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Suggestion: Dragonknight deserve a execute ability (damage over time)

Holy Warpath
Holy Warpath
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I personally believe that Dragonknights deserves a execute ability. I am not suggesting a direct execute, however a damage over time execute similar to "poison injection." Which would be mostly beneficial in "player versus environment." So what I am suggestion is that the ability: "Flame Lash" to be reworked. Plus if this ability was used in player versus player, I honestly can not see it being any more dangerous then poison injection.

Flame Lash
Lash an enemy with flame, dealing x Flame Damage.
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal x Flame Damage and heal you for x Health over 2 seconds. This effect can occur once every 3 seconds.

Rather then receiving health in return, you would deal up to 100% more damage over time (10 seconds) to enemies that are off balance or immobilized. However if Zenimax did decide to keep healing receiving, I could imagine it being received every 2 seconds with the duration being reduced.

The reasoning as to why I am suggestion this in the first place, because my main character is a Magicka Dragonknight and I really do not wish to change my characters to a Stamina race in order to use Reverse Slash, Whirling Blades or Poison Injection.
Edited by Holy Warpath on July 4, 2021 5:08PM
I only play on the Xbox One, because it is cheaper then PC.
  • Alucardo
    Alucardo
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    They do have an execute ability - it's called leap.
  • Holy Warpath
    Holy Warpath
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    Alucardo wrote: »
    They do have an execute ability - it's called leap.

    Leap is more preferably used in pvp, I am more interested toward a pve execute and leap does not increase damage when compared to any execute abilities.
    I only play on the Xbox One, because it is cheaper then PC.
  • AinSoph
    AinSoph
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    inb4 people suggest impulse not knowing how bad it is.
  • Luke_Flamesword
    Luke_Flamesword
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    It's not fair to have sustain and execute in ultimate. It's very limiting. Ultimate should be ultimate - just special ability used when needed, but all important tools should be part of normal skills and pasives. I'm really tired of talking about freaking leap in every dk discussion. Geez, you can even delete this ultimate if you give us full package of tools like sorcs have.

    We are in bottom of very class lists, but yeah, don't give us anything, because we have leap :D
    PC | EU | DC |Stam Dk Breton
  • Holy Warpath
    Holy Warpath
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    AinSoph wrote: »
    inb4 people suggest impulse not knowing how bad it is.

    There is no reason not to, because if they are afraid of magicka characters having more then one execute. It would be no different then allowing a stamina class to have two executes.
    I only play on the Xbox One, because it is cheaper then PC.
  • MrMazurski
    MrMazurski
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    Almost every other class has an Execution Ability that allows you to easily finish enemy below 25%.

    Each class has an ultimate that can be considered an executor, so writing with "leap" is an execution is completely wrong.

    A staminate, however, can help with the abilities of a weapon, but that is what any class can do. so?

    Magic is practically no longer possible. So yes, every class deserves its spammable executions.
    - Where "Update on Cyrodiil Performance & Upcoming AOE Tests"? I wish ZOS would stop kicking players' balls, especially those on Cyro
    - - PC-EU / Ravenwatch
  • gariondavey
    gariondavey
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    AinSoph wrote: »
    inb4 people suggest impulse not knowing how bad it is.

    Impulse is an execute just so you knowwwwww
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Vevvev
    Vevvev
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    AinSoph wrote: »
    inb4 people suggest impulse not knowing how bad it is.

    Yo, I heard you wanted an execute so we added one to Flame Pulsar, but since our balancing team wanted you to work for it the execute portion only applies to the Afterburn effect when someone already has a flame status effect. Oh, you wanted an execute that did more damage? Sorry pal but this is an AoE ability and to give it more damage to be worthwhile against a single target would go against our standards.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Alucardo
    Alucardo
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    MrMazurski wrote: »
    Almost every other class has an Execution Ability that allows you to easily finish enemy below 25%.
    Stam sorc?
    MrMazurski wrote: »
    Each class has an ultimate that can be considered an executor, so writing with "leap" is an execution is completely wrong.
    Stam sorc?


