LoneStar2911 wrote: »I’ve stood in place, and I’ve sat there and watched Mirri stand next to me, then suddenly attack nearby mobs that she’s no closer to than I am. It’s extremely annoying.
Also, I’ll be in a group dungeon, only with my companion, doing about 20k dps to bosses, and Mirri will somehow pull aggro off of me with her green healing staff. What????? Stop. Just stop.
-_- how did you even get them into aggressive stance/mode in the first place, default is defense(the one where they attack if you aggro something, not act as afk lvling bot), so if you can somehow change it, change them back to defense and disable the toggle.
Hint: You can quickslot a companion. When the companion stays far away fighting some mudcrabs, you can just press Q (use quickslot) instead of waiting for them to die. Then press Q again to summon them.
Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
LoneStar2911 wrote: »Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
I did not say that!LoneStar2911 wrote: »Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
I did not say that!LoneStar2911 wrote: »Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
How are you all surprised that if you aggro an entire delve or any mob, that the companion ends up in combat. It is on the player to pull things. I have not seen the companion aggro anything by itself, not saying it does not happen. But in the above scenario's it is not surprising for the companion to end up in combat.
PS: There is no need for such hostile replies.
Think of companions as a non-slottable skill - they won't pull anything unless something moves into a radius of detection of where you're standing. Try comparing it to a constantly "on" damage over time at player ability, perhaps the Flames of Oblivion skill of Dragonknights, where if you activate it and stand still nothing will happen -- unless an enemy moves within a radius of detection to you, in which case your character will start hurling fire balls at the enemy who got an aggro from detecting you.
So it's absolutely entirely possible that you've stood perfectly still at some spot and your companion seemingly "randomly" started attacking an enemy, but it isn't random. There's cause and effect.
I totally understand the mechanism, I just don't fully agree with it.
A mob that would come close to me if I was solo, now there is a chance that mob won't come, and instead it will stay with the companion. If that mob is ranged it's likely that it will be outside of the screen.
It would be more acceptable if the companion stood closer, but well, it's what we have
I don't wanna be one of those guys that criticise everything, but this is something that should be improved, or soon my companion will be retired.
At least we could have a command to call the companion whenever it decides to go rambo mode even when it's supposed to be a healer...
FrancisCrawford wrote: »Even when a companion is with me, s/he seems to be stuck in combat when I wouldn't. It's really annoying when I want to mount a horse.
cyclonus11 wrote: »I'm getting tired of my companion trying continuously cast, and fail, from behind objects instead of moving into line of sight.
Think of companions as a non-slottable skill - they won't pull anything unless something moves into a radius of detection of where you're standing. Try comparing it to a constantly "on" damage over time at player ability, perhaps the Flames of Oblivion skill of Dragonknights, where if you activate it and stand still nothing will happen -- unless an enemy moves within a radius of detection to you, in which case your character will start hurling fire balls at the enemy who got an aggro from detecting you.
So it's absolutely entirely possible that you've stood perfectly still at some spot and your companion seemingly "randomly" started attacking an enemy, but it isn't random. There's cause and effect.
aipex8_ESO wrote: »cyclonus11 wrote: »I'm getting tired of my companion trying continuously cast, and fail, from behind objects instead of moving into line of sight.
Yeah, this is a big problem with archer Mirri as well. She'll just stand around the corner from the mob I'm fighting with bow drawn. I'm now actively switching her between bow and dual wield depending on how tight and twisty the dungeon/delve is.