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Do Companions add a lot of damage/healing

Zama666
Zama666
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Do companions add much damage/healing to be significant?
Would a companion make it easier to solo a group dungeon?

Tanks,

Z
  • Fennwitty
    Fennwitty
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    A lot? No.

    But it's all relative. Maybe it's enough of a boost for you to solo stuff.
    PC NA
  • Stx
    Stx
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    I believe if you set them up for healing they can put out a decent amount.
  • thorwyn
    thorwyn
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    My companions have singed up for a couple of progress groups and Mirri just achievend Godslayer, which is kinda nice. Downside is, whenever I'm playing a dungeon with her, she always starts a /votekick to get rid of me because she thinks my DPS sucks and that I am wasting her time.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • six2fall
    six2fall
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    Think zos said companions should be about 10-12k dps
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
  • Red_Feather
    Red_Feather
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    I am using Mirri as a healer and need to check out that video!
    Edited by Red_Feather on June 16, 2021 3:27AM
  • Onyx_Werewolf_Gnome
    Onyx_Werewolf_Gnome
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation :)
  • jaws343
    jaws343
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    I've been leveling Mirri as a DPS, so far she is ok damage wise and I am still in mostly white gear pieces. I can have her target and kill adds in nDSA by herself. And have managed to get her through nDSA solo with only a few deaths.
  • Fennwitty
    Fennwitty
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    That's a good point really, I hadn't considered Companions from a positioning perspective (Nightlades and some CP stars and gear that care about flanking).

    I have them both set as ranged damage but I'll try giving one/both a taunt and see if that lets my Nightblades do even more personal damage than the companions would as DPS.
    PC NA
  • Zama666
    Zama666
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    Mirris seems to die all the time....better start leveling her
  • Nestor
    Nestor
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    I had a boss that was kicking my butt in one of the portals. I swapped a Healing and Shield skill to slots one and two on the companion and i prevailed.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation :)

    Flanking is based on the facing of the mob and your position. If you are looking at their back you are flanking them. In the warfare three there is a slotted bonus of 15% extra crit damage while flanking. What that means is while you are behind them, your crits will do 15% more damage. Since crit is the greatest way to increase dps, + crit damage is highly desireable for a high crit DPS build, having your companion tank the boss so you can behind them is a the most significant increase to DPS that a companion can provide you. And they do have some buffs and debuffs that can also squeeze out a few more % points on damage.

    So even if companions do low dps because they are tanking, you still likely gain more overall dps compared to a companion geared for dps, if you are built for a high crit+ high crit damage build. If your not using that build, then your just not using it.
  • Shantu
    Shantu
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    Maybe in the 2-3 years it will take to get purple gear, jewels, and a resto staff to drop in the Soothing trait, Mirri will be a decent healer. Until then, in anything harder than a Public Dungeon all she's good at is repeating the same comments and taking dirt naps. :/
  • Onyx_Werewolf_Gnome
    Onyx_Werewolf_Gnome
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation :)

    Flanking is based on the facing of the mob and your position. If you are looking at their back you are flanking them. In the warfare three there is a slotted bonus of 15% extra crit damage while flanking. What that means is while you are behind them, your crits will do 15% more damage. Since crit is the greatest way to increase dps, + crit damage is highly desireable for a high crit DPS build, having your companion tank the boss so you can behind them is a the most significant increase to DPS that a companion can provide you. And they do have some buffs and debuffs that can also squeeze out a few more % points on damage.

    So even if companions do low dps because they are tanking, you still likely gain more overall dps compared to a companion geared for dps, if you are built for a high crit+ high crit damage build. If your not using that build, then your just not using it.

    That is the most brilliant explanation thanks so much for taking the time to write all that. I thought it meant standing side on. Brilliant I'm going to max out those cp points now :)
  • tsaescishoeshiner
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    In my experience, they're not survivable enough as tanks and not effective enough as DPS (too little AoE), but as healers can keep both you AND them alive.

    This can increase your DPS as an experienced DPS player (who does, say, vet DLC dungeons and sometimes their hardmodes) because it means you can think less about healing. Slotting in a healing skill or two lowers your DPS and slows your rotation down. So using a healer companion lets you unslot a heal skill, or just go a bit more all-in for damage.

    But they're also great as hybrid roles, since they don't have to choose between attributes and resources like players do. They have good single-target DoTs and destro staff has a decent AoE DoT, so you could combine the 2 highest damage-per-cooldown skills with the 2 best healing skills and 1 self-heal on a companion to get a survivable ally who helps with damage.
    PC-NA
    in-game: @tsaescishoeshiner
  • El_Borracho
    El_Borracho
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    Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.

