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Am I the only one getting annoyed because my companion keeps locking me in combat with far mobs?

Nemo78
Nemo78
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I don't wanna be one of those guys that criticise everything, but this is something that should be improved, or soon my companion will be retired.
At least we could have a command to call the companion whenever it decides to go rambo mode even when it's supposed to be a healer...
  • jle30303
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    Exactly the problem I had with melee companions in Skyrim - they *will* insist on (a) aggroing a distant monster, then (b) running to that distant monster, aggroing something even further away in the process, followed by (c) taking on waaayy more than they can handle and getting knocked down, whereupon all the mobs can magically detect squishy me who was hiding behind a pillar and all charge me at once, even though I would have been out of their detection range...

    The point of a melee companion is to act as a BODYGUARD, that is to GUARD your BODY. To keep close, to fight close enemies, to NOT aggro anything that is not already aggroed, but to take the heat off you so that the one or two enemies you've chosen to aggro, go after the heavily armoured fighter bodyguard rather than the squishy wizard who is the player.
  • tenryuta
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    -_- how did you even get them into aggressive stance/mode in the first place, default is defense(the one where they attack if you aggro something, not act as afk lvling bot), so if you can somehow change it, change them back to defense and disable the toggle.

    @jle30303 i have mirri as bow right now, she runs away from a melee mob, she stands shooting at said mob less than 5 feet from a group of 6 in a PD, no aggro, so they made it better. cant remember if swtor comps are the same way:/
    Edited by tenryuta on June 12, 2021 3:55AM
  • Orion_89
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    I would say Mirri acts accurately in battle (bow dd), but I already tired of her getting in my way after, when I'm trying to loot bodies or harvest nodes.

    PROBLEM SERAAAAAAAAAA!?
  • LoneStar2911
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    I’ve stood in place, and I’ve sat there and watched Mirri stand next to me, then suddenly attack nearby mobs that she’s no closer to than I am. It’s extremely annoying.
    Also, I’ll be in a group dungeon, only with my companion, doing about 20k dps to bosses, and Mirri will somehow pull aggro off of me with her green healing staff. What????? Stop. Just stop.
  • Ackwalan
    Ackwalan
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    I’ve stood in place, and I’ve sat there and watched Mirri stand next to me, then suddenly attack nearby mobs that she’s no closer to than I am. It’s extremely annoying.
    Also, I’ll be in a group dungeon, only with my companion, doing about 20k dps to bosses, and Mirri will somehow pull aggro off of me with her green healing staff. What????? Stop. Just stop.

    All dungeon bosses will randomly switch targets. Even when taunted and locked down, they can switch targets and leap to another person. It's in their script.

    As for the companion, I tell them to keep up or die. Either way is fine by me.
  • aaisoaho
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    Hint: You can quickslot a companion. When the companion stays far away fighting some mudcrabs, you can just press Q (use quickslot) instead of waiting for them to die. Then press Q again to summon them.
  • FrancisCrawford
    FrancisCrawford
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    Even when a companion is with me, s/he seems to be stuck in combat when I wouldn't. It's really annoying when I want to mount a horse.
  • Sue_D_Nim
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    It's no different from the summoned pets and bear that go off and attack something just because they can. I was sad to see that behavior, but I wasn't surprised.
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • jle30303
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    I guess what happens is they are supposed to be in ranged combat mode, so they run to a safe distance to shoot whatever it is you've aggroed, but in the process *they* are seen by something else that you didn't want to wake up just yet, and end up stuck in combat with that mob because the mob is now awake and has a target (which isn't you, because it can't see you).
  • Nemo78
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    tenryuta wrote: »
    -_- how did you even get them into aggressive stance/mode in the first place, default is defense(the one where they attack if you aggro something, not act as afk lvling bot), so if you can somehow change it, change them back to defense and disable the toggle.

    This happens for instance when I run through a delve/public dungeon aggroing everything till I get to the boss, and she decides to stay behind fighting some random mobs instead of following.

