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disappearance of weapons when using skills of class "necromancer"

SandroLordOfDarkness
Good day.
Before a detailed description of the problem, I want to say that I am an ardent fan of the Elder Scrolls series in general, and ESO in particular.
In addition, for me as a "creative" person, it is very important that not only game mechanics are correct, but also such components as: lore, visual part, animations, etc., which is why the problem indicated below arose.
There is a problem regarding the animations of the necromancer, and specifically worried about the fact that when using ANY skill of the "Necromancer" class, weapons "disappear" from the hands (including quivers when equipping a bow).
I want to ask you for help in resolving such a question - what can be done so that the weapon does not disappear when using the above skills, tk. purely from a role-playing point of view, the necromancer is my favorite class, and since I am inherently a perfectionist (to some extent), this problem is very painful for the eyes, in addition, I express not only my opinion, but the opinion of a huge number of my guildmates / friends / acquaintances who play for this class.
I understand that you have a lot of work now, but I ask you to help me with solving this problem
Below is a selection of screenshots for some skills, but let me remind you that this applies to absolutely ALL skills of the "Necromancer" class
  • SandroLordOfDarkness
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  • JKorr
    JKorr
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    My necromancers are going to look like idiots, holding a sword and shield while trying to use a magic scythe...... Or holding a sword and shield while waving hands to cast venomous bouncy skulls... Personal opinion; it looks better when the "real" weapons temporarily magically disappear.
  • Greystag
    Greystag
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    Oh, trust me this happens with other classes too.

    I can't speak for all classes but Wardens have the same "issue" on over half of their class skills. My advice is to get over it because honestly, it's not going to get changed unless all the animations are. I did and it ends up not bothering you, mainly because in big fights the last thing you're looking at is your own weapon's model.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2200 |
    | Guilds: Officer at Meridia's Light |
  • virtus753
    virtus753
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    Happens with Templar jabs and javelin and several other abilities too. An Aedric spear replaces the mundane weapons. It’s been going on for longer than Necro and Warden have been live.

    That suggests to me that this was a deliberate creative choice on the part of the devs who designed the animations. I don’t foresee them redesigning those, even if their creative tastes are not always shared by part of the player base.
    Edited by virtus753 on June 19, 2021 8:06PM
  • SandroLordOfDarkness
    scythe and skull - ok.
    but, summon pets, Blastbones.Boneyard.Shocking Siphon.Bone Goliath Transformation.Bone Armor.Bitter Harvest.Bone Totem.Grave Grasp.Reanimate.Render Flesh.Expunge.Life amid Death.Restoring Tether -why these skills lose their weapons, there is no need to remove these weapons, all of them have analogues in animations from other classes, in which the weapon does not disappear.
  • VampReworkFailed
    VampReworkFailed
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    Good day.
    Before a detailed description of the problem, I want to say that I am an ardent fan of the Elder Scrolls series in general, and ESO in particular.
    In addition, for me as a "creative" person, it is very important that not only game mechanics are correct, but also such components as: lore, visual part, animations, etc., which is why the problem indicated below arose.
    There is a problem regarding the animations of the necromancer, and specifically worried about the fact that when using ANY skill of the "Necromancer" class, weapons "disappear" from the hands (including quivers when equipping a bow).
    I want to ask you for help in resolving such a question - what can be done so that the weapon does not disappear when using the above skills, tk. purely from a role-playing point of view, the necromancer is my favorite class, and since I am inherently a perfectionist (to some extent), this problem is very painful for the eyes, in addition, I express not only my opinion, but the opinion of a huge number of my guildmates / friends / acquaintances who play for this class.
    I understand that you have a lot of work now, but I ask you to help me with solving this problem
    Below is a selection of screenshots for some skills, but let me remind you that this applies to absolutely ALL skills of the "Necromancer" class

    I personally love this about necromancer because it brings us one step closer to hand-based magic from Skyrim.

    Plus a lot of the necromancer hand/finger signs during their skills are references.

    I think it's cool that the weapons disappear and I believe programming in a unique animation for every weapon with every skill is a wee bit not-gonna-happen.
  • VampReworkFailed
    VampReworkFailed
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    JKorr wrote: »
    My necromancers are going to look like idiots, holding a sword and shield while trying to use a magic scythe...... Or holding a sword and shield while waving hands to cast venomous bouncy skulls... Personal opinion; it looks better when the "real" weapons temporarily magically disappear.

    Same, I like how it makes the necromancer look more akin to a necromancer from Skyrim when they don't use weapons to cast their spells.
  • SandroLordOfDarkness
    JKorr wrote: »
    My necromancers are going to look like idiots, holding a sword and shield while trying to use a magic scythe...... Or holding a sword and shield while waving hands to cast venomous bouncy skulls... Personal opinion; it looks better when the "real" weapons temporarily magically disappear.
    tell this to necromancers-archers (quite lorno, sends to class witchhunter) at whom even quivers disappear
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