Make DK healers be non existent because trying to let all classes fulfill the three archetypes healing damage and tanking has ruined this game's balance, especially when looking at Warden and Necro but also all older classes.
the1andonlyskwex wrote: »It's hard to pick just one.
I suppose if I had to choose, I would start by making Fragmented Shield scale off max magicka and spell damage instead of health. I would start there because a non-ultimate, non-synergy, group shield is a mechanic that's unique to DK and I think it would be fun if it were actually useful (and it would synergize well with the Bastion and Shield Master CP stars).
On the other hand, the changes that would probably make the biggest difference in overall effectiveness would be:
1) Adjusting passives or ability costs to improve sustain
2) Increasing the radius of Cinder Storm, and replacing its snare with a minor buff (preferably courage, but anything that isn't trivially acquired elsewhere would be fine)
ESO_Nightingale wrote: »I'm currently leveling one i really like the concept personally. I think as mentioned before changing the scaling of fragmented to magicka would be cool. But also maybe if obsidian shard was able to do some type of debuff or group buff not obtainable anywhere else?
YandereGirlfriend wrote: »I like the angle of allowing DK Healers to provide shields to their groups.
However, for this to really work in practice then the target cap of 6 players needs to be abolished for BOTH Fragmented Shield as well as Magma Armor.
Currently, those skills "work" only in dungeon content otherwise you are leaving out the other half of your trial group, which completely defeats the point of providing group shields in the first place.
And, as has been said, Fragmented Shield has to scale off of something other than Max HP.
the1andonlyskwex wrote: »ESO_Nightingale wrote: »I'm currently leveling one i really like the concept personally. I think as mentioned before changing the scaling of fragmented to magicka would be cool. But also maybe if obsidian shard was able to do some type of debuff or group buff not obtainable anywhere else?
I'm not really opposed to any DK healer improvements, but I also don't really understand why people want to buff Obsidian Shard (or turn it into a Combat Prayer replacement). It's a class burst heal and is already pretty much in line with Malevolent Offering, Twilight Matriarch, Rushed Ceremony, Nature's Grasp, and Render Flesh, which are the other classes' skills that fulfil the same purpose.
ESO_Nightingale wrote: »the1andonlyskwex wrote: »ESO_Nightingale wrote: »I'm currently leveling one i really like the concept personally. I think as mentioned before changing the scaling of fragmented to magicka would be cool. But also maybe if obsidian shard was able to do some type of debuff or group buff not obtainable anywhere else?
I'm not really opposed to any DK healer improvements, but I also don't really understand why people want to buff Obsidian Shard (or turn it into a Combat Prayer replacement). It's a class burst heal and is already pretty much in line with Malevolent Offering, Twilight Matriarch, Rushed Ceremony, Nature's Grasp, and Render Flesh, which are the other classes' skills that fulfil the same purpose.
Because if you give a debuff like that to any other dk healer skill, tank dk will just eat it up again. They already want stone giant for stagger.
Starlight_Whisper wrote: »ESO_Nightingale wrote: »the1andonlyskwex wrote: »ESO_Nightingale wrote: »I'm currently leveling one i really like the concept personally. I think as mentioned before changing the scaling of fragmented to magicka would be cool. But also maybe if obsidian shard was able to do some type of debuff or group buff not obtainable anywhere else?
I'm not really opposed to any DK healer improvements, but I also don't really understand why people want to buff Obsidian Shard (or turn it into a Combat Prayer replacement). It's a class burst heal and is already pretty much in line with Malevolent Offering, Twilight Matriarch, Rushed Ceremony, Nature's Grasp, and Render Flesh, which are the other classes' skills that fulfil the same purpose.
Because if you give a debuff like that to any other dk healer skill, tank dk will just eat it up again. They already want stone giant for stagger.
I think biggest thing to make sure tank or dps don't get it is to make it costly and unsustainable so only healer with regain can use it frequently
Starlight_Whisper wrote: »What would it be and why?
As a magDK healer it'd be nice if Cinder Storm had a kind of yellow glow. Do you know how many people will step out of it thinking it's a Boss's AoE damage mechanic? It drives me up the wall....
Well, for a starter the entire concept of an Ash Cloud somehow healing people is just bizarre. I'd say just drop that concept entirely.Dragonredux wrote: »Problem is, I don't know how to fix it visually really to suit DK. I don't know, make it gaseous or smoky to look like you're on that good skooma.
Dragonredux wrote: »As a magDK healer it'd be nice if Cinder Storm had a kind of yellow glow. Do you know how many people will step out of it thinking it's a Boss's AoE damage mechanic? It drives me up the wall....
This is why I stopped playing a DK healer. Too many times I had step out of Cinder Storm because they think it'll hurt them. Can't blame them either, doesn't like inviting because fire bad.
Problem is, I don't know how to fix it visually really to suit DK. I don't know, make it gaseous or smoky to look like you're on that good skooma.
Dragonredux wrote: »As a magDK healer it'd be nice if Cinder Storm had a kind of yellow glow. Do you know how many people will step out of it thinking it's a Boss's AoE damage mechanic? It drives me up the wall....
This is why I stopped playing a DK healer. Too many times I had step out of Cinder Storm because they think it'll hurt them. Can't blame them either, doesn't like inviting because fire bad.
Problem is, I don't know how to fix it visually really to suit DK. I don't know, make it gaseous or smoky to look like you're on that good skooma.