FluffyBird wrote: »Cubes, you mean "I put down the book and you turn the cubes" cubes? You literally have bright glowing clues for those.
Not that you need them, though. It's true that ESO puzzles are hopelessly dumb. Like, you don't need any semblance of functioning brain to "solve" them. Generally, this game seems to accommodate [snip]
The story is so bad.
Why do have to have this farce investigation into the murders?
The whole chapter is based on Mehrunes Dagon trying to invade nirn.
If you bought it, you already know. It's just useless fluff, to fill out and lengthen our play time.
And for the love of everything, if I have to hear another exposition about the baddies plot, I'm literally going to puke.
This game is not played by 5 year olds, please stop treating us like dummies.
The bit about the ambitions was interesting, sadly the charachters lacked any depth whatsoever.
And just in general the whole story is way too obvious.
*snip*
Leyawiin looks pretty but offers nothing for those wanting to explore.
The story is so bad.
Why do have to have this farce investigation into the murders?
The whole chapter is based on Mehrunes Dagon trying to invade nirn.
If you bought it, you already know. It's just useless fluff, to fill out and lengthen our play time.
And for the love of everything, if I have to hear another exposition about the baddies plot, I'm literally going to puke.
This game is not played by 5 year olds, please stop treating us like dummies.
The bit about the ambitions was interesting, sadly the charachters lacked any depth whatsoever.
And just in general the whole story is way too obvious.
The story is so bad.
Why do have to have this farce investigation into the murders?
The whole chapter is based on Mehrunes Dagon trying to invade nirn.
If you bought it, you already know. It's just useless fluff, to fill out and lengthen our play time.
And for the love of everything, if I have to hear another exposition about the baddies plot, I'm literally going to puke.
This game is not played by 5 year olds, please stop treating us like dummies.
The bit about the ambitions was interesting, sadly the charachters lacked any depth whatsoever.
And just in general the whole story is way too obvious.
At least it was better than last year's, imo. Finding the first two ambitions was legitimately surprising to me, but it kind of dropped off from there. To a substantial degree, I blame the year-long-story. You can't have a proper resolution in the chapter story because you have to sell that as Q4 DLC, so the chapter just ... fizzles out.
Besides the new characters lacking some depth, they also deflated recurring ones like Eveli.
The problem is, with everything else being so lackluster, the story becomes the main selling point of the chapters. But the quality just isn't there (anymore) to justify the price.
FluffyBird wrote: »Cubes, you mean "I put down the book and you turn the cubes" cubes? You literally have bright glowing clues for those.
Not that you need them, though. It's true that ESO puzzles are hopelessly dumb. Like, you don't need any semblance of functioning brain to "solve" them. Generally, this game seems to accommodate [snip]
I didn't mean clues in that regard, I meant looking around for the patterns/symbols pertaining to the puzzles consequently allowing you to use that information to solve the puzzle. I was aware that they lit up once you hit the correct one. technically they're clues but there we're so awful and easy I genuinely didn't register people would use those as clues. But yeah i agree with the rest of what you said.
FluffyBird wrote: »FluffyBird wrote: »Cubes, you mean "I put down the book and you turn the cubes" cubes? You literally have bright glowing clues for those.
Not that you need them, though. It's true that ESO puzzles are hopelessly dumb. Like, you don't need any semblance of functioning brain to "solve" them. Generally, this game seems to accommodate [snip]
I didn't mean clues in that regard, I meant looking around for the patterns/symbols pertaining to the puzzles consequently allowing you to use that information to solve the puzzle. I was aware that they lit up once you hit the correct one. technically they're clues but there we're so awful and easy I genuinely didn't register people would use those as clues. But yeah i agree with the rest of what you said.
I meant that you have glowing symbols above the book, when Eveli places it. After that you turn the cubes so that symbols on them correspond to the symbols the book shows. Valid clue IMO.
FluffyBird wrote: »FluffyBird wrote: »Cubes, you mean "I put down the book and you turn the cubes" cubes? You literally have bright glowing clues for those.
Not that you need them, though. It's true that ESO puzzles are hopelessly dumb. Like, you don't need any semblance of functioning brain to "solve" them. Generally, this game seems to accommodate [snip]
I didn't mean clues in that regard, I meant looking around for the patterns/symbols pertaining to the puzzles consequently allowing you to use that information to solve the puzzle. I was aware that they lit up once you hit the correct one. technically they're clues but there we're so awful and easy I genuinely didn't register people would use those as clues. But yeah i agree with the rest of what you said.
I meant that you have glowing symbols above the book, when Eveli places it. After that you turn the cubes so that symbols on them correspond to the symbols the book shows. Valid clue IMO.
It would be a valid clue if there was any way to not do it right. As it is once the cube spins to the right symbol you cannot interact with it anymore so there is zero chance that you can get the wrong answer. That is taking the idea of a lazy puzzle to the highest artform levels.
FluffyBird wrote: »FluffyBird wrote: »FluffyBird wrote: »Cubes, you mean "I put down the book and you turn the cubes" cubes? You literally have bright glowing clues for those.
Not that you need them, though. It's true that ESO puzzles are hopelessly dumb. Like, you don't need any semblance of functioning brain to "solve" them. Generally, this game seems to accommodate [snip]
I didn't mean clues in that regard, I meant looking around for the patterns/symbols pertaining to the puzzles consequently allowing you to use that information to solve the puzzle. I was aware that they lit up once you hit the correct one. technically they're clues but there we're so awful and easy I genuinely didn't register people would use those as clues. But yeah i agree with the rest of what you said.
I meant that you have glowing symbols above the book, when Eveli places it. After that you turn the cubes so that symbols on them correspond to the symbols the book shows. Valid clue IMO.
It would be a valid clue if there was any way to not do it right. As it is once the cube spins to the right symbol you cannot interact with it anymore so there is zero chance that you can get the wrong answer. That is taking the idea of a lazy puzzle to the highest artform levels.
The person I was responding to complained about not having any clues as to what you re supposed to achieve in the puzzle, I only pointed out that in this case clues are present.
That they are useless is a different topic, which apparently cannot be discussed without bashing, baiting and "inappropriate content", lol.
ESO puzzles are hopeless, true. As I said, it may have been done to accommodate all... uhm... skill levels, to put it politely.