I agree that this is true for at least half the population, the tanky necros, wardens and DKs, the shielding magsorcs. As to keeping yourself buffed at all times I would call that 100% common among experienced players. It just has to become second nature. However there is definitely a distinction between what I call buff-heavy and buff-light playstyles. If you have 3 or more pure buff skills, I'd call that buff heavy. Personally I prefer buff-light characters, those that only have, say, two buffs to keep up. Those characters typically rely more on speed and dodge rolls, e.g. they are the nightblades and the stamsorcs. Funnily enough I find even magplar can be fairly buff-light, as their main defense tends to be being passively tanky (Pariah, these days) and (block-)healing back up to full with Honor the Dead after having taken damage.VaranisArano wrote: »For more general advice, I'd encourage you to work on your active defenses. In PVE, defense can be reactive. Often you have time to heal up from any hit that's not a one-shot. In PVP, you must be proactive with your defense. That means you buff up and keep your HOTs going so you don't get to 50-25% health and execute range. As you run in Cyrodiil, you'll probably notice that many PVPers are buffed before they start the fight, and it's not uncommon to see them buff at random times even in a "safe" keep. It's a lifesaving habit.
I honestly think Varanis is on to something. Why are PvEers easy to kill? Because they don't buff. Because they have no dodge roll reflexes. Because they don't run Miat's addon . Why are they no threat? Because they don't burst. Because they're probably not top class PvEers either. If a top class PvEer lays a full rotation on you (and manages to survive) you will feel the pressure, even if they don't play a typical PvP burst combo.Waffennacht wrote: »Probably insufficient gear
Probably stats are off for what you're going for.
Based on the question itself.
Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
Leviathan is tempting, because templar has a crit damage passive. However, it is very and I mean very hard to get away from Deadly Strike for pure damage on a stamplar. If I wanted to boost crit and go for pure damage, I would be tempted to run a Precise Maul, Heartland Conqueror and Deadly Strike, this patch, probably with a Master's 1H+S back bar.MrMazurski wrote: »I don't play too much with Templar, but I saw a good set once.
Leviathan + Dreugh King Slayer + any offensive monster set.
It is true that stamplar needs to be played very aggressively. IMO it is all about aggression, but in this patch the damage is so extremely high already. Stamplar is not my main class. I have played it very little. What's worked best for me, so far, is a variation of Kristofer ESO's build, e.g. build for health and weapon damage, then use Bone Shield, Blazing Shield and Bear Haunch for a somewhat hybrid playstyle. You can forego Pariah, but health and shields make you somewhat tanky.I do not think that this set up gave high survivability, but from what I know the critics were at with out CP at the level of 60% and the damage was around 5-6k. Jab Jab Jab did their job.
Why are PvEers easy to kill? Because they don't buff. Because they have no dodge roll reflexes. Because they don't run Miat's addon . Why are they no threat? Because they don't burst. Because they're probably not top class PvEers either.
Why are PvEers easy to kill? Because they don't buff. Because they have no dodge roll reflexes. Because they don't run Miat's addon . Why are they no threat? Because they don't burst. Because they're probably not top class PvEers either.
Also
* PVE doesn't prepare you for hitting PVP targets
* PVE players are far slower to Break Free than PVP players
* PVE players don't know what abilities and counters opponents do in PVP
* PVE players tend to build for glass cannon, which only works if you are high-finesse and very very good with your aiming and timing
Leviathan is tempting, because templar has a crit damage passive. However, it is very and I mean very hard to get away from Deadly Strike for pure damage on a stamplar. If I wanted to boost crit and go for pure damage, I would be tempted to run a Precise Maul, Heartland Conqueror and Deadly Strike, this patch, probably with a Master's 1H+S back bar.MrMazurski wrote: »I don't play too much with Templar, but I saw a good set once.
Leviathan + Dreugh King Slayer + any offensive monster set.
Dreugh Kind Slayer is just a no. You're going to run Rally. You need it for the heal on stamplar and you're going to cover the Major Brutality that way.It is true that stamplar needs to be played very aggressively. IMO it is all about aggression, but in this patch the damage is so extremely high already. Stamplar is not my main class. I have played it very little. What's worked best for me, so far, is a variation of Kristofer ESO's build, e.g. build for health and weapon damage, then use Bone Shield, Blazing Shield and Bear Haunch for a somewhat hybrid playstyle. You can forego Pariah, but health and shields make you somewhat tanky.I do not think that this set up gave high survivability, but from what I know the critics were at with out CP at the level of 60% and the damage was around 5-6k. Jab Jab Jab did their job.
