Long time ESO player here, quite experienced with high end content with many classes. (mainly magicka DPS and healer.)
I'm a huge fan of offensive support classes in general and I remember a time when NB healer was not quite there but kinda there with its 'I can heal my team while dealing damage' playstyle. Let's face it, most healers on ESO use the same gear and more or less same skills (I'm talking about resto abilities here) to provide overall the best support to their team; However, they differ from each other with their unique class buffs. Templar is our priest type with very strong heals, cleanse and minor sorcery. Warden is the buff queen with one very unique buff which can be a total lifesaver at times. Necromancer has a very strong dedicated support ultimate which can be a gamechanger, not even mentioning the empower and major vulnerability buffs. Sorcerer is cool, it's very easy to switch between DPS and healer when needed but nothing too unique about the class buffs since they're provided by the DPS. This is where things begin to fall short;
I believe all base game classes need to be looked at in order them to fulfill their class roles effectively and uniquely. There is absolutely no reason to pick a Nightblade (or DK, poor guys) healer over those I mentioned above and it's a major problem since its been mentioned that devs were focused on fixing this exact problem with class identity which I believe now is forgotten completely.
What does NB Healer provide to the group?
-Major Expedition which is extremely accessible by anyone and has absolutely no effect on the overall group performance whatsoever.
-Minor Savagery, again, very easily accessible due to DPS.
-Major Protection, which is a joke these days.
-Minor vulnerability, which lasts for a short while and requires you to get really upclose and personal which is a disgusting position for a healer. Just not worth the effort.
(I could be missing something, feel free to add.)
These are not some terrible buffs but they're not enough to compensate to the high-risk playstyle of Nightblade Healer. The one dedicated burst heal ability we have, Malevolent Offering, is not only dangerous to use during certain situations, it's just simply not rewarding at all. No self burst heal, no unique buffs other than minor mending which is... Meh. This skill should be looked at, either that OR funnel health should deal more recognizable damage and heal the team effectively if we want to bring NB Heals back to its offensive position.
I'd like to talk about Veil of Blades too. I hate it. It's terrible, stationary, provides a really useless buff and it's just simply an outdated skill which should no longer be here imo. I don't know what exactly should replace it (Maybe something from the illusion school!) but I really wish for an ultimate that's much more rewarding, maybe offensive or something team utility providing; More importantly, something that will reward the player for picking this class and this specific role.
I can survive in veteran hard mode dungeons and stuff, it's certainly much harder to keep the team alive and well compared to the current healer meta classes but we simply have no place in challenging veteran trials due to these reasons since right now we offer nothing to the team composition.
Edited by TheDreamstride on June 26, 2021 12:25AM