Bringing focus back to the Main Story of the Base Game in the New Intro/Tutorial was a great move this year as it makes for a good first impression to New Players and is just overall more cohesive.
With that said, the constant back and forth and the decision to rush the main story just rubs me wrong. It's not enjoyable - it pulls me out of the immersion and it is also just not a great experience for new players getting into the game.
I am of the opinion that the Main Story of the Base Game should be paced with the Base Game content. It was so much more meaningful, deeper, and rewarding to go through the main story as you completed the storyline of your alliance and the guilds - all to get to Coldharbour and defeat Molag Bal.
We had understandable changes for One Tamriel
BUT it totally sacrificed good story pacing and made the story experience far worse off - now you have to purposefully pace yourself lest you find yourself rushing through it and making a mediocre and anti-climatic experience -- but the average player isn't going to know how to properly pace it. Hence why we have numerous threads on how to play the story in order.
It's one thing to play zones out of order - it is a another thing if you can defeat the Main Story Boss without having to go through the rest of the story.
In my opinion, We cannot pace by levels anymore because
1. it is much faster to level now compared to how things used to be at launch
2. New players can also play through the plethora of DLC content which means it's highly probable that they'll out-level any supposed level requirements of the Main Story before going anywhere near it.
but I think there is a way we can pace the Main Story with the Base Game.
By creating requirements to complete other questlines/zones to continue the Main Story - because the story is that you gather forces to breach Coldharbour.
I mean Zone Quests with this icon which are tracked in the zone guide:
There are two ideas I have
(
EDIT: These ideas would be optional systems that the players could turn on if they wished - for those of us that would like the option of a more linear story)
Idea #1
The Player can advance in the Main Story by completing Zone Quests for any Alliance
Example:
I have a Main Story Progress bar - completing the Zone Quests for any zone of any alliance will contribute to my progress bar. Every 5-10 Zone Story Quests I complete in ANY base game zone will advance me in the Main Story.
This helps provide some structure while emphasizing player freedom
Idea #2
The player has to complete the Zone Storylines of one alliance to advance in the Main Coldharbour Storyline - completion order is irrelevant.
Example:
Each Alliance has their own separate progress bar. So if I want to progress in the main story then I have to complete zone story quests for one alliance. For every 5-10 quests I complete of a Zone Story - I can do a quest in the Main Storyline.
To be clear; I don't get locked out of the other alliances - it's just that completing a zone for one alliance does not contribute to the progress I made for another alliance.
To better explain what I mean:
Zone Story Progress
Let's say I played through AD zones; Kenarthi's Roost -> Auridon -> Grahtwood. By playing through three zones of one alliance, I have will have unlocked several quests in the Main Story.
- If I continue to play through another AD zone like Greenshade, then I will progress further in AD and thus I will unlock further quests in the Main Story
- However, if I play the zone story of another alliance like EP: Bleakrock, then that does not contribute to the progress I made with AD and thus I do not unlock any Main Story quests
That said, if I play through EP: Bleakrock -> Stonefalls -> Deshaan -> Shadowfen, (in no particular order) then that progress will unlock more of the Main Story
-- because I would have more progress in EP with 4 zones compared my AD progress which is at 3 zones. Making progress in one alliance does not contribute to the other
I can complete the zones of one alliance in any order. But I have to play a certain number of quests to progress in the Main Story and I have to play through all the Zone Storylines of One Alliance to get to Coldharbour and face Molag Bal.
I can play through all the base game zones and not touch the Main Story at all - but this way when I decide to do the Main Story I will have already done the zones and made the progress. I think that is a better alternative to simply "out-leveling" it.
Completing the zones of one alliance unlocks Cadwell's Silver. Completing the progress bar of two alliances unlocks Cadwell's Silver.
This leans a bit on Railroad while still allowing player freedom, albeit having to pick a direction and stick with it - if a player wants to do the Main Story at a consistent pace.
BUT What do you think?
Do you like either of these ideas?
What would you do to better pace the Main Story of the Base Game?