While I agree with the sentiment, you probably wouldn't say that, if you'd read what the OP has been wearing, e.g. Hunding's Rage + resto staff. He is simply a PvP beginner and at that point everything is relevant.I think your build or gear choices are completely irrelevant.
Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
troll king, , blood spawn (troll king is not good in bgs however it only works if you intend to stack health recovery). The most optimal replacement i have found is just using gaze of sithis and combining it with 1 piece of monster set you want.Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
My head is spinning.
Like I am playing a brand new game.
I would like to think I am a stamplar (dropped 64 into Stam)
I am an Imperial.
I do feel better being defensive - but that comes my lack of PvP experience.
I had NO idea how hard PvP'ers can hit...and how damn fast.
Agreed, sets are not going to do it all. Practice. Will go guild hunting.
I sold SO much Pariah recently!!!
@fred4 @Mitaka211 Thank you so much.
LightYagami wrote: »Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
A few questions for people to better understand your situation:
What's your CP?
What about your health, stam, magicka? (After food buff)
Which sets are you wearing in addition to the monster set?
What mundus stone do you use?
Do you block or roll dodge frequently?
Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
chuckythexii wrote: »Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
My two cents
First off build Tank before Gank especially when starting off, you need experience actually playing PvP in order to learn and you need to survive to get that experience. This advice works in basically all PvP games. A good starter set for this is Fortified Brass which is easy to craft since it only requires four traits. Use that while collecting Pariah which is the best defense set.
Resistances get more effective the higher they are, 20k is not enough and really low for a sword and board heavy armor wearer. My Archer with F brass medium armor has 20k unbuffed, and it relies on not being hit in the first place. This is also why penetration is so important, use the puncture morph that gives major and minor breach it reduces armor by 9k in one hit for 15 secs, that is equivalent to increasing your damage by 20% with how the math works out depending on target armor.
Armor should be crit protection or dodge roll or block. I use dodge roll because my SB tank is also my vet dungeon tank and it works well for both. Crit protection will generally always be effective so easier to get benefit but as you learn to roll dodge or block at appropriate times they will be better I think. I'm still working on it myself tbh.
Healing, my S/B tank is also my Vet dungeon tank so I use regen. Its really inefficient in BG due to regen nerf which is where I do most PvP with that one but it still does the trick as long as I manage to not get isolated. There is a good group heal from Assault skills that works well and blood fountain from Undaunted is good when fighting for a position like a cap point, plus it helps your whole team not just you. As a templar you also have access to decent healing even if it is magicka. Even if you are a stamplar you want to slot a couple of magicka abilities anyway otherwise you are wasting that entire pool. It also gives much better return on investment for tri glyphs, foods, and pots. I don't use staves for any reason because I think waving a stick around in combat is silly so I'd ditch the staff entirely, but someone that actually has experience with them is probably going to give you better advice. Right now due to regen nerf healing is about using mag/stam regen which weren't nerfed and converting that into health/shield via skills.
As for damage like I said I'd get rid of the resto staff back bar and make it a damage bar, probably with Two handed. As a tank you want to have your primary bar be sustainment and then switch to back bar for damage when you see an opening presents itself. I think most other players do front bar damage and back bar healing/buffs, this won't work well for someone just starting by the time your situational awareness tells you to switch to healing its probably too late. if using sword and board look up bash canceling on Youtube its hard on stam but gives you a 25% increase in burst dps for a few secs which can really help finish off someone on the brink. Dots are also an easy way to maintain pressure while you focus on sustain.
Templar tanks can also do hybrid builds more easily by stacking attributes into health and using tri food/pots/glyphs to get best all round performance. Then use Heavy armor which can be effective for mag and stam. This allows you to use one resource pool then switch to the other when it runs low. You won't get the best performance from either but overall you will be better. This build favors tanking which is based on living long enough to get the most out of your regen. The longer the fight the more important regen is than maxes.
chuckythexii wrote: »Holy Crap!
A lot of good stuff. Really appreciate the help!