  • Bhaygon
    Bhaygon
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    I dont think they need, they have a very cool set of skills and a lot of dots, their rotation is one of the most fun for magicka and stamina, no need to fix what inst broken. Maybe give us light armor elf bane, but nothing too wrong.
  • Spurius_Lucilius
    Spurius_Lucilius
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    Attach a powerful dot to a spammable is not a good idea. Do DK really needs another Dot?
    PC NA Casual/PVP
  • Vevvev
    Vevvev
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    Alucardo wrote: »
    MrMazurski wrote: »
    Almost every other class has an Execution Ability that allows you to easily finish enemy below 25%.
    Stam sorc?
    MrMazurski wrote: »
    Each class has an ultimate that can be considered an executor, so writing with "leap" is an execution is completely wrong.
    Stam sorc?


    StamSorc can pick up a 2-handed weapon and get Executioner out of it, and ultimates scale off max stats so a stamSorc can technically use it's class ultimates to some effect. Got blasted the other day by one using Overload + Crystal Weapon.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sluggy
    Sluggy
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    DKs have had two execute-ish abilities in the past. They've both been removed. One was removed within a patch of it being introduced. I'd say let's not waste our time with this again.
    Edited by Sluggy on July 5, 2021 6:24PM
  • Elo106
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    Either give DKs or at least a weapon an execute.
    If you dont want to because "class diversity" than add a spin to it. At 25% health all DK dots explode for damage, if we dont get the kill you have to dot up again. Or simply a passive that increases dot damage done when the target is low.

    Regarding leap, one good ultimate that is unresponsive at best or doesnt work at all (currently in IC) does not excuse poor delayed damage, no cleanse, no execute and the worst sustain. Its like saying Necro shouldnt have anything worth while cause they have the only source of major vulnerability in the game, yet they have blast bones and mender, 2 of the best skills in the game.
  • Stx
    Stx
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    I am always against class homogenization. With that said, I don't think mag DK would be too strong with a light execute (like poison injection). Stam dk is already strong in pvp and can use 2 hand execute which is really good, or spin2win.

    Jesus beam for templar is an awesome ability and maybe mag dk could get a dot that scales off hp%. There's got to be some skills in the dk trees that are currently useless and could be reworked..
  • Holy Warpath
    Holy Warpath
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    Any stamina class can run 2 of these 3 execute abilities like Whirling Blades, Executioner or even Poison Injection. Yet magicka classes only get one execute or absolutely none.
    I only play on the Xbox One, because it is cheaper then PC.
  • SaintSubwayy
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    Just simply add a execute function to the most underwhelming passive in the entire game.

    Warmth

    Keep the snare passive, since its mostly useless and way to weak anyways^^

    For each DOT applied to an enemy which has less than 25% Health your damage is increased by X%.
    This would add a nice little execute, however it wouldnt be overpowering in shorter fights or in PVP, since the enemy might be dead before the passive can really kick in.

    Taking a fully offensive magDK PVE Lineup you'll get up to 8-9 DOTs on the boss.
    - Engulfing Flames
    - Burning Embers
    - Burning Statuseffect
    - Standart of Might / Destro / Meteor
    - Eruption
    - Wall of elements
    - Scalding Rune
    - Poisoned (If running DW and Poison Dagger)
    - Monsterset (If you choose to run a DOT Monsterset and no Mythic)

    So Adding 3% more DMG done to a boss, on which you are keeping up 6-8 DOTs would be a 18-24% DMG increase, which doesnt seem to overpowering.
    Edited by SaintSubwayy on July 6, 2021 12:58PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Everest_Lionheart
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    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
  • Haza_212
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    "deserves" ok bro.. yeah lets add an execute to one of the most tankiest classes in the game..
  • WaltherCarraway
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    DK

