WrathOfInnos wrote: »How much crit damage do these builds have? How much did they have the last time this was not ridiculous? And how much crit resistance is the typical victim running?
WrathOfInnos wrote: »Yeah, I’m just curious what changed. So it sounds like:
- Khajiit 12%
- Shadow 18% (7 divines?)
- Minor Force 10%
- Fighting Finesse 10%
- Nightblade Passive 10%
- Holding bow proc at 5 stacks 10%
So that’s 70% on top of the base 50% crit damage. That does sound like a lot, but looking back a few months, IIRC it was:
- Khajiit 10%
- Shadow 17% (maybe 19%?)
- Minor Force 10%
- Elfborn 23% (assuming 72 points)
- Nightblade passive 10%
Total 70%.
So what’s different now? Are people just running less Impen still from the Malacath no-crit meta? Are bombers relying on backstabber? Or has this been a problem for years?
Penetration shouldn’t have any effect on crit resistance.
Joy_Division wrote: »I'm not even a NB and I'm going to say no. Guaranteeing a critical hit is pretty standard effect for fantasy games and if we are even going to pretend that there is any sort of class identity, it is something that a Nightblade should be able to do.
The ability itself is fine. Besides, How do you plan on nerfing it? It gives a crit or it doesn't. Moreover, on any build that has crit, the ability itself is often wasted and has no effect. In short, it's fine.
What may need to be investigated is the sheer amount of damage that is out there, that is what makes the NB ability attractive (not necessarily the ability itself). It's hard for me to judge this quite yet as quite frankly I am sick of having played the past 2+ years with tanky and procy builds that didn't die. It's kind of refreshing to use damage abilities and see health bars move.
If it does turn out that things need to get adjusted, I ask you to step back and learn a little from history, We have 7 years of ESO development and patch notes before us, most of which has led to frustrations about gameplay, balance, class identity/effectiveness, etc., and yet here you are, at the very perception of something that might be a problems and your knee-jerk reaction is something has to get nerfed. No, it doesn't. Stop nerfing my classes, my abilities, and taking away my class features and I will do just fine against your cloaking nightblade that can crit me.
Ragnaroek93 wrote: »[snip] Nb doesn't have any counters to block, healing and dodge, has a weak (and even buggy) defense, doesn't have any dot damage, has a cast time/min travel time on it's burst skills and doesn't bring anything good to a group. Even for ganking sorc is better at this point. I don't see the point of the class anymore.
Stamcros running around like demigods, sorcs being almost untouchable with BoL and people being immortal by abusing Undertaker aren't any issues but Nb is somehow. I don't get your "I don't like nerfs but we can't buff everything to the sky" comment either because most classes are really awful and a lot weaker than 2-3 years before.
I don't even use shadowy disguise (using the other morph which got nerfed despite all the pts feedback for whatever reason). In fact I barely play this game anymore, mainly because of their class reworks 2 years ago which took away the fun from the game. People on the forums always respawn in the forums after dieing to whatever and complain because they somehow think that dieing in PvP is unintended (and when I look at stamcro/den or Undertaker I kinda feel like the devs don't want people to die in PvP either)...
YandereGirlfriend wrote: »Little-known fact but the guaranteed Critical Strike from Stealth only applies to your first tick of damage, it does not guarantee a Critical Strike on every tick based upon your first ability use from Stealth.
So if your first ability use from Stealth is an AoE attack, only the first target struck will have the automatic Critical Strike - the rest will have their own dice rolls unless you are also using a set like Acuity to force subsequent Critical Strikes.
This is how the mechanic works at least as of a few patches ago. Perhaps it changed in the intervening time but I doubt it.
TheEndBringer wrote: »There are plenty ways classes need to be balanced but this isn't one of them. First off if you're a bomber you're running mechanical acuity anyway.
If you're a stamblade it only affects that first hit out if stealth (and it didn't always work). So if you ambush in before your incap, only ambush crits.
WrathOfInnos wrote: »Yeah, I’m just curious what changed. So it sounds like:
- Khajiit 12%
- Shadow 18% (7 divines?)
- Minor Force 10%
- Fighting Finesse 10%
- Nightblade Passive 10%
- Holding bow proc at 5 stacks 10%
So that’s 70% on top of the base 50% crit damage. That does sound like a lot, but looking back a few months, IIRC it was:
- Khajiit 10%
- Shadow 17% (maybe 19%?)
- Minor Force 10%
- Elfborn 23% (assuming 72 points)
- Nightblade passive 10%
Total 70%.
So what’s different now? Are people just running less Impen still from the Malacath no-crit meta? Are bombers relying on backstabber? Or has this been a problem for years?
Penetration shouldn’t have any effect on crit resistance.
I didn't correlate pen with crit resistance, the general thrust with mentioning penn was that when you have that much burst, it wont really matter how much resistance to crit you have because any mitigation behind that is going to be half due to the amount of pen available.
Its my understanding that crit resistance is first in the calculation right? then penetration after that to determine how much armor is bypassed?
Also bombers dont need backstabber but it does help seeing as you're almost always flanking half of your opponents when bombing. Its worth remembering for everyone that backstabber grants 15% at 50 points. Most have also stacked up on impen due to how much damage there is this patch and its really still not enough unless you're a warden or necro I guess.
ThePianist wrote: »WrathOfInnos wrote: »Yeah, I’m just curious what changed. So it sounds like:
- Khajiit 12%
- Shadow 18% (7 divines?)
