orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
HedgehogFeet wrote: »orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation
orion_1981usub17_ESO wrote: »HedgehogFeet wrote: »orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation
Flanking is based on the facing of the mob and your position. If you are looking at their back you are flanking them. In the warfare three there is a slotted bonus of 15% extra crit damage while flanking. What that means is while you are behind them, your crits will do 15% more damage. Since crit is the greatest way to increase dps, + crit damage is highly desireable for a high crit DPS build, having your companion tank the boss so you can behind them is a the most significant increase to DPS that a companion can provide you. And they do have some buffs and debuffs that can also squeeze out a few more % points on damage.
So even if companions do low dps because they are tanking, you still likely gain more overall dps compared to a companion geared for dps, if you are built for a high crit+ high crit damage build. If your not using that build, then your just not using it.
HedgehogFeet wrote: »orion_1981usub17_ESO wrote: »HedgehogFeet wrote: »orion_1981usub17_ESO wrote: »Mirri can out heal ring of the pale order. Thanks to hack's video. She can kill most overland mobs in just a few hits as a bow build. And her ultimate is a dps buff. But the most useful trait of a companion is having them tank so you can make use of the flanking cp bonus. 15% extra crit dmg... lot of dps.
How does the flanking CP thing work ? For the purposes of ESO what does the game define as flanking? I've wondered about this even without bring companions into the equation
Flanking is based on the facing of the mob and your position. If you are looking at their back you are flanking them. In the warfare three there is a slotted bonus of 15% extra crit damage while flanking. What that means is while you are behind them, your crits will do 15% more damage. Since crit is the greatest way to increase dps, + crit damage is highly desireable for a high crit DPS build, having your companion tank the boss so you can behind them is a the most significant increase to DPS that a companion can provide you. And they do have some buffs and debuffs that can also squeeze out a few more % points on damage.
So even if companions do low dps because they are tanking, you still likely gain more overall dps compared to a companion geared for dps, if you are built for a high crit+ high crit damage build. If your not using that build, then your just not using it.
That is the most brilliant explanation thanks so much for taking the time to write all that. I thought it meant standing side on. Brilliant I'm going to max out those cp points now
I've been leveling Mirri as a DPS, so far she is ok damage wise and I am still in mostly white gear pieces. I can have her target and kill adds in nDSA by herself. And have managed to get her through nDSA solo with only a few deaths.
Maybe in the 2-3 years it will take to get purple gear, jewels, and a resto staff to drop in the Soothing trait, Mirri will be a decent healer. Until then, in anything harder than a Public Dungeon all she's good at is repeating the same comments and taking dirt naps.
orion_1981usub17_ESO wrote: »Player expect companions to defeat enemies with out much help, but they should be treated like you were carrying a nub.
If your companion is the tank, you are the healer. If you companion is a healer/dps, you need to slot a taunt simply to keep the boss off them.
If your companion is ranged, you need a directional heal. If you companion is melee, you need a radius heal.
If your companion is standing in fire, you have to out heal it because good chance they used their roll dodges to create distance from a trash mob.
Companions are much work, these are all simple things that will allow you to benefit an extra pair of hands.