That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.tsaescishoeshiner wrote: »Crit rush ... deals more direct damage at longer distances.
That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.tsaescishoeshiner wrote: »Crit rush ... deals more direct damage at longer distances.
Stampede was buffed as a way to split Maelstrom Battleaxe's power away from those combining it with Critical rush.
Are you all just stating the tooltip values? You need to post the critical damage averages you're getting from Critical Rush instead of tooltip. The tooltip doesn't calculate the critical damage you'll do, and is supposed to be single target like others have said.
tsaescishoeshiner wrote: »That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.tsaescishoeshiner wrote: »Crit rush ... deals more direct damage at longer distances.
Those numbers look right, which is why I said "direct damage". It's very easy to move out of the AoE in PvP—you're always moving already, so you don't even have to try. I often see Stampede in PvP and wonder why people are using it—dealing more damage at close/medium ranges is probably worth it.
But like I said before, I agree Crit Rush needs a little buff or utility to be more useful.
universal_wrath wrote: »Everytime compare stampade with crit rush, merciless charge should be included. You can also pair stampade with unleash terror and now you have unleash works on multiple targets too.