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Question to Mag Players regarding sets, balance and Midyear Mayhem.

Kalle_Demos
Kalle_Demos
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How do you feel about the new gear restrictions considering the gap in difficulty stacking Spell Damage VS Weapon Damage and these being imposed right before a PvP event? Have you adjusted or no? If so how? Do you think there was enough time to switch it up between the patch and the Event?
Edited by Kalle_Demos on June 26, 2021 3:58AM

"If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Kalle_Demos
    Kalle_Demos
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    No one?

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    What gear restrictions? Didn't they remove all restrictions or did I miss something?
  • AuraStorm43
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    Just make a bomber its midyear people go into cyrodil with no crit resist, easy prey
  • SickleCider
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    I feel very negatively about the changes from a very PVE perspective first and a PVP one second.

    That being said, I haven't found procs necessary on my MagSorc guy. Crit/pen stacking and a thoughtful use of skills has been enough to melt a lot of people during MYM.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • xeNNNNN
    xeNNNNN
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    Alls i've done is switch to more defensive sets or utility sets. Like most of us are likely running balorghs or bloodspawn anyway. I am already really tired of how much burst stam have now though. I mean builds with 20k penn, 7k weapon damage with proc sets? And mags cant even come close to that. Its sad honestly.

    And ZoS please buff magDK already, your desire to make CP easier for you to balance has crippled magDKs flexibility. We can only run like 3 different builds right now and all of them get rekt by stam unless running in a group.
    Edited by xeNNNNN on June 27, 2021 1:54PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Kalle_Demos
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    What gear restrictions? Didn't they remove all restrictions or did I miss something?

    I'm referring to the Spell/Weapon damage threshold required to regain your gear's full power now that it's essentially been cut in half. As of the Blackwood update you need 6,574 Weapon or Spell Damage to reach the original value of many sets. This presents a problem because it's much easier to stack weapon damage as opposed to spell damage. This change, affecting PvP and PvE players alike, was imposed just before a PvP event.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • jaws343
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    How do you feel about the new gear restrictions considering the gap in difficulty stacking Spell Damage VS Weapon Damage and these being imposed right before a PvP event? Have you adjusted or no? If so how? Do you think there was enough time to switch it up between the patch and the Event?


    There really wasn't a short notice. Players didn't need to change their gear set ups from the previous patch, unless they wanted to include a proc set. So there's no real problem with preparedness or adjustment. Any builds that worked prior to Blackwood work now. Especially for Mag characters. All I did on mine was switch out a 1 piece monster for a mythic item and kept the rest of the build the exact same.
  • Kalle_Demos
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    jaws343 wrote: »
    How do you feel about the new gear restrictions considering the gap in difficulty stacking Spell Damage VS Weapon Damage and these being imposed right before a PvP event? Have you adjusted or no? If so how? Do you think there was enough time to switch it up between the patch and the Event?


    There really wasn't a short notice. Players didn't need to change their gear set ups from the previous patch, unless they wanted to include a proc set. So there's no real problem with preparedness or adjustment. Any builds that worked prior to Blackwood work now. Especially for Mag characters. All I did on mine was switch out a 1 piece monster for a mythic item and kept the rest of the build the exact same.

    There is a problem with adjustment when the threshold required to maintaining your previous power is ridiculously high for some players and not others. Console players don't have access to pts and can't feel how the changes impact them. And many players utilize proc sets for the flavor they bring and have taken time to farm and gold them. Now they are being punished for not following the meta and having the effectiveness of the gear they may have used for years halved. I suppose some of us see this as being more problematic than others.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • laksikus
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    Many players used proc sets for the free damage they brought. Especieally for mag im thinking of zaan and the rainbow staff.
    In my opinion it is good that you cant build tanky with free proc dmg anymore.

    For pure burst builds it is still possible to reach the 6,5k spell damage, but you sacrifice survivability with it.
    It feels more balanced to pvp now
    Edited by laksikus on June 29, 2021 7:55AM
  • hundergrn
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    I am still mixed on the changes...

    On the one hand it balances out Magicka users a bit but on the other it gives Stamina Users a bit too much free play.

