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It should be possible to use Activity Finder as a duo with companions

saar
saar
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As is, you can still queue with a companion using Activity Finder yet they will be despawned and replaced by a real, random player.

What if me and my companion want to queue with one other person and theirs? This should be possible. I'm sure there are couples and friends who like to duo dungeons (pretty much all mechanics can be done by 2 people) and companions could be a perfect complement for this. If we port to dungeon directly we don't get the rewards from activity finder. Premade 4 man groups can use activity finder already, so I don't see how this is much different.

Ultimately I'm pretty disappointed this wasn't implemented, feels like a missed opportunity.
  • BejaProphet
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    It would be horrible if I randomed into a group with a companion struggling to tank a vet dungeon because another player wanted that experience.

    When you use dungeon finder you would be robbing every other group member of a legitimate player. That should only be done when all parties know they are signing up for it.
  • saar
    saar
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    2 players + 2 companions = full group.
    I don't see how this affects other players any more than a premade 4 man group.
  • AlnilamE
    AlnilamE
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    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
    The Moot Councillor
  • redspecter23
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    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Well players could queue as tank and heals into a dungeon, attempt to vote kick a member, then vote kick the other and bring their companions out. Yes, it's a horrible thing to do, but it's an alternative to what the OP proposes. It might just be easier to let duo + companions queue as a full group instead.
  • Colecovision
    Colecovision
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    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
    Edited by Colecovision on June 8, 2021 2:12AM
  • FluffWit
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    You're essentially asking for ZOS to make you two person groups.

    I mean come on, just put in zone chat or guild chat "looking for partner for 2 man 2 companion normal Banished Cells 1" etc.

  • Texecutioner187
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    Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!
  • redspecter23
    redspecter23
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    Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!

    The point is to get the daily random bonus. You can already do this with a 4 person premade group. The OP is asking to do it with a 2 person premade group and 2 companions instead.
  • virtus753
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    Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!

    The point is to get the daily random bonus. You can already do this with a 4 person premade group. The OP is asking to do it with a 2 person premade group and 2 companions instead.

    Which goes directly against the devs' stated intentions for companions:

    https://www.elderscrollsonline.com/en-us/news/post/60009

    "They are not intended to replace...players."

    The inability to count a companion towards a premade for the purposes of queueing is very much in line with the devs' intentions of having players "always take priority" over companions in limited-population scenarios (quote from the patch notes for Blackwood).

    Random dungeon rewards are for 4 players, however they came to be grouped, who complete a dungeon together. Changing that to allow 2 players with 2 companions would mean that companions count as players, which contradicts what the devs say