Suna_Ye_Sunnabe wrote: »"The highest dps" will be with a class you resonate with. I'd recommend just watching a few different builds and rotations for certain classes and see which appeals to you, but realistically they're all very similar in dps output.
Septimus_Magna wrote: »Each class has advantages and disadvantages, for the magicka side: necro are very strong in group but its a difficult playstyle. Sorcerer is more selfish but easier to play, magblade is fast paced but has very good survivabilty.
For the stamina side I can only say that stamplar makes it very easy to reach decent dps numbers, some do find it boring because its only 3 DOTs and jabs. Stamcro works well in groups but due to blastbones and tether its more difficult to play. For high-end groups stamina DDs (expect stamcro) are lacking penetration so in actual raids their dps is usually lower than magicka groups.
I'm with the other posters here, I have several dps characters/classes(and tanks) that I play. I tend to perform my best on magcro, I want to love magblade but I'm just not that good on it. I play with people that play lots of classes and each usually has their own benefit, even if the benefit is just lots of damage. A good magden can hit pretty hard in content, templars are easy to get good damage out of, sorc and magblade single target damage really good. Templar, magcro and warden are all really good AOE classes. Magdk is also fun and can be fairly versatile in setting up for single target or AOE. I mostly dps on mag so I don't really have experience with stam dps.
If you're on pc I would recommend getting on pts and creating some max level toons to see which classes you like.
Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
francesinhalover wrote: »People care too much about dps man, Remember you are a TEAM on both trials and dungeons. not dying and actualy doing good rotations matters more than pulling 10k more than another class that you dislike and just play for meta.
gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
ZoS changed how the damage output of sorc pets scaled, now you need both high spell damage and max magicka to max out their damage. Afaik, old heavy attack sorcs used to stack max magicka only and they were able to deal good damage that way, those builds do less damage now.gamerguy757 wrote: »What has happened to Heavy Attack petsorc? That was my main dps when I played on console
gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
Everest_Lionheart wrote: »gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
How hard or easy it played depends on you. How comfortable are you bar swapping and animation cancelling? How good are you at hitting all your synergies because with Magcro you get an additional synergy with boneyard? Are you comfortable managing several dots or dealing with a couple skills that may take a bit longer to land than most other classes?
The key to Necro to be honest is to slow down a little bit and let the magic happen. When all the dots tick away and the blastbones, siphon and wall all explode in order the enemies will literally melt. It takes a few seconds to build up to that but the payoff is worth the effort.
You’ve also got one hell of a toolkit at your disposal like summoners armor if you like to run all the Necro pets which pairs well with necrotic potency and gives you a crazy amount of colossus uptime. For content like vBRP you can run some utility skills like agony totem or enduring undeath to give your group some additional buffs and survivability. The hungry scythe can be great on large trash packs.
Necro has great utility if you know how to use it. There is a learning curve but it’s well worth it if you put in the effort.
gamerguy757 wrote: »Everest_Lionheart wrote: »gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
How hard or easy it played depends on you. How comfortable are you bar swapping and animation cancelling? How good are you at hitting all your synergies because with Magcro you get an additional synergy with boneyard? Are you comfortable managing several dots or dealing with a couple skills that may take a bit longer to land than most other classes?
The key to Necro to be honest is to slow down a little bit and let the magic happen. When all the dots tick away and the blastbones, siphon and wall all explode in order the enemies will literally melt. It takes a few seconds to build up to that but the payoff is worth the effort.
You’ve also got one hell of a toolkit at your disposal like summoners armor if you like to run all the Necro pets which pairs well with necrotic potency and gives you a crazy amount of colossus uptime. For content like vBRP you can run some utility skills like agony totem or enduring undeath to give your group some additional buffs and survivability. The hungry scythe can be great on large trash packs.
Necro has great utility if you know how to use it. There is a learning curve but it’s well worth it if you put in the effort.
Can you explain why everyone uses the EXPLODING wall now and not the one that last longer? I thought the one that lasts longer when paired up with the VMA staff was better?
Also why do MagCro use the Poison Morph of siphon?
gamerguy757 wrote: »Everest_Lionheart wrote: »gamerguy757 wrote: »Enemy-of-Coldharbour wrote: »My highest hitting DD's are my magcro and my magblade. I've had other players tell me I 'melt' enemies.
Is MagCro as hard as people say it is?
TBH I have a StamCro and the skills are kinda…clunky sometimes. Like I like to
Weave LA and rapid strikes, but BB and Siphon sometimes don’t fire
How hard or easy it played depends on you. How comfortable are you bar swapping and animation cancelling? How good are you at hitting all your synergies because with Magcro you get an additional synergy with boneyard? Are you comfortable managing several dots or dealing with a couple skills that may take a bit longer to land than most other classes?
The key to Necro to be honest is to slow down a little bit and let the magic happen. When all the dots tick away and the blastbones, siphon and wall all explode in order the enemies will literally melt. It takes a few seconds to build up to that but the payoff is worth the effort.
You’ve also got one hell of a toolkit at your disposal like summoners armor if you like to run all the Necro pets which pairs well with necrotic potency and gives you a crazy amount of colossus uptime. For content like vBRP you can run some utility skills like agony totem or enduring undeath to give your group some additional buffs and survivability. The hungry scythe can be great on large trash packs.
Necro has great utility if you know how to use it. There is a learning curve but it’s well worth it if you put in the effort.
Can you explain why everyone uses the EXPLODING wall now and not the one that last longer? I thought the one that lasts longer when paired up with the VMA staff was better?
Also why do MagCro use the Poison Morph of siphon?
It's simple. In overland content basic enemies have 30k/60k health, in vet hm trials they have millions of health. And there's stuff like speedrun and trifecta achievements. You can't get them with 10k dps, unless you are a support role.Morgha_Kul wrote: »When I see people saying they're doing anything near 100k dps, I have to ask myself WHY they want to be doing that much? I mean, at 5-10k, I find much of the game pretty close to trivial. I can't imagine how boring the game would be if I was just obliterating everything without any kind of challenge.