    Tankiest

    LOL
    Back from my last hiatus. 2021 a new start.
  • Haza_212
    Haza_212
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    DK

    Tankiest

    LOL

    "one of" perhaps you failed to read it correctly
  • WaltherCarraway
    WaltherCarraway
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    Make no difference
    Back from my last hiatus. 2021 a new start.
  • Red_Feather
    Red_Feather
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    What about an execute that transfers armour from enemy to DK depending on heatlh lost. 😯
  • MrMazurski
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    Haza_212 wrote: »
    "deserves" ok bro.. yeah lets add an execute to one of the most tankiest classes in the game..

    ESO belongs to very specific. Each class can be a tank, without exception. Each has such a tree for this. Sets are for everyone.

    Whether DK is now "the most tank" maybe in PVE because it is very friendly, easy and has a large amount o abillity that allow you to embrace it.

    The PvP is decals by many factors.
    - Where "Update on Cyrodiil Performance & Upcoming AOE Tests"? I wish ZOS would stop kicking players' balls, especially those on Cyro
    - - PC-EU / Ravenwatch
  • ke.sardenb14_ESO
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    @Alucardo
    I think most stamina versions don't have executes, which is why all but the templar slot a weapon execute in PvE. Sorc also is a special case in which it is the only class in the game that does reverse execute damage with all damage done
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    I like the idea of the DKs dots possible ramping but in damage based on remaining health, kinda of like the opposite of the sorc passive. I don't think that would be to broken since you can cleanse dots in pvp.
  • Urzigurumash
    Urzigurumash
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    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.

    This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)

    Edited by Urzigurumash on July 8, 2021 9:16PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Everest_Lionheart
    Everest_Lionheart
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    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.

    This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)

    5-2 setup gave us exactly what we needed in PvE to boost our resistances enough to withstand some of the punishment we often took by being in melee range while our other dps friends pew-pew’d from range. But with light armor bonuses being what they are now we all end up running 6-1 with the new mythic because it’s medium. Now don’t get me wrong DPS output is solid for what it is, but DK rotation feels like all the others now, 2 skills, barswap, 3 skills barswap, 2 skills barswap, 2 skills barswap, 4 skills swap, 3 skills swap…

    It all adds up to MagDK DPS being a weaker version of every other DPS except everything is on fire.
  • MrMazurski
    MrMazurski
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    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.

    This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)

    Have you tried running in full heavy even with DK on PvP? So try it first and then come back to this comment.
    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.

    This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)

    5-2 setup gave us exactly what we needed in PvE to boost our resistances enough to withstand some of the punishment we often took by being in melee range while our other dps friends pew-pew’d from range. But with light armor bonuses being what they are now we all end up running 6-1 with the new mythic because it’s medium. Now don’t get me wrong DPS output is solid for what it is, but DK rotation feels like all the others now, 2 skills, barswap, 3 skills barswap, 2 skills barswap, 2 skills barswap, 4 skills swap, 3 skills swap…

    It all adds up to MagDK DPS being a weaker version of every other DPS except everything is on fire.

    oh oh no, i never wanted to see that. Everything is wrong ... This mithic its not must have, and in many cases it completely does not work. (I don't have it personally, but my brother often runs on trails, etc.)

    I have a MagDK pve and this is the first time I've heard of such a strange roatation on it.
    It has a normal rotation like everyone else.

    - Where "Update on Cyrodiil Performance & Upcoming AOE Tests"? I wish ZOS would stop kicking players' balls, especially those on Cyro
    - - PC-EU / Ravenwatch
  • Urzigurumash
    Urzigurumash
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    MrMazurski wrote: »
    MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.

    This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)

    Have you tried running in full heavy even with DK on PvP? So try it first and then come back to this comment.

    What do you mean? I've been playing since 2015, tried it all. When I said "always intended to be in Heavy Armor", what I meant was "originally intended to be in Heavy Armor".
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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