I think you are on the nose about my lack of buffing and being able to defend from burst damage. and inability to perform burst damage
Yes, I am a PVE person. I try to be a bit more tanky to outlast bosses and some running around.
Player skill: I like to run dungeons alone, and on non vet can make it thru a few. On Vet, I die, but last longer than PvP
Running a templar,
with heavy Hundings (5pc),
Storm Fist Monster 2 pc set with ,
running sword n board,
multi effect enchants on all gear,
and run Divines. (yes, I liked the TBS set)
But do enjoy healing others, but also myself so have a resto staff on the other bar
Spell and Physical resistance are about 20k
Spell and Physical pen...700? umm...that seems low...
Weapon Crit 30%
Weapon Damage 3261
Potions - I usually put on Bewitched Sugar skulls as a nice all rounder...
Go easy on me, I am such a PvP noob, gank fodder, punching bag....
Tanks!
Z
My two cents
First off build Tank before Gank especially when starting off, you need experience actually playing PvP in order to learn and you need to survive to get that experience. This advice works in basically all PvP games. A good starter set for this is Fortified Brass which is easy to craft since it only requires four traits. Use that while collecting Pariah which is the best defense set.
Resistances get more effective the higher they are, 20k is not enough and really low for a sword and board heavy armor wearer. My Archer with F brass medium armor has 20k unbuffed, and it relies on not being hit in the first place. This is also why penetration is so important, use the puncture morph that gives major and minor breach it reduces armor by 9k in one hit for 15 secs, that is equivalent to increasing your damage by 20% with how the math works out depending on target armor.
Armor should be crit protection or dodge roll or block. I use dodge roll because my SB tank is also my vet dungeon tank and it works well for both. Crit protection will generally always be effective so easier to get benefit but as you learn to roll dodge or block at appropriate times they will be better I think. I'm still working on it myself tbh.
Healing, my S/B tank is also my Vet dungeon tank so I use regen. Its really inefficient in BG due to regen nerf which is where I do most PvP with that one but it still does the trick as long as I manage to not get isolated. There is a good group heal from Assault skills that works well and blood fountain from Undaunted is good when fighting for a position like a cap point, plus it helps your whole team not just you. As a templar you also have access to decent healing even if it is magicka. Even if you are a stamplar you want to slot a couple of magicka abilities anyway otherwise you are wasting that entire pool. It also gives much better return on investment for tri glyphs, foods, and pots. I don't use staves for any reason because I think waving a stick around in combat is silly so I'd ditch the staff entirely, but someone that actually has experience with them is probably going to give you better advice. Right now due to regen nerf healing is about using mag/stam regen which weren't nerfed and converting that into health/shield via skills.
As for damage like I said I'd get rid of the resto staff back bar and make it a damage bar, probably with Two handed. As a tank you want to have your primary bar be sustainment and then switch to back bar for damage when you see an opening presents itself. I think most other players do front bar damage and back bar healing/buffs, this won't work well for someone just starting by the time your situational awareness tells you to switch to healing its probably too late. if using sword and board look up bash canceling on Youtube its hard on stam but gives you a 25% increase in burst dps for a few secs which can really help finish off someone on the brink. Dots are also an easy way to maintain pressure while you focus on sustain.
Templar tanks can also do hybrid builds more easily by stacking attributes into health and using tri food/pots/glyphs to get best all round performance. Then use Heavy armor which can be effective for mag and stam. This allows you to use one resource pool then switch to the other when it runs low. You won't get the best performance from either but overall you will be better. This build favors tanking which is based on living long enough to get the most out of your regen. The longer the fight the more important regen is than maxes.
Tanks!
I am trying to acquire Pariah. FB looks like a easier alternative to get quickly.
What trait and glyphs do you recommend for that armor/
I am guessing for weapons you want he Sharpened trait (not sure how this works on sword n board both need the trait)
Dodge Rolling - definitely a fail for me. PVE you are stand still and take it for some bosses or run around in circles, plus be fore they heavy attack, plenty of warning....
I do try to use puncture a lot, then jabs, but the opponent health bar seems to never move - guess that means my attacks are doing nothing due to lack of pen? That is IF I last that long.
Getting snagged (stunned) is also a huge fail for me.
Puncture then switching to 2H sounds good - get that cleave n shield?
Gratitude for chiming in!