvP not how to faction-stack and overwhelm via large numbers.
  • katorga
    katorga
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    ZOS added proximity detonation, and purposely adjusted it, to do exactly what you are complaining about.

    This skill plus the Vicious Death set were intentionally uncapped in the amount of damage they do.
  • colossalvoids
    colossalvoids
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    So the server should be just stacks and balls all over the place, ye much fun freezing after one of them approaches somewhere on a horizon with no one to stop this.
  • MisterBastahrd
    MisterBastahrd
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    This seems more like a complaint for zerglings who like to stack flags because numbers makes them feel safe than anything.

    I was killed twice by Vicious Death this past MYM, and I played every night for about 6-8 hours. One was a bomber, and another was a situation where someone happened to have VD on a burst build and I got caught dodge rolling into another player who was exploding.
  • DTStormfox
    DTStormfox
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    I think Proximity Detonation simply needs to be replaced with something else or remove it completely from the game.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Stamicka
    Stamicka
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    No, the skill is perfectly fine. The only class that can use this skill to it’s full advantage is NB. Cloak allows you to place the proxy det where it’ll hit the most players without being noticed. On any other class as soon as you activate the skill a big AOE surrounds you which most people will just move out of. Proxy is also not spammable since it takes a few seconds to go off. Is it strong when used with soul tether and cloak? Sure, but outside of that it’s not a great skill.
    JaeyL
    PC NA and Xbox NA
  • Amottica
    Amottica
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    ~ Its power is, in fact, unlimited or only limited by the number of people you can squeeze into an eight-meter space.

    From what I understand, spreading apart is the counter to this skill (technically, the skill is the counter to large groups stacking close together). So the fact is we can control how much damage it does.
  • Waffennacht
    Waffennacht
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    Its fine
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Alucardo
    Alucardo
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    I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.

    Edited by Alucardo on July 8, 2021 5:18AM
  • Urzigurumash
    Urzigurumash
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    Alucardo wrote: »
    I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit

    Yes, this is the way to adjust this skill so that it fulfills its role without exceeding it
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Elo106
    Elo106
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    Alucardo wrote: »
    I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.

    IF it gets changed than this way, it has to stay a zerg killing skill, if it overperforms on single targets, this is the way to go
  • JayKwellen
    JayKwellen
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    Alucardo wrote: »
    I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.

    I'm generally opposed to changes to the skill but this is one I might actually be able to stomach. Lowering its Xv1 potential but increasing its power for its intended purpose (bombing the X, not the 1) would be a fair tradeoff I think.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Alucardo
    Alucardo
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    Elo106 wrote: »
    Alucardo wrote: »
    I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.

    IF it gets changed than this way, it has to stay a zerg killing skill, if it overperforms on single targets, this is the way to go

    Oh yeah, it'd still be a zerg destroyer. While the base damage would be lowered to make it useless in a solo bomb scenario, the percentage for each target hit would be raised to compensate. Basically you should be doing the same damage as it does against zergs now, but far less against solo players. It should always remain a zerg buster, but shouldn't be as efficient as it is now against single targets.
  • Elo106
    Elo106
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    Magicka Detonation:

    Reduced the base damage of this ability and its morphs by approximately 60%, but increased the scaling per target to 100%, up from 25%. The abilities will now deal less damage than a normal Area of Effect spammable until it hits 3 or more targets.
    Updated the tooltip to state the scaling works on the initial target as well. This should reduce the potency of the skill against smaller groups, while still retaining its high damage against large ones.

    @Alucardo looks like its happening?
  • YandereGirlfriend
    YandereGirlfriend
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    Another mighty buff for ball groups ;D
  • coletas
    coletas
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    Try it yourself... You have to go full max to do good damage... You loose every regen, every health, every resistances, etc. It sounds from Mordor, you have to waste half magicka positioning correctly, drink a imovable pot and when u are there (if you are still alive) that nice NPC hit you with a negate, or a light attack, or any aoe, or any detection pot, or other nb, or just the lag destroy all the timing and u end bursting a tree. No, its not easy and is not free, ... Is a skill dedicated for a very niche build where you have to prepare a bombing for minutes, and after bombing, if you are alive, you have to begin from 0 taking magicka and ultimates because you have used ALL resources (usually i end with 1k health, 0-0 stam/magika) and have 0 regen. Its a very stupid to counter skill that hit very hard people that doesnt want to learn... Like meteor, storm, or whatever easy to counter
  • Alucardo
    Alucardo
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    Elo106 wrote: »
    Magicka Detonation:

    Reduced the base damage of this ability and its morphs by approximately 60%, but increased the scaling per target to 100%, up from 25%. The abilities will now deal less damage than a normal Area of Effect spammable until it hits 3 or more targets.
    Updated the tooltip to state the scaling works on the initial target as well. This should reduce the potency of the skill against smaller groups, while still retaining its high damage against large ones.

    @Alucardo looks like its happening?

    holy crap, that's awesome.
  • LightYagami
    LightYagami
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    katorga wrote: »
    ZOS added proximity detonation, and purposely adjusted it, to do exactly what you are complaining about.

    This skill plus the Vicious Death set were intentionally uncapped in the amount of damage they do.

    Vicious Death is the main problem, not the detonation. My main PvP toon is quite tanky and able to survive normal detonation bombs, but usually I'm dead because someone nearby was killed by the bomb and made me die because of the VD.

    And no, not zergling but only 3-4 people nearby. I usually stay away from big crowds.
    No improvement on Cyrodill servers -> no ESO plus renewal.
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