I would suggest that the dummies serve the valid purpose of allowing players to test out their builds and practice them to they become a habit so when they are in a real fight they can pay attention to what is happening around them vs figuring out what skill they need to use then.
IFurther, I would suggest a trial dummy cannot truly mimic all the mechanics possible in trial fights as I would hope Zenimax comes up with new mechanics over time.
WrathOfInnos wrote: »For one thing, you should never incorporate a random chance for mechanics into a standard test, it must be repeatable.
WrathOfInnos wrote: »Depending on the level of incoming damage, it may end up forcing players into a build that less accurately simulates trials. Generally DD’s shouldn’t need a self heal, and using bar space could completely change their rotation. It could also exaggerate class differences: magplar may not need to slot any heal with sweeps, or magblade with swallow, while in trials this is negligible.
WrathOfInnos wrote: »As for testing DPS in a live environment for guild ranks, why not just use a solo boss fight? There are plenty to choose from in vMA and vVH, all which require some degree of movement and survivability while dealing damage. Seems like any guild leader could just pick their favorite fight and set a number that DPS have to meet. The point of a target dummy is that it’s consistent and will give more repeatable results than any trial or arena fight.
WrathOfInnos wrote: »Another way to implement this would be to allow more trap furnishings, allowing anyone to set up their own test with incoming damage. We have some harmful plants, and Elinhir Arena with blades, fire and lightning, but we could use more options.
WrathOfInnos wrote: »Depending on the level of incoming damage, it may end up forcing players into a build that less accurately simulates trials. Generally DD’s shouldn’t need a self heal, and using bar space could completely change their rotation. It could also exaggerate class differences: magplar may not need to slot any heal with sweeps, or magblade with swallow, while in trials this is negligible.
You don't need a self-heal. You could.
1) Kite the kite
2) Get out of the AoE
3) Kill the add
In other words, exactly like a real trial, you have choices about how to handle a situation - and you have to watch your target for the animation queues about what type of danger is coming your way.
it would probably work better if what the "furniture" is the portal into the instance where the dummy boss is. Allowing multiple people in is also interesting. But now its getting to the point of - "Why not just go to the trial"?
"Elder TestDummies Online"
Instead of them killing or damaging players, I propose a 3 second stun. You dps will suffer, but the stun is to replicate you dying from a 1 shot mechanic.
You can't dps when you're dead. And stun is a great effect that will just make you ashamed.
Everest_Lionheart wrote: »A more “realistic” trial dummy would come with desynchs, bar swap lag and synergies that won’t actually synergize.
SeaUnicorn wrote: »Everest_Lionheart wrote: »A more “realistic” trial dummy would come with desynchs, bar swap lag and synergies that won’t actually synergize.
Well if you parse on Friday night in a house full of furniture on live it already comes with desyncs and barswap lag And if you stack up bunch of light sources on top of dummy you can "enjoy" FPS drops.
SeaUnicorn wrote: »Everest_Lionheart wrote: »A more “realistic” trial dummy would come with desynchs, bar swap lag and synergies that won’t actually synergize.
Well if you parse on Friday night in a house full of furniture on live it already comes with desyncs and barswap lag And if you stack up bunch of light sources on top of dummy you can "enjoy" FPS drops.
I would like that, not so much as a dps test, because like a comment said above, it wouldn't be a controlled environment, but generally as a mini game to sharpen reflexes, and increase environmental awareness, etc.