- Minor Force 10%
- Fighting Finesse 10%
- Nightblade Passive 10%
- Holding bow proc at 5 stacks 10%
So that’s 70% on top of the base 50% crit damage. That does sound like a lot, but looking back a few months, IIRC it was:
- Khajiit 10%
- Shadow 17% (maybe 19%?)
- Minor Force 10%
- Elfborn 23% (assuming 72 points)
- Nightblade passive 10%
Total 70%.
So what’s different now? Are people just running less Impen still from the Malacath no-crit meta? Are bombers relying on backstabber? Or has this been a problem for years?
Penetration shouldn’t have any effect on crit resistance.
I didn't correlate pen with crit resistance, the general thrust with mentioning penn was that when you have that much burst, it wont really matter how much resistance to crit you have because any mitigation behind that is going to be half due to the amount of pen available.
Its my understanding that crit resistance is first in the calculation right? then penetration after that to determine how much armor is bypassed?
Also bombers dont need backstabber but it does help seeing as you're almost always flanking half of your opponents when bombing. Its worth remembering for everyone that backstabber grants 15% at 50 points. Most have also stacked up on impen due to how much damage there is this patch and its really still not enough unless you're a warden or necro I guess.
I have to disagree with how penetration works this patch. There is something wrong with weapon damage and penetration. You could literally have 0 or 700 penetration and still be able to do decent damage. If your physical penetration goes over your weapon damage, you will hit like a wet noodle against all targets. I was running the new Heartland set with Spriggans, 14k pen, 4500 weapon damage on a stamden. The stats look good but I was hitting like a wet noodle. So I took off heartland, and put on new moon (with nirnhorned greatsword) instead, paired with Buffer of the Swift. I was sitting at 2k pen, 5k weapon damage and I was melting people.
Maybe it’s the 5 piece bug since blackwood pts. You have 30k resists but it is not really there. So here I come along with 0 penetration, line up Shalks+Dizzy swing+Dawnbreaker combo. Then there you are looking at your death recap scratching your head.
The sets that seems to have the 5 piece bug imo, is Eternal Vigor, Heartland, Pariah, Alessian, and some other sets.
If I have to keep unequipping and re equipping my sets everytime I die or load zones. Then I’ll just slap on fortified brass and shackle breaker. These two sets have withstood the buggiest of the buggiest patches. I was really excited to finally use Pariah on my annoying werewolf build, but it’s also affected by the 5 piece bug.
ThePianist wrote: »WrathOfInnos wrote: »Yeah, I’m just curious what changed. So it sounds like:
- Khajiit 12%
- Shadow 18% (7 divines?)
- Minor Force 10%
- Fighting Finesse 10%
- Nightblade Passive 10%
- Holding bow proc at 5 stacks 10%
So that’s 70% on top of the base 50% crit damage. That does sound like a lot, but looking back a few months, IIRC it was:
- Khajiit 10%
- Shadow 17% (maybe 19%?)
- Minor Force 10%
- Elfborn 23% (assuming 72 points)
- Nightblade passive 10%
Total 70%.
So what’s different now? Are people just running less Impen still from the Malacath no-crit meta? Are bombers relying on backstabber? Or has this been a problem for years?
Penetration shouldn’t have any effect on crit resistance.
I didn't correlate pen with crit resistance, the general thrust with mentioning penn was that when you have that much burst, it wont really matter how much resistance to crit you have because any mitigation behind that is going to be half due to the amount of pen available.
Its my understanding that crit resistance is first in the calculation right? then penetration after that to determine how much armor is bypassed?
Also bombers dont need backstabber but it does help seeing as you're almost always flanking half of your opponents when bombing. Its worth remembering for everyone that backstabber grants 15% at 50 points. Most have also stacked up on impen due to how much damage there is this patch and its really still not enough unless you're a warden or necro I guess.
I have to disagree with how penetration works this patch. There is something wrong with weapon damage and penetration. You could literally have 0 or 700 penetration and still be able to do decent damage. If your physical penetration goes over your weapon damage, you will hit like a wet noodle against all targets. I was running the new Heartland set with Spriggans, 14k pen, 4500 weapon damage on a stamden. The stats look good but I was hitting like a wet noodle. So I took off heartland, and put on new moon (with nirnhorned greatsword) instead, paired with Buffer of the Swift. I was sitting at 2k pen, 5k weapon damage and I was melting people.
Maybe it’s the 5 piece bug since blackwood pts. You have 30k resists but it is not really there. So here I come along with 0 penetration, line up Shalks+Dizzy swing+Dawnbreaker combo. Then there you are looking at your death recap scratching your head.
The sets that seems to have the 5 piece bug imo, is Eternal Vigor, Heartland, Pariah, Alessian, and some other sets.
If I have to keep unequipping and re equipping my sets everytime I die or load zones. Then I’ll just slap on fortified brass and shackle breaker. These two sets have withstood the buggiest of the buggiest patches. I was really excited to finally use Pariah on my annoying werewolf build, but it’s also affected by the 5 piece bug.
That is one critical strike. If the crit continues it's because of a five piece set.Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Nightblades have not been buffed recently and they have been bombing since it was a thing. So keep looking.
Also the critical strike is not unconditional.That is one critical strike. If the crit continues it's because of a five piece set.Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Lastly bomb deaths are occurring from the old standard ultimate dumps and synergies with harmony just like last year.
What's actually different?