Grandchamp1989 wrote: »Why should someone with good luck get a lead first try while others have to farm for weeks?
Leads should not be chance and RNG based. It shouldn't be a dice roll whether or not you get a lead now or in 3 months.
Instead of "Get chance of a lead from fishing" it should be "Fish 10 times to get said lead".
Anything else is just an unfair grind for some while others get it through no effort at all.
Grandchamp1989 wrote: »
Andyhunter21 wrote: »Grandchamp1989 wrote: »
You are literally playing an RNG based MMO. Whats dont you understand.
Grandchamp1989 wrote: »Andyhunter21 wrote: »Grandchamp1989 wrote: »
You are literally playing an RNG based MMO. Whats dont you understand.
I know I am, that's the whole point of the thread.
I think it shouldn't be that way. What don't YOU understand?
VaranisArano wrote: »Grandchamp1989 wrote: »Andyhunter21 wrote: »Grandchamp1989 wrote: »
You are literally playing an RNG based MMO. Whats dont you understand.
I know I am, that's the whole point of the thread.
I think it shouldn't be that way. What don't YOU understand?
Alright, I'll bite.
I don't understand how you intend to take RNG out of an MMO that's built on RNG.
I mean, RNG is hard baked into practically everything in ESO.
Take gear: while the RNG has gotten a little more forgiving with specific locations for specific item types, you'll still have a lot of chance involved. If I want a specific overland necklace, I'm hunting dolmen chests, and still dealing with a pool of rings and necklaces from two other sets.
Take crafting: the results of harvesting nodes are RNG-based, the results of refining are RNG-based, the results of improving can be RNG-based, the results of deconstruction are RNG-based, and the rewards for crafting writs are RNG-based.
So, uh, are we swapping to a token system for everything now?
Knowing how MMOs work, it would probably be at least "Fish 100 times to get said lead"Grandchamp1989 wrote: »(...) Instead of "Get chance of a lead from fishing" it should be "Fish 10 times to get said lead". (...)
Rng karma: took me more than 60 runs of Darkshade Caverns II to get the mount lead on one server. On the other hand, took me 2 or 3 dozens of water nodes in Shadowfen to get the Tide-Glass Beads lead on 2 servers...spartaxoxo wrote: »RNG is fair because it's the same odds for everyone. It may not be equal but it is fair.
Grandchamp1989 wrote: »VaranisArano wrote: »Grandchamp1989 wrote: »Andyhunter21 wrote: »Grandchamp1989 wrote: »
You are literally playing an RNG based MMO. Whats dont you understand.
I know I am, that's the whole point of the thread.
I think it shouldn't be that way. What don't YOU understand?
Alright, I'll bite.
I don't understand how you intend to take RNG out of an MMO that's built on RNG.
I mean, RNG is hard baked into practically everything in ESO.
Take gear: while the RNG has gotten a little more forgiving with specific locations for specific item types, you'll still have a lot of chance involved. If I want a specific overland necklace, I'm hunting dolmen chests, and still dealing with a pool of rings and necklaces from two other sets.
Take crafting: the results of harvesting nodes are RNG-based, the results of refining are RNG-based, the results of improving can be RNG-based, the results of deconstruction are RNG-based, and the rewards for crafting writs are RNG-based.
So, uh, are we swapping to a token system for everything now?
It isn't what I said though? I never said we're swapping every RNG aspect of the game.
I specificly said leads. Why are some people intentionally misreading the thread, just so they can built a strawman argument and argue with themselves?
The premise of the thread is super simple - when it comes to leads I think it's highly unfair one guy gets a lead in 2 seconds and another guy can farm 3 month for the same lead.
You mentioned overland gear - overland gear can be farmed by the entire community and bought through guild traders so you can easily get the piece you need. That pretty much destroys your argument right there.
In 4 man content and 12 man content you're allowed to trade gear with team mates so if one team mate is lucky but you aren't you can trade/buy that piece.
In lead farming you're completely reliant on your own blind luck for meta gear.
See the difference?
This is why I didn't compared it to the other RNG systems in the game and why it would be nice if people would argue the point I actually made, instead of reaching for strawmen.
If people think RNG leads are great, that's fine I respect that. I just don't hold the opinion.
Lady_Galadhiel wrote: »Well,at least a list of what leads exist and where to find them would be a nice to have in game.
I know there are lists online where what is but why do players have to bother with writing down the information when it simply could be added into the game.