Make it where you can't stealth with Proxy Det loaded. Reduce the damage 50%. And only allow one damage per 5 seconds.
Stop letting a few players ruin PVP for less geared and newer players.
SpiritofESO wrote: »~ Its power is, in fact, unlimited or only limited by the number of people you can squeeze into an eight-meter space.
I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.
I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.
I'd like to see them significantly lower the upfront damage, but increase the percentage for each target hit to avoid getting solo bombed. It's utterly annoying when you're already outnumbered, having the fight of your life, then some magblade jumps in and bombs you in .5 seconds.
IF it gets changed than this way, it has to stay a zerg killing skill, if it overperforms on single targets, this is the way to go
Magicka Detonation:
Reduced the base damage of this ability and its morphs by approximately 60%, but increased the scaling per target to 100%, up from 25%. The abilities will now deal less damage than a normal Area of Effect spammable until it hits 3 or more targets.
Updated the tooltip to state the scaling works on the initial target as well. This should reduce the potency of the skill against smaller groups, while still retaining its high damage against large ones.
@Alucardo looks like its happening?
ZOS added proximity detonation, and purposely adjusted it, to do exactly what you are complaining about.
This skill plus the Vicious Death set were intentionally uncapped in the amount of damage they do.