    How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation :)

    Flanking is based on the facing of the mob and your position. If you are looking at their back you are flanking them. In the warfare three there is a slotted bonus of 15% extra crit damage while flanking. What that means is while you are behind them, your crits will do 15% more damage. Since crit is the greatest way to increase dps, + crit damage is highly desireable for a high crit DPS build, having your companion tank the boss so you can behind them is a the most significant increase to DPS that a companion can provide you. And they do have some buffs and debuffs that can also squeeze out a few more % points on damage.

    So even if companions do low dps because they are tanking, you still likely gain more overall dps compared to a companion geared for dps, if you are built for a high crit+ high crit damage build. If your not using that build, then your just not using it.

    That is the most brilliant explanation thanks so much for taking the time to write all that. I thought it meant standing side on. Brilliant I'm going to max out those cp points now :)

    Side works too, most of the time. If you are on the side, try to be behind the shoulder area of the target. But best bet is to hit from behind
  • FrancisCrawford
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    jaws343 wrote: »
    I've been leveling Mirri as a DPS, so far she is ok damage wise and I am still in mostly white gear pieces. I can have her target and kill adds in nDSA by herself. And have managed to get her through nDSA solo with only a few deaths.

    Ranged or melee damage?

    I haven't had much trouble with companions dying, but I also set them up as heal/buff/ranged DPS only.

    That said, I just soloed a world boss and Mirri got targeted and went down pretty quickly. Worse, it was a Malabal Tor WB bugged to give no drops.
  • deviousthevile
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    I thought flanking for ESO was considered anything other than being in front of the enemy, meaning you could be on the left or right side and still be 'flanking'? Or am I out of my gourd on this one?
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  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    If you are on their side and you can see their back, you are flanking them. I know not everything is humanoid in shape but use the rule of thumb.. are you looking at their back? If you can't see their back, your probably not flanking.

    And mirri can tank most non vet dungeons and world bosses if you toss a heal or two her way. Regen, vigor or most hots will easily keep her topped off. Though running dark shade two grobull, dropping insta kills her, so some fights that have one shot mechanics like that, your on your own.
  • ADarklore
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    Shantu wrote: »
    Maybe in the 2-3 years it will take to get purple gear, jewels, and a resto staff to drop in the Soothing trait, Mirri will be a decent healer. Until then, in anything harder than a Public Dungeon all she's good at is repeating the same comments and taking dirt naps. :/

    Strange... you must be doing something wrong because I've never had this problem and I've been soloing world bosses and a few normal group dungeons and have never had her die even once.

    The problem I see with many players is that they don't KNOW how to use Companions effectively, they don't know that they should be kept at range until they're higher level, they don't understand the order skills should be put in on the priority bar, they don't pay attention to cooldowns of the skills they slot, etc, etc. In reality, Companions NEED self-heals and defensive skills slotted first... anything that says "use when xx% health" should be slotted first from left to right so they take priority when the criteria is met.

    Also, from my understanding, the Purple gear really doesn't give a whole lot of a boost above Blue. Companions do get much better the higher level they are, including increased durability. I've had Bastian die once as a tank fighting a 'triple' World Boss but that was MY fault for sending him after one of the three while I fought the other two... we should have worked together to take down the one before going after the other two.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Player expect companions to defeat enemies with out much help, but they should be treated like you were carrying a nub.

    If your companion is the tank, you are the healer. If you companion is a healer/dps, you need to slot a taunt simply to keep the boss off them.

    If your companion is ranged, you need a directional heal. If you companion is melee, you need a radius heal.

    If your companion is standing in fire, you have to out heal it because good chance they used their roll dodges to create distance from a trash mob.

    Companions are much work, these are all simple things that will allow you to benefit an extra pair of hands.
  • Starlight_Whisper
    Starlight_Whisper
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    Player expect companions to defeat enemies with out much help, but they should be treated like you were carrying a nub.

    If your companion is the tank, you are the healer. If you companion is a healer/dps, you need to slot a taunt simply to keep the boss off them.

    If your companion is ranged, you need a directional heal. If you companion is melee, you need a radius heal.

    If your companion is standing in fire, you have to out heal it because good chance they used their roll dodges to create distance from a trash mob.

    Companions are much work, these are all simple things that will allow you to benefit an extra pair of hands.

    Treated like a battle pet more like it. It would help if next companions aren't human looking
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