Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
Isn't eso set before the time of Oblivion?
If so, unless nature in Tamriel goes even more weirdly than I thought, you'd maybe expect less trees (or younger/saplings) in eso in the same landscape compared with Oblivion?
Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
I don't think so.
Many super old games like LotRO have really dense forests that look great. And that game is old as **** with an even older less capable engine than ESO.
I think the game designers have made a conscious decision to not have them for their own reasons, like visual clutter or trees getting between the player and the camera or something.
Dense forests add a lot to games and ESO is missing that. Thanks OP for pointing it out.
Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
I don't think so.
Many super old games like LotRO have really dense forests that look great. And that game is old as **** with an even older less capable engine than ESO.
I think the game designers have made a conscious decision to not have them for their own reasons, like visual clutter or trees getting between the player and the camera or something.
Dense forests add a lot to games and ESO is missing that. Thanks OP for pointing it out.
LotRO has a much different way their servers run the game. The populations are divided among several servers.
Isn't eso set before the time of Oblivion?
If so, unless nature in Tamriel goes even more weirdly than I thought, you'd maybe expect less trees (or younger/saplings) in eso in the same landscape compared with Oblivion?
Supreme_Atromancer wrote: »Isn't eso set before the time of Oblivion?
If so, unless nature in Tamriel goes even more weirdly than I thought, you'd maybe expect less trees (or younger/saplings) in eso in the same landscape compared with Oblivion?
That's definitely not how stuff works. A forest might regenerate after some disturbance, but that's on the year or decade scale, not thousand years. The characteristics of a landscape are largely stable over really long periods of time unless there is significant change in the abiotic environment in which it occurs.
Isn't eso set before the time of Oblivion?
If so, unless nature in Tamriel goes even more weirdly than I thought, you'd maybe expect less trees (or younger/saplings) in eso in the same landscape compared with Oblivion?
Grahtwood has lots of huge trees; they often take the place of mountains/cliffs in other zones to block access and limit routes. I recall being really impressed with Grahtwood when I first saw those trees then really depressed when I tried to move through them - that place needs termites or squirrels or some other tree-munchers to hack tunnels through the roots in places.
Thanks for posting the comparative video, though - got me all misty-eyed and nostalgic for Oblivion.
alanmatillab16_ESO wrote: »Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
I don't think so.
Many super old games like LotRO have really dense forests that look great. And that game is old as **** with an even older less capable engine than ESO.
I think the game designers have made a conscious decision to not have them for their own reasons, like visual clutter or trees getting between the player and the camera or something.
Dense forests add a lot to games and ESO is missing that. Thanks OP for pointing it out.
LotRO has a much different way their servers run the game. The populations are divided among several servers.
Not to mention their "forests" are just corridors of invisible walls painted to look like trees. The illusion works unless you look too closely.
Not sure a true forest is a good idea. All those trees are going to take time to load and riding a mount will mean riding past trees that are still trying to render.
I could be wrong?
I don't think so.
Many super old games like LotRO have really dense forests that look great. And that game is old as **** with an even older less capable engine than ESO.
I think the game designers have made a conscious decision to not have them for their own reasons, like visual clutter or trees getting between the player and the camera or something.
Dense forests add a lot to games and ESO is missing that. Thanks OP for pointing it out.
LotRO has a much different way their servers run the game. The populations are divided among several servers.
Also the Falkreath dungeon was great - that really felt like a Forest
Supreme_Atromancer wrote: »Isn't eso set before the time of Oblivion?
If so, unless nature in Tamriel goes even more weirdly than I thought, you'd maybe expect less trees (or younger/saplings) in eso in the same landscape compared with Oblivion?
That's definitely not how stuff works. A forest might regenerate after some disturbance, but that's on the year or decade scale, not thousand years. The characteristics of a landscape are largely stable over really long periods of time unless there is significant change in the abiotic environment in which it occurs.
So, young trees don't grow older and bigger over time?
Sometimes you just can't see the forest for the trees.
Sometimes you just can't see the forest for the trees.
"An expression used of someone who is too involved in the details of a problem to look at the situation as a whole"
What I am saying is that - as a whole - the "Forest" looks like a barren landscape. That's not being too concerned with details - that's pointing out what I think is a legitimate criticism in the design of that landscape - that the area would need 30%-50% more trees to actually simulate something that FEELS like a forest - and that their empty zone is mostly an empty landscape which doesn't really feel like Elder Scrolls but more so like an incomplete product.
Its fine to not have so many points of interests with mobs everywhere, but don't make your "Forest" a barren landscape that doesn't do an effective job of looking like a forest -- Because Presentation matters, delivering on what to expect matters.
So that expression doesn't really work here
ssewallb14_ESO wrote: »They did one at Ebon Stadmont in Summerset and it's FPS hell. I don't think the engine can handle overland with a lot of trees.
Also have to take the thousand year difference into consideration. They already have the same buildings in the exact same places which is already highly unlikely. Entire Civilizations rise and fall over the course of centuries let alone MILLENIA!!
God forbid the forest look any different. Of all the things I have to complain about ESO, this is the least among them.
This thread is a bit ridiculous.