inb4 people suggest impulse not knowing how bad it is.
inb4 people suggest impulse not knowing how bad it is.
inb4 people suggest impulse not knowing how bad it is.
Stam sorc?MrMazurski wrote: »Almost every other class has an Execution Ability that allows you to easily finish enemy below 25%.
Stam sorc?MrMazurski wrote: »Each class has an ultimate that can be considered an executor, so writing with "leap" is an execution is completely wrong.
Stam sorc?MrMazurski wrote: »Almost every other class has an Execution Ability that allows you to easily finish enemy below 25%.Stam sorc?MrMazurski wrote: »Each class has an ultimate that can be considered an executor, so writing with "leap" is an execution is completely wrong.
WaltherCarraway wrote: »DK
Tankiest
LOL
"deserves" ok bro.. yeah lets add an execute to one of the most tankiest classes in the game..
Everest_Lionheart wrote: »MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
Urzigurumash wrote: »Everest_Lionheart wrote: »MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)
Urzigurumash wrote: »Everest_Lionheart wrote: »MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)
Everest_Lionheart wrote: »Urzigurumash wrote: »Everest_Lionheart wrote: »MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)
5-2 setup gave us exactly what we needed in PvE to boost our resistances enough to withstand some of the punishment we often took by being in melee range while our other dps friends pew-pew’d from range. But with light armor bonuses being what they are now we all end up running 6-1 with the new mythic because it’s medium. Now don’t get me wrong DPS output is solid for what it is, but DK rotation feels like all the others now, 2 skills, barswap, 3 skills barswap, 2 skills barswap, 2 skills barswap, 4 skills swap, 3 skills swap…
It all adds up to MagDK DPS being a weaker version of every other DPS except everything is on fire.
MrMazurski wrote: »Urzigurumash wrote: »Everest_Lionheart wrote: »MagDK underperforms because the best set in the game designed for a MagDK to wear is Elfbane. The changes to armor passives effectively killed that set off. Front loading dots and spamming whips made it so the class didn’t need an execute. That one change is the biggest reason they have fallen to the back of the pack for DPS.
This set is another illustration of my repeated suggestion that DK was always intended to be in Heavy Armor. I don't know when this set came out on PC but I'm pretty sure it's a Day 1 set on Xbox. I don't know why people think Knights should be wearing Cloth and Leather armor, or why a Melee class should be in the same armor setup as Ranged classes. (PvP comment)
Have you tried running in full heavy even with DK on PvP? So try it first and then come back to this comment.