For those who don't like reading, here's a short summary right off the bat.
PvP - Broken / Somehow performance is worse
PvE - Broken
Balance - Broken
Antiquities - Surprisingly enjoyable. Good job.
Purchasing
Well, for starters, I knew I wanted access to the antiquity system. I tried it out on Greymoor PTS and it was actually pretty cool, and obviously the mythics are incredibly powerful. I noticed on the ESO website that Greymoor, while listed as a DLC, did not come with ESO+. Big red flag in my honest opinion, but at least you were open about it. So I bought Blackwood for £50 because I'm pretty far behind on chapters. It wasn't until after I bought it I randomly stumbled upon a comment saying that antiquities are now available to ESO+ subscribers. I still don't know if that's true, or if it's clearly listed somewhere, but I only noticed on some reddit page.. maybe make it more clear???
Champion system overhaul
I realise it received a lot of complaints because people lost power, but I don't actually hate it. While it was confusing at first, I soon come to appreciate it. I normally play on no CP pvp campaigns, so it didn't affect me much at all anyway. Overall though, I really like the direction you took it.
Gearing up
Obviously returning after a long hiatus I was really far behind with all the new sets that have since come out. Obtaining gear hasn't changed much at all, so that's good. I managed to get my first mythic from the antiquity system within 2 days (including levelling scrying/excavation to 7). Not going to lie, but it was a fun experience. It's not just a turn-your-brain-off set of puzzles. If you don't pay attention, there's a good chance you're not going to get what you want, especially at the higher levels, and uncovering bonuses felt really rewarding even though they were generally useless stuff.
I noticed for the last piece of Malacath's Band I needed to venture into IC and kill the upper city bosses. This was pretty cool, and I got quite lucky. When I arrived in IC, DC had already captured every zone and a small group were killing bosses so I just joined in. Managed to drop the lead on my second kill. When I finally got the band I felt satisfied and enjoyed the ride.
Kudos on the antiquity system. Gets a big thumbs up from me, which is not something I was expecting.
PvP
The main reason for my last break was due to the overall performance of Cyrodiil. Balance wasn't great, but it was bearable at least. But the performance made playing during prime time, well, infuriating.
I was gone for maybe a year, and it's actually worse, even after I heard about all the tests and whatnot you've been carrying out. I'd like to list a few problems I ran into during ONE SESSION of PvP. This happened on no cp and Gray Host (problems were more prevalent on GH).
- Heavy attacks get stuck. Only able to light attack
- Excessive lag making the game completely unresponsive
- Skills not going off (It took 8 key presses to get merciless resolve to react)
- Weapon swapping not functioning at times
- Entire ability bar greyed out so no skills were able to be used
- Random dismounting
- Stuck in combat, making you have to run on foot for several minutes even when there's nothing attacking you
I'm sorry, but this is just not acceptable. I understand PvP isn't your major revenue stream, but if it's part of the game, it still deserves the care and attention you give everything else. You've no doubt heard this before, but the PvP in ESO is probably the best you're going to find in an MMO, but only when it works.. which is usually around 5-10am in the morning.
Please do something about it, even if it means breaking Cyrodiil up into instances somehow. ie: when you go through a mile gate you load into a new instance, meaning everything happening on the other side of the wall won't affect your performance at all.
PvPers are paying customers too. We deserve an enjoyable experience just like everyone else.
Balance
I was hit with a 10k surprise attack and 20k whirling blades. Make of that what you will. Never have I seen these numbers before. Now I know what overland mobs feel like.
PvE
I don't do a lot of this, so I can't comment too much. Though when I was frustrated with Cyrodiil I decided to farm a dungeon for some gear (Tempest in Malabal Tor). A mob had somehow got itself stuck on the top of a wall and was not able to be targeted. It kept me in combat so I couldn't proceed through the next door. When you're over half way through a run this is rather frustrating. Fortunately this is not a common occurrence, but being stuck in combat is.
If it helps at all, the stuck in combat bug (which happens in Cyro too) happens more often when I play Magblade and Stamplar, especially Stamplar.
Conclusion
Elder Scrolls Online is not worthy of a AAA title. It's a broken mess, and has been for many years. Older bugs that were fixed are reappearing somehow, and PvP is in a laughable state. Personally, I'd be ashamed. Your only saving grace is you don't technically need to pay a monthly subscription, though if you don't you're really hindering yourself.
I'm not happy to say this, of course. I love the game, and it's the one MMO I always find myself returning to, only to be disappointed by its lack of progress. By progress I don't mean CP overhauls or new mini games - no - I mean the game working as intended with limited game breaking glitches. It makes me sad, truly.
It's been in this state for so long now I have lost faith it will ever be repaired, so my will to return is at an all time low. But hey, great work on the antiquity system, I guess.
I hope this feedback was useful in some way.
Peace.