    Other times she stays fighting mobs a bit far away from me, and I end up having to kill more mobs then I wanted to.
    Edited by Nemo78 on June 14, 2021 1:56AM
  • cyclonus11
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    I'm getting tired of my companion trying continuously cast, and fail, from behind objects instead of moving into line of sight.
  • alanmatillab16_ESO
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    or resetting world bosses...thanks for that Mirri /facepalm
  • Nemo78
    Nemo78
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    aaisoaho wrote: »
    Hint: You can quickslot a companion. When the companion stays far away fighting some mudcrabs, you can just press Q (use quickslot) instead of waiting for them to die. Then press Q again to summon them.

    I already have a hotkey (via addon), sadly this won't help since after u dismiss the companion you stay locked in combat for quite some time even when you are far from the mobs the follower was fighting...

    I think a solution would be the companion having a radius of action.
    Also the companion should attack a mob that I attack, and not stay with a mob just because I passed near it...
  • SammyKhajit
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    She’s trying to get those extra XP ;)
  • Sarannah
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    My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.

    Don't pull something you do not want to kill, like entire delves. This is actually a good thing, as it kinda counts as a punishment for running a train in small zones. Which I feel players shouldn't be doing anyways.
  • LoneStar2911
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    Sarannah wrote: »
    My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
    Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.
  • AbysmalGhul
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    Sarannah wrote: »
    My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
    Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.

    Right? Like the people who have never experienced lag in a video game before :#

  • Sarannah
    Sarannah
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    Sarannah wrote: »
    My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
    Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.
    I did not say that!

    How are you all surprised that if you aggro an entire delve or any mob, that the companion ends up in combat. It is on the player to pull things. I have not seen the companion aggro anything by itself, not saying it does not happen. But in the above scenario's it is not surprising for the companion to end up in combat.

    PS: There is no need for such hostile replies.
    Edited by Sarannah on June 14, 2021 7:07AM
  • Nemo78
    Nemo78
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    Sarannah wrote: »
    Sarannah wrote: »
    My companions have never caused aggro by themselves, or attacked anything they shouldn't have. This is on the player for pulling things, which the companion will react to.
    Weird. It’s almost like you don’t believe things are possible unless you’ve experienced them yourself. How odd.
    I did not say that!

    How are you all surprised that if you aggro an entire delve or any mob, that the companion ends up in combat. It is on the player to pull things. I have not seen the companion aggro anything by itself, not saying it does not happen. But in the above scenario's it is not surprising for the companion to end up in combat.

    PS: There is no need for such hostile replies.

    I could accept that we have to clear entire delves or dismiss the companion...

    But still while questing there are situations where I'm forced to kill more mobs just because the companion stayed behind, and I have to go back and pull even more...

    I don't think they will ever touch this behaviour since AI programming is not trivial.
    So either I live with it, or I just won't summon companions. They are just another toy, their benefits are not that great anyway...
    Edited by Nemo78 on June 14, 2021 8:41AM
  • Bat
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    Think of companions as a non-slottable skill - they won't pull anything unless something moves into a radius of detection of where you're standing. Try comparing it to a constantly "on" damage over time at player ability, perhaps the Flames of Oblivion skill of Dragonknights, where if you activate it and stand still nothing will happen -- unless an enemy moves within a radius of detection to you, in which case your character will start hurling fire balls at the enemy who got an aggro from detecting you.

    So it's absolutely entirely possible that you've stood perfectly still at some spot and your companion seemingly "randomly" started attacking an enemy, but it isn't random. There's cause and effect.
  • Nemo78
    Nemo78
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    Bat wrote: »
    Think of companions as a non-slottable skill - they won't pull anything unless something moves into a radius of detection of where you're standing. Try comparing it to a constantly "on" damage over time at player ability, perhaps the Flames of Oblivion skill of Dragonknights, where if you activate it and stand still nothing will happen -- unless an enemy moves within a radius of detection to you, in which case your character will start hurling fire balls at the enemy who got an aggro from detecting you.

    So it's absolutely entirely possible that you've stood perfectly still at some spot and your companion seemingly "randomly" started attacking an enemy, but it isn't random. There's cause and effect.

