Stampede vs Critical Rush

XomRhoK
XomRhoK
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Please, explain me what the point of Critical Rush morph? Stampede do more damage with initial hit even on single target, even if Critical Rush were launched from longest distance. They both crit, Stampede do AOE initial damage and AOE DOT. In ANY possible situation Stampede is better. Maybe i don't understand something?
How it is possible after 2 or 3 years of "standartisation" of "new" combat team? It's not even different skills, it's two morphs of the same skill.
Edited by XomRhoK on July 2, 2021 7:39PM
  • Jameson18
    Jameson18
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    I stopped questioning the logic about half way through my first year playing.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Crit rush benefits from single-target damage buffs, and deals more direct damage at longer distances ... but the fact that Stampede gets a damage buff, too makes it less worthwhile. Crit rush is useful in PvP where Stampede isn't as strong because the AoE is so small. It's not a min/max PvE DPS skill, and doesn't seem like it's meant to be.

    But if we look at it as a PvP skill, I'm not sure what buff would make it better but not overpowered, since 2-handed is already so strong in PvP. It does its job as a gap closer. Maybe it just needs some more damage, a cost reduction, or a minor buff.
    PC-NA
    in-game: @tsaescishoeshiner
  • XomRhoK
    XomRhoK
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    Crit rush ... deals more direct damage at longer distances.
    That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.
  • tsaescishoeshiner
    tsaescishoeshiner
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    XomRhoK wrote: »
    Crit rush ... deals more direct damage at longer distances.
    That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.

    Those numbers look right, which is why I said "direct damage". It's very easy to move out of the AoE in PvP—you're always moving already, so you don't even have to try. I often see Stampede in PvP and wonder why people are using it—dealing more damage at close/medium ranges is probably worth it.

    But like I said before, I agree Crit Rush needs a little buff or utility to be more useful.
    PC-NA
    in-game: @tsaescishoeshiner
  • Syrpynt
    Syrpynt
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    Stampede was buffed as a way to split Maelstrom Battleaxe's power away from those combining it with Critical rush.

    Are you all just stating the tooltip values? You need to post the critical damage averages you're getting from Critical Rush instead of tooltip. The tooltip doesn't calculate the critical damage you'll do, and is supposed to be single target like others have said.
  • XomRhoK
    XomRhoK
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    Syrpynt wrote: »
    Stampede was buffed as a way to split Maelstrom Battleaxe's power away from those combining it with Critical rush.

    Are you all just stating the tooltip values? You need to post the critical damage averages you're getting from Critical Rush instead of tooltip. The tooltip doesn't calculate the critical damage you'll do, and is supposed to be single target like others have said.

    And now Stampede trigger Merciless Charge at every target it hit, and Crit Rush only one.
    I took this numbers from PTS server, from some random build, but they are not from tooltips but directly from damage numbers, with crit.
  • universal_wrath
    universal_wrath
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    XomRhoK wrote: »
    Crit rush ... deals more direct damage at longer distances.
    That's the funny thing, Stampede do MORE damage even if Crit Rush were used from longest distance. On initial hit Stampede 6047( 5116+931) damage and Crit Rush 6015 damage from longest distance (4250 damage from closest). The only thing 931 portion of the damage starts at 2nd second, but its hard to leave AOE in 2 seconds. And if the enemy is stand in AOE or there are 2+ enemies, the difference is much greater.

    Those numbers look right, which is why I said "direct damage". It's very easy to move out of the AoE in PvP—you're always moving already, so you don't even have to try. I often see Stampede in PvP and wonder why people are using it—dealing more damage at close/medium ranges is probably worth it.

    But like I said before, I agree Crit Rush needs a little buff or utility to be more useful.

    For me, stampade have bigger tooltip than crit rush. Also, crit crush is only good when used at the far end of the its range to get the maximus damage, otherwise it losses to stampade in both medium and close range. Also, pairing the skill with merciless charge maelstrom 2H weapon make using stampade even more better than crit rush. Crit rush can be dodge because it is single target thus negating merciless damage too, but stampade has aoe part that even if you manage to avoid the main hit of the skill, you can still get hit by the AOE part which triggers merciless every time it hit. Everytime compare stampade with crit rush, merciless charge should be included. You can also pair stampade with unleash terror and now you have unleash works on multiple targets too.
  • Xelyum
    Xelyum
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    Stampede all the way, that ground DoT is a lifesaver against stealth
  • Syrpynt
    Syrpynt
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    Everytime compare stampade with crit rush, merciless charge should be included. You can also pair stampade with unleash terror and now you have unleash works on multiple targets too.

    Is that what happened to the sets? They decreased the single target power, but increased the effect to all enemies hit with a charge attack? Because if that's so, then I kinda wish I didn't decon my unleashed set once I saw the patheticly low values... I made the reconstructed my Maels 2H into a sword though, since axes no longer trigger bleeds. I didn't really care that it was meta, but I did appreciate that I came up with a meta build without referencing anyone else's ideas. I just like making themes for my characters :smiley:
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