Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
ESO_Nightingale wrote: »i wish they made stupify not have that stupid "enemy needs to be looking at you" requirement. lorewise it makes sense, but when i'm trying to use the ability in pvp it's just a waste of resources most of the time. because it's far from inexpensive, and doesn't do anything to enemies in the radius if they're not specifically looking at you.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
You must never have played Skyrim. Mistform was used to negate 100% of all damage in that game,but due to ESO being an MMO the requires balance they made it 75%. Removing the recovery stats while it's running has already made it far more difficult to use than it used to, and your proposed change would completely kill it. Nobody would slot mistform after that.
Luckylancer wrote: »They should balance stage 4 vampire gameplay as well. I think vampire should be balanced only for PvP because:
1. Base game is so easy, players dont need any bonus to clear it in first place. They will be fine.
2. PvE mag DDs have a melee spamable and it is enough for them. They wont go stage 4 unless HUGE cost increase is balanced with tons of dots. I think it will be nightmare to balance that.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
No. How about cloak. Right now it's100% damage reduction without any penalties. Should ZOS change that too?
Please don't tell me that cloak should be stronger because it's a class ability. 2h dizzy and execute are not class abilities, and they are better than most skills in the game.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
No. How about cloak. Right now it's100% damage reduction without any penalties. Should ZOS change that too?
Please don't tell me that cloak should be stronger because it's a class ability. 2h dizzy and execute are not class abilities, and they are better than most skills in the game.
How many counters does Mist Form have?
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
No. How about cloak. Right now it's100% damage reduction without any penalties. Should ZOS change that too?
Please don't tell me that cloak should be stronger because it's a class ability. 2h dizzy and execute are not class abilities, and they are better than most skills in the game.
How many counters does Mist Form have?
Surprisingly it does. While it negates 75% of all damage once resistance calculations are done this means the only way to do meaningful damage to a mistformer, especially a stage 3+ one, is to stack as many damage over time abilities as you can on them. As a magDK I have 2 flame DoTs, 2 magic damage DoTs, and have a flame damage spammable (but I use the vampire one, which works just as well) and I hit them with all of that while the DoTs cook them. Once they're forced out of mistform to heal I immediately Fossilize them and drop an ult. Done, vampire be dead.
Edit: And sprinting is faster than Elusive Mist, especially when you get the CP passives that boost sprint speed. In non-CP sprinting is still faster so you'll have to do what StarCraft players call "Stutter Stepping" where you attack and move, attack and move.... over and over. Or just cast a single ability that gives major expedition and now you're just as fast as them at base. Against Bloodmist you have better odds since they're moving at normal base speed, and their mistform costs more to keep channeled than Elusive Mist. Just don't stand in the red pool and let them burn themselves out.
pretty much this. i think most of the skills are fine when it comes to design, some of them do need genuine tweaks though.Don't re design the vampire!! Just do a little bit of tweaking.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
No. How about cloak. Right now it's100% damage reduction without any penalties. Should ZOS change that too?
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
No. How about cloak. Right now it's100% damage reduction without any penalties. Should ZOS change that too?
Please don't tell me that cloak should be stronger because it's a class ability. 2h dizzy and execute are not class abilities, and they are better than most skills in the game.
The stun they have, hypnotize and stupify needs to have the vision angles adjusted. I tested with a friend and what it considers looking at you is pretty close to a straight line in front of the characters face. If they widened the cone they consider for vision range it would be much more acceptable. I also think giving one of the morphes a root effect could go a long way to making the melee spammable more useful.
The stun they have, hypnotize and stupify needs to have the vision angles adjusted. I tested with a friend and what it considers looking at you is pretty close to a straight line in front of the characters face. If they widened the cone they consider for vision range it would be much more acceptable.
Milli_Rabbit wrote: »They should probably nerf mistform. 75% damage reduction is broken. Maybe make it reduce direct melee damage by 50% similar to how Protective Plate from DK reduces projectile damage by 50%. 75% damage reduction from all attacks is a bit much and doesn't fit the idea of a vampire. Mistform as an idea is making you hard to hit. However, an elemental attack should burn the entire mist and still do full damage.
You must never have played Skyrim. Mistform was used to negate 100% of all damage in that game,but due to ESO being an MMO the requires balance they made it 75%. Removing the recovery stats while it's running has already made it far more difficult to use than it used to, and your proposed change would completely kill it. Nobody would slot mistform after that.
StarOfElyon wrote: »Here's the thing, I just want to roleplay a vampire. I'm fine with stage one. I might use mistform or hypnotize, maybe, but those aren't worth the 3% increased cost to other skills just for being a vampire. Please make vampire play less punishing for characters at level one.
Unlike a lot of people, I am mostly fine with the vampire changes. However, as I have said before, Vampire stage one comes with too many sharp penalties just for being a vampire. The extra fire damage taken is draw-back enough. The major reasons most people become vampires is to take advantage of mistform and the passives that come with being level 3 or higher (like the undeath passive and strike from the shadows). The other vampire skills are inferior to weapon and class skills. So my interest in playing a vampire is 90% aesthetics and 10% function. Stage one vampire needs a change: remove the cost penalties and bonuses, please.