    I totally understand the mechanism, I just don't fully agree with it.
    A mob that would come close to me if I was solo, now there is a chance that mob won't come, and instead it will stay with the companion. If that mob is ranged it's likely that it will be outside of the screen.
    It would be more acceptable if the companion stood closer, but well, it's what we have :smile:
  • Starlight_Knight
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    IMHO the "in combat" status is ESO is useless. Just get rid of ... so what if you can get on your mount and run away while something is attacking you. pve mobs are pathetic anyway.
    It would make running on foot in pvp between keeps a lot better as well as you can be stuck in combat for weeks in there.
  • Bat
    Bat
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    Nemo78 wrote: »

    I totally understand the mechanism, I just don't fully agree with it.
    A mob that would come close to me if I was solo, now there is a chance that mob won't come, and instead it will stay with the companion. If that mob is ranged it's likely that it will be outside of the screen.
    It would be more acceptable if the companion stood closer, but well, it's what we have :smile:

    Yes, I agree with you entirely on this, it's annoying when they pull mobs away (in the opposite direction of where you're headed because they roll dodge backwards and move backwards when they get the aggro). I meant more to settle the question someone had earlier in this thread where they accused companions of causing aggro for no reason, which isn't exactly the case.
  • SammyKhajit
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    This one is now philosophical about it all… “your children are not your own. They are the children of the life’s longings” said the wise person Kahlil Gibran.

    So what if Mirri or Bastie wants to run off and kill rando spiders and trash mobs? They are seeking their life meanings and this one only hopes they get some decent XPs before they die :D
    Edited by SammyKhajit on June 14, 2021 9:36AM
  • irstarkey57
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    Nemo78 wrote: »
    I don't wanna be one of those guys that criticise everything, but this is something that should be improved, or soon my companion will be retired.
    At least we could have a command to call the companion whenever it decides to go rambo mode even when it's supposed to be a healer...

    Yea this is totally true. If you are a NB for example and get noticed at the beginning of the delve, and manage to sneak past everything else and make it to the boss...forget it. Companion will re Agro everything over and over. Annoying AF
  • Rowjoh
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    companions also get in the way when trying to click on wayshrines and other interactables :(
  • aipex8_ESO
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    Even when a companion is with me, s/he seems to be stuck in combat when I wouldn't. It's really annoying when I want to mount a horse.

    This also stops you from using way shrines. Many times I've run up to a way shrine and it will do nothing, so I'll have to backtrack and help Mirri kill a mud crab.
  • aipex8_ESO
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    cyclonus11 wrote: »
    I'm getting tired of my companion trying continuously cast, and fail, from behind objects instead of moving into line of sight.

    Yeah, this is a big problem with archer Mirri as well. She'll just stand around the corner from the mob I'm fighting with bow drawn. I'm now actively switching her between bow and dual wield depending on how tight and twisty the dungeon/delve is.
  • aipex8_ESO
    aipex8_ESO
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    Bat wrote: »
    Think of companions as a non-slottable skill - they won't pull anything unless something moves into a radius of detection of where you're standing. Try comparing it to a constantly "on" damage over time at player ability, perhaps the Flames of Oblivion skill of Dragonknights, where if you activate it and stand still nothing will happen -- unless an enemy moves within a radius of detection to you, in which case your character will start hurling fire balls at the enemy who got an aggro from detecting you.

    So it's absolutely entirely possible that you've stood perfectly still at some spot and your companion seemingly "randomly" started attacking an enemy, but it isn't random. There's cause and effect.

    I use the Unfathomable Darkness set and my crows do aggro mobs I either didn't see or didn't intend to aggro as well. Running with a companion just makes it doubly bad. I've noticed especially with Mirri that she aggros mobs that are on a different level above or below you. Then she'll go find a stairway and disapear and you can't even find where she's fighting at.
  • cyclonus11
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    aipex8_ESO wrote: »
    cyclonus11 wrote: »
    I'm getting tired of my companion trying continuously cast, and fail, from behind objects instead of moving into line of sight.

    Yeah, this is a big problem with archer Mirri as well. She'll just stand around the corner from the mob I'm fighting with bow drawn. I'm now actively switching her between bow and dual wield depending on how tight and twisty the dungeon/delve is.

    What's funny is I see the meteor circle (Mage's Guild skill) appear under the mob, but it never completes - it just keeps growing, then starting over. Then I peek over at Bastian behind a pillar just doing the casting animation over and over.

    :D:D:D
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