BrownChicken wrote: »Not. How can you not understand? Companions are the same NPCs as quest characters with their own history and their appearance. Full customization would destroy their image. Even changing the outfit is too much to damage the companion.
Yes, it's strange that companions look the same for everyone, and not like quest NPCs are replaced by all sorts of warriors / mercenaries.
BrownChicken wrote: »Not. How can you not understand? Companions are the same NPCs as quest characters with their own history and their appearance. Full customization would destroy their image. Even changing the outfit is too much to damage the companion.
Yes, it's strange that companions look the same for everyone, and not like quest NPCs are replaced by all sorts of warriors / mercenaries.
From a first-person storytelling point of view, they are absolutely their own person with their own backstory, personality, and history. However, when you look at another player's companion, all you see is "Player's Companion" with none of that information. Seeing them in quadruplicate is immersion-breaking.
Allowing us to customize them will not change any of those things that make the character their own person from the first-person perspective. It will, however, allow us to stop seeing cloned versions of them all over Tamriel.
I don't own Bastian, he's an independent person, how can I decide that he should suddenly be a Spriggan? I also don't go to a friend and say that he should get this or that tattoo.
It's so true.BrownChicken wrote: »Not. How can you not understand? Companions are the same NPCs as quest characters with their own history and their appearance. Full customization would destroy their image. Even changing the outfit is too much to damage the companion.
Yes, it's strange that companions look the same for everyone, and not like quest NPCs are replaced by all sorts of warriors / mercenaries.
From a first-person storytelling point of view, they are absolutely their own person with their own backstory, personality, and history. However, when you look at another player's companion, all you see is "Player's Companion" with none of that information. Seeing them in quadruplicate is immersion-breaking.
Allowing us to customize them will not change any of those things that make the character their own person from the first-person perspective. It will, however, allow us to stop seeing cloned versions of them all over Tamriel.
I'm sorry, but there are already SO MANY things in ESO that are 'immersion breaking' that I've learned to ignore them all. We have tons of glowing mounts, various odd pets, strange costumes, polymorphs, etc... that pretty much is immersion breaking IMO. So Companions are just another thing people will have to learn to ignore or start playing a single-player game.
It's so true.BrownChicken wrote: »Not. How can you not understand? Companions are the same NPCs as quest characters with their own history and their appearance. Full customization would destroy their image. Even changing the outfit is too much to damage the companion.
Yes, it's strange that companions look the same for everyone, and not like quest NPCs are replaced by all sorts of warriors / mercenaries.
From a first-person storytelling point of view, they are absolutely their own person with their own backstory, personality, and history. However, when you look at another player's companion, all you see is "Player's Companion" with none of that information. Seeing them in quadruplicate is immersion-breaking.
Allowing us to customize them will not change any of those things that make the character their own person from the first-person perspective. It will, however, allow us to stop seeing cloned versions of them all over Tamriel.
I'm sorry, but there are already SO MANY things in ESO that are 'immersion breaking' that I've learned to ignore them all. We have tons of glowing mounts, various odd pets, strange costumes, polymorphs, etc... that pretty much is immersion breaking IMO. So Companions are just another thing people will have to learn to ignore or start playing a single-player game.
I wander any city, faction, or zone as a Stage-4 Vampire dressed in Dark Brotherhood attire with a ghostly-cat following me around. Immersion? Pffft. ZOS threw that idea away when they decided to make it an MMO and didn't design their justice system or NPC's to dynamically react to these things.
The closest we have are uncooperative NPC's who recognize Vampires on sight, in addition to the Global-Psychic Justice system, where everyone in all of Tamriel knows what you did last summer.
thegreatme wrote: »Agreed.
It'd also be nice to be able to change Companion's hairstyles. You don't notice it til you have 5 Mirri's standing next to each other but once you do it gets WEIRD.
Like Children of the Corn weird.
megasurge93 wrote: »I actually thought the polymorphs were going to be allowed from the start. It surprises me that they aren't. In fact, I actually bought a polymorph specifically to use on one of my companions but then found I couldn't, which needless to say does not make me happy. So, yes, please add polymorphs to the allowed use on companions.