Look, unless you're doing hard mode trial speed runs, everything is viable in this game.
Rotation and weaving goes farther to make a build viable in everything but the case above for 98% of this game.
WrathOfInnos wrote: »In PVE, puttting on the Band of Malacath will reduce your damage output. 16% damage done simply isn’t worth giving up 50% crit damage. Additionally, some things that appear to be flat damage, are actually able to crit and would be weakened as well, including the bonus damage from HA sets (IA, vMA staff, UI, Noble).
Agree that Ritualist is a weak set. I’d highly recommend fitting at least one crit set into the build (Sorrow, Medusa, Acuity, or even the Harpooner’s Kilt if you don’t plan on taking many hits). The other set is ideally going to have a Minor Slayer 3pc. I like Siroria or Bahsei for this, but IA can be good if you plan to heavy attack a lot. Some players still use False Gods for the sustain, and there are situations where Master Architect is useful.
Basically if you combine a crit set with a slayer set you can’t go wrong.
BXR_Lonestar wrote: »WrathOfInnos wrote: »In PVE, puttting on the Band of Malacath will reduce your damage output. 16% damage done simply isn’t worth giving up 50% crit damage. Additionally, some things that appear to be flat damage, are actually able to crit and would be weakened as well, including the bonus damage from HA sets (IA, vMA staff, UI, Noble).
Agree that Ritualist is a weak set. I’d highly recommend fitting at least one crit set into the build (Sorrow, Medusa, Acuity, or even the Harpooner’s Kilt if you don’t plan on taking many hits). The other set is ideally going to have a Minor Slayer 3pc. I like Siroria or Bahsei for this, but IA can be good if you plan to heavy attack a lot. Some players still use False Gods for the sustain, and there are situations where Master Architect is useful.
Basically if you combine a crit set with a slayer set you can’t go wrong.
So it sounds like the flat damage increase isn't worth the reduction in crit damage, even if you completely ignore crit stats and build around raw power? That is a shame, as it sucks to be pigeon holed into the same sets over and over again for DPS.
With that said, my petsorc is my farming character and me and my gf often 2 man content with our pet sorcs (especially now with companions), and I do HA a lot, so Infal is very appealing because it not only fits how the character plays, but it also helps boost the damage of my partner. Just not sure what else to try to pair with it to increase my DPS.
Currently running rattlecage weapons/jewelry and MS and Maw just to see if I could reach the 6500 threshhold for monster helps to perform as they did pre-patch, but I'm just short and won't reach it without a healer running SPC.
Zodiarkslayer wrote: »On my petsorc, I use Undaunted Unweaver and Noble Duelist to push heavy attack damage to the max. Slimecraw and Grundwulf push me over 50% and the Shadow Mundus is topping everything off, with a serious damage boost.
I use only the Twilight Tormentor, though.
The sorcerers bar space problems remain, even on a HA build.
I use crystal weapon to proc UU and get the minor prophecy buff, with shield, inner light, bound armor and the Attro on the frontbar, plus wall, lightning, crit surge and boundless armor typically in the flexspot, I am easily able to solo anything in Overland and all normal dungs. Vetdungs are just not happening anymore. If I need healing at the beginning of a fight, I have Mirri active as a healer. She doesn't last on most tougher Bosses, though.
Hope the Info helps and encourages to emulate and adapt.
BXR_Lonestar wrote: »I'm struggling to control my damage output (triggering mechanics too quickly) rather than having too little DPS.
Zodiarkslayer wrote: »BXR_Lonestar wrote: »I'm struggling to control my damage output (triggering mechanics too quickly) rather than having too little DPS.
That is a problem I'd like to have too.😂
But seriously, how are you healing?
Matriarch?
In Solo, crit surge is a must for the multi effect it offers while it only takes one slot. Healing and damage. Just like boundless armor: armor speed and damage in one ability.
Oreyn_Bearclaw wrote: »You need to start by defining "Viable". A non-crit PVE build will certainly NOT be optimal. For Non Vet 4 man and 99% of overland (other than soloing WBs), darn near anything is viable. Still not sure I have seen what your target content is for this.
Also, I would never suggest running Rattlecage when Crit surge is an option. Crit surge is one of the most useful skills a sorc has. Only reason i would drop crit surge is in Vet group content where you have a healer and plan to run potions. A 5 piece bonus for a skill slot is usually a bad tradeoff.
@BXR_LonestarBXR_Lonestar wrote: »I have what is maybe an irrational hatred for sets like siroria that require you to "turret" and maintain stacks, and I see that almost every petsorc build now is siroria/MS or MS/Medusa, or Siroria/Medusa and I'm just looking for other good options that will let me have high DPS (Doesn't need to be top tier, but respectable enough for vet content), and still maintain good survivability.
you can always make magicka old-school build. Crafty + Necro + Inner light + Bound Aegis + blue food + mage mundus. Though it is only for heavy attack rotation.