    Primary resource build/use is different for both. Magicka users are able to stack Magicka more easily than Stamina while Stamina can easily stack Weapon Damage instead of Stamina itself. The proc balancing seems to want a blanket fix for easy math and overweighs the trade off for Magicka users....

    Sadly it has become something like this:

    Stamina User can easily use most proc sets for free damage but many forgo it for straight set bonus and arena weapons as it still yields good if not better results.

    Magicka User wants to use proc set but sees too much loss from use of a 2-piece Monster Set. Turns to Crit Stacking and Split 1-piece Monster Set bonus.

    Feels like there was plenty of time for people to adjust. Those that care have been farming their gear in prep or modify pre-existing builds for what they want. The rest might have noticed a small difference in their overall power but will still attempt Cryodill and BG for their vouchers off the easiest daily they can manage.

    As for myself.... my Magicka Users are steering way clear of the even and are letting the Stamina Users knock some dust off and have some fun. Still getting my teeth kicked in and perpetually 2nd (game loves to dc me when in 1st lol) but feels better than melting.
    Edited by hundergrn on June 29, 2021 10:27AM
  • nukk3r
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    I just focused on my magden. Went with an AoE support build, I stack statuses on multiple enemies at once and weaken them so the others can pick them off more easily.
  • jecks33
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    I changed nothing because as a magplar i can't kill a stamcro or a stamden last patch and i can't kill a stamcro or a stamden this patch. No worth working on mag builds right now
    PC-EU
  • Kalle_Demos
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    hundergrn wrote: »
    I am still mixed on the changes...

    On the one hand it balances out Magicka users a bit but on the other it gives Stamina Users a bit too much free play.

    Primary resource build/use is different for both. Magicka users are able to stack Magicka more easily than Stamina while Stamina can easily stack Weapon Damage instead of Stamina itself. The proc balancing seems to want a blanket fix for easy math and overweighs the trade off for Magicka users....

    Sadly it has become something like this:

    Stamina User can easily use most proc sets for free damage but many forgo it for straight set bonus and arena weapons as it still yields good if not better results.

    Magicka User wants to use proc set but sees too much loss from use of a 2-piece Monster Set. Turns to Crit Stacking and Split 1-piece Monster Set bonus.

    Feels like there was plenty of time for people to adjust. Those that care have been farming their gear in prep or modify pre-existing builds for what they want. The rest might have noticed a small difference in their overall power but will still attempt Cryodill and BG for their vouchers off the easiest daily they can manage.

    As for myself.... my Magicka Users are steering way clear of the even and are letting the Stamina Users knock some dust off and have some fun. Still getting my teeth kicked in and perpetually 2nd (game loves to dc me when in 1st lol) but feels better than melting.

    This has been my concern and the concern of others as well I understand from pts before the patch dropped. Stamina players can still use proc sets and even get more out of magicka sets whereas Magic players are faced with reworking multiple characters. The blanket nerf is lopsided and hammers Mag players PvP or PvE far too much.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • JayKwellen
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    laksikus wrote: »
    For pure burst builds it is still possible to reach the 6,5k spell damage, but you sacrifice survivability with it.
    It feels more balanced to pvp now

    I'm able to reach 6,700 spell damage and 23000 pen on my toon (magcro) without sacrificing survivability and I'm not really a pure burst build and definitely not a ganker either, but it's not easy I'll give you that. It's also not anywhere close to a regular uptime. I can regularly reach roughly 6000 for 20 out of every 45 seconds, but above that depends on having ultimate saved up. While I might be a bit squishy, the healing you can get from 6k spell damage will get you through most troubles. You have to get used to yo-yo'ing health bars and be comfortable with kiting 50% of the time though.

    I could technically go even higher if I wanted but then I actually would really start lacking sustain. It also leaves no room for a proc set (if I used them that is) as I'd have to sacrifice all my sustain and thus my survivability, or one of my damage sets, which would kill the proc damage. I'm also reliant on spell power pots to function too, which is less than ideal.

    Of course if I was stam it'd be much easier to reach that much, and I'd be tankier and more mobile and have more sustain and be able to regularly run tri-pots or immoves without gimping myself, but I'm not bitter or anything.
    Edited by JayKwellen on June 30, 2021 11:30AM
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
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