there were all sorts of tests already but one still remains which i think can heavily improve cyrodiil performance
another test should be to make purge, regen and vigor self only. it will mostly influence zergs and ballgroups which are, i think, biggest sources of lag
we need a test "remove animation canceling" test
yes im being serious
animation canceling is the Biggest contributor on lagg and high ping in eso, the sooner people admit it and have it tested for proof the sooner we will have a lagg free pvp experience.
Calculations which were moved server side to counter cheaters is the problem. Devise proper anticheat and then move calculations back client side.
we need a test "remove animation canceling" test
yes im being serious
animation canceling is the Biggest contributor on lagg and high ping in eso, the sooner people admit it and have it tested for proof the sooner we will have a lagg free pvp experience.
there were all sorts of tests already but one still remains which i think can heavily improve cyrodiil performance
another test should be to make purge, regen and vigor self only. it will mostly influence zergs and ballgroups which are, i think, biggest sources of lag
This test was kind of done but basically limiting those to groups only. It improved things a lot but players hated it so ZOS didn't go with that idea.
I don't think we can blame ball groups. I was all alone fighting an NPC to finish a daily and resorted to light attacks only because nothing else was reliable. Two nights in Gray Host there was no queue when I went in and the lag was so bad just doing the daily task was nothing but frustration. The night there was a queue I joined in a couple of large fights at keeps and while there was lag the game was playable. I did get a disconnect once while riding from one keep to another.
Ball groups might be a part of the problem but I don't think they are the main problem.
I don't think we can blame ball groups. I was all alone fighting an NPC to finish a daily and resorted to light attacks only because nothing else was reliable. Two nights in Gray Host there was no queue when I went in and the lag was so bad just doing the daily task was nothing but frustration. The night there was a queue I joined in a couple of large fights at keeps and while there was lag the game was playable. I did get a disconnect once while riding from one keep to another.
Ball groups might be a part of the problem but I don't think they are the main problem.
@kargen27
it doesnt matter where you are. i was charging my thrassians near kingscrest cavern and there was huge 1v2 faction battle at glademist. i was still unable to use any skill, literaly across whole map.
i know for certain there were at least 3 ballgroups there
everyone who plays cyrodiil every day can see lag gets exponentially worse when you are near ballgroup. thats not coincidense. they keep spamming purge, hots , buffs and thousand more things at one small place. i am not surprised crappy server cannot handle it.
but one way how to prove its because of ballgroups is to make these 3 skills on cooldown or make them solo only so we can see it
there still wasnt any test like this. they made global cooldowns, but it was on everything and it made game unplayable. they made heals to be solo only but there still was purge and thousands of buffs.
I don't think we can blame ball groups. I was all alone fighting an NPC to finish a daily and resorted to light attacks only because nothing else was reliable. Two nights in Gray Host there was no queue when I went in and the lag was so bad just doing the daily task was nothing but frustration. The night there was a queue I joined in a couple of large fights at keeps and while there was lag the game was playable. I did get a disconnect once while riding from one keep to another.
Ball groups might be a part of the problem but I don't think they are the main problem.
@kargen27
it doesnt matter where you are. i was charging my thrassians near kingscrest cavern and there was huge 1v2 faction battle at glademist. i was still unable to use any skill, literaly across whole map.
i know for certain there were at least 3 ballgroups there
everyone who plays cyrodiil every day can see lag gets exponentially worse when you are near ballgroup. thats not coincidense. they keep spamming purge, hots , buffs and thousand more things at one small place. i am not surprised crappy server cannot handle it.
but one way how to prove its because of ballgroups is to make these 3 skills on cooldown or make them solo only so we can see it
there still wasnt any test like this. they made global cooldowns, but it was on everything and it made game unplayable. they made heals to be solo only but there still was purge and thousands of buffs.
Again, Zenimax cannot make group heals (and the only group cleans available to everyone) solo unless they truly want to completely eliminate the healer in PvE.
Disable cross healing outside of groups - Yes, I agree - Like that had in one of those tests.
It could possibly make players be more self aware of their 'squishiness' and make them rethink their builds and gameplay and perhaps, I said..perhaps...they'll learn that zerging isn't the only way
(PC EU fort captures above..POV - Oiler position)
Disable cross healing outside of groups - Yes, I agree - Like that had in one of those tests.
It could possibly make players be more self aware of their 'squishiness' and make them rethink their builds and gameplay and perhaps, I said..perhaps...they'll learn that zerging isn't the only way
(PC EU fort captures above..POV - Oiler position)
That was a horrible idea when it was tried and is still horrible now. Cyrodiil is faction vs faction. If my healer is at a keep and that keep is under attack I should be able to help my allies whether I am grouped with them or not. Even when a healer is in a group they can become separated from the group. Not being able to heal around them until they get back to group makes healers almost useless.
Group size is now limited to twelve people so finding a group has become harder than it used to be. Pick up groups tend to be scattered a lot of the time. All this limits a healers effectiveness to help the faction control the map.
When healing was disallowed outside of groups keep fights were basically players in a group doing all the sieging and everybody not in a group hiding as there was nothing they could do to help the fight. It was either hide or spam self heals until dead. There was no way a person not in a group could get on a siege weapon. Good sense prevailed on ending that atrocity of an experiment.
we need a test "remove animation canceling" test
yes im being serious
animation canceling is the Biggest contributor on lagg and high ping in eso, the sooner people admit it and have it tested for proof the sooner we will have a lagg free pvp experience.
Oreyn_Bearclaw wrote: »we need a test "remove animation canceling" test
yes im being serious
animation canceling is the Biggest contributor on lagg and high ping in eso, the sooner people admit it and have it tested for proof the sooner we will have a lagg free pvp experience.
I fully support testing with the removal of all animation canceling. After 24 hours, even the biggest potatoes in ESO would realize just how crucial AC is to make combat in this game function smoothly. Just let me know when the test will be, because personally, I have zero interest in experiencing that for myself.
Ironically, the closest simulation we have for no AC is PVP when the lag is high, but not game breaking.
there were all sorts of tests already but one still remains which i think can heavily improve cyrodiil performance
another test should be to make purge, regen and vigor self only. it will mostly influence zergs and ballgroups which are, i think, biggest sources of lag
Calculations which were moved server side to counter cheaters is the problem. Devise proper anticheat and then move calculations back client side.
we need a test "remove animation canceling" test
yes im being serious
animation canceling is the Biggest contributor on lagg and high ping in eso, the sooner people admit it and have it tested for proof the sooner we will have a lagg free pvp experience.
crazy suggestion but what if they remove every npc from cyrodil and turn it into a pure pvp experience? Overland is pure pve, IC is a blend of both so naturally cyro should be the pure pvp zone.
I bet getting rid of the annyoing resource guards who spam you with bubbles and BS will help performance
Oreyn_Bearclaw wrote: »crazy suggestion but what if they remove every npc from cyrodil and turn it into a pure pvp experience? Overland is pure pve, IC is a blend of both so naturally cyro should be the pure pvp zone.
I bet getting rid of the annyoing resource guards who spam you with bubbles and BS will help performance
Honestly, I would support all NPC removal from Cyrodiil until they have performance sorted out. There is nothing more infuriating than trying to solo a resource with crippling lag. It's bad enough to fight another player that is presumably lagging as bad as you are, but when I can't get attacks to fire on an NPC, it just makes me want to uninstall.