lol squishy? I dream of that much recovery and health.
Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Ok thanks, I was not aware that brawler dmg multiplies due to several targets. Together with corrosive armor it is pretty OP still...
Joy_Division wrote: »Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Ok thanks, I was not aware that brawler dmg multiplies due to several targets. Together with corrosive armor it is pretty OP still...
It's not OP. It's (very) situational in that you must willingly fight numerous opponents in close quarters combat to get those numbers, while using an ultimate no less. Otherwise it's a waste of a gearing bonus on an otherwise meh skill.
Or put it another way: An ulti like meteor may hit hard once (I dont get even come close to >10k mostly because it doesnt ignore def) and is extremely telegraphed. Here we have a situation were such large amount of damage can be spammed in an instant, and damage mitigation as a bonus on top of it.
ResidentContrarian wrote: »Or put it another way: An ulti like meteor may hit hard once (I dont get even come close to >10k mostly because it doesnt ignore def) and is extremely telegraphed. Here we have a situation were such large amount of damage can be spammed in an instant, and damage mitigation as a bonus on top of it.
The thing is, though, you could always have still:
Blocked
Rolled
Shielded
Ran AoE damage reduction (Major Evasion)
Ran minor protection, major protection
Spammed healing ward
Snared enemy, moved
A combination of those would effectively make that person's build useless. I always run low armor and don't shield and it seems to be enough to do two to three of the above and survive nearly every burst situation.
Joy_Division wrote: »Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Ok thanks, I was not aware that brawler dmg multiplies due to several targets. Together with corrosive armor it is pretty OP still...
It's not OP. It's (very) situational in that you must willingly fight numerous opponents in close quarters combat to get those numbers, while using an ultimate no less. Otherwise it's a waste of a gearing bonus on an otherwise meh skill.
How I understand OP it is. That guy just had to pop up the ultimate to ignore the defense of each and everyone and use his standard aoe spammable. This doesnt require much skill really. If such a hard-hitting combo would have some delay OK, but being instant this is extremely difficult to avoid in particular with lag. Not staying together or avoid meele is very difficult either when chasing someone inside keeps or running around obstacles, which is what happens all the time. I guess I got hit with combos like this already more than once. Just happens now that I checked my log.
Joy_Division wrote: »Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Ok thanks, I was not aware that brawler dmg multiplies due to several targets. Together with corrosive armor it is pretty OP still...
It's not OP. It's (very) situational in that you must willingly fight numerous opponents in close quarters combat to get those numbers, while using an ultimate no less. Otherwise it's a waste of a gearing bonus on an otherwise meh skill.
How I understand OP it is. That guy just had to pop up the ultimate to ignore the defense of each and everyone and use his standard aoe spammable. This doesnt require much skill really. If such a hard-hitting combo would have some delay OK, but being instant this is extremely difficult to avoid in particular with lag. Not staying together or avoid meele is very difficult either when chasing someone inside keeps or running around obstacles, which is what happens all the time. I guess I got hit with combos like this already more than once. Just happens now that I checked my log.
Yep, I agree.Joy_Division wrote: »Joy_Division wrote: »Yep. This. The reason to use Brawler at all is that weapon. The more targets you hit, the more damage you do and you deal that increased damage to every single target. I don't think there is a cap. Hitting 9 target skeletons with Brawler hits them harder than Reverse Slice in execute range (with Master's 2H). If you happen to run a pet sorc, a Brawler build is your counterplay. Normally pets protect you, because they make you hard to hit. Brawler turns that on it's head. It's just rarely played in PvP or, at least, it doesn't win you duels, which is why it probably flies under the radar. Let's say you're on a flag with a couple of guards around you and you have two to three pets out, Brawler may hit you incredibly hard.ClawOfTheTwoMoons wrote: »Dk used corssive armor which bypasses all your resistance. On top of that they're probably using the masters 2h which increases the damage of brawler for every target it hits.
Your counterplay is to not stay together and get away from NPCs. Also watch out for Corrosive Armor in general. There is a subtle sound and green poison effect on the DK. Corrosive Armor is not that commonly used. In a duel it is easy to see and wait it out. Look out for it and stay away from the DK. They're not going to leap you, because they've just blown their ultimate. It's an easy one to avoid, if you know what to look for.
Ok thanks, I was not aware that brawler dmg multiplies due to several targets. Together with corrosive armor it is pretty OP still...
It's not OP. It's (very) situational in that you must willingly fight numerous opponents in close quarters combat to get those numbers, while using an ultimate no less. Otherwise it's a waste of a gearing bonus on an otherwise meh skill.
How I understand OP it is. That guy just had to pop up the ultimate to ignore the defense of each and everyone and use his standard aoe spammable. This doesnt require much skill really. If such a hard-hitting combo would have some delay OK, but being instant this is extremely difficult to avoid in particular with lag. Not staying together or avoid meele is very difficult either when chasing someone inside keeps or running around obstacles, which is what happens all the time. I guess I got hit with combos like this already more than once. Just happens now that I checked my log.
You and a bunch of AD willingly chased outnumbered players into a defensive position of their choosing and got ambushed. Not seeing a problem here.
ResidentContrarian wrote: »Or put it another way: An ulti like meteor may hit hard once (I dont get even come close to >10k mostly because it doesnt ignore def) and is extremely telegraphed. Here we have a situation were such large amount of damage can be spammed in an instant, and damage mitigation as a bonus on top of it.
The thing is, though, you could always have still:
Blocked
Rolled
Shielded
Ran AoE damage reduction (Major Evasion)
Ran minor protection, major protection
Spammed healing ward
Snared enemy, moved
A combination of those would effectively make that person's build useless. I always run low armor and don't shield and it seems to be enough to do two to three of the above and survive nearly every burst situation.
It is very difficult to anticipate such large amounts of spammable damage in the haste of combat, in particular if there is some lag. Indeed, in that particular situation I had no shields and maybe I would have survided this burst otherwise, but remember 3 others did not managed to survive as well. We all died in an instant. Uusally I do a dodge very quickly but here it was too fast to react at all. Therefore, I find it OP to have the ability to being able to spam 10s with hits like >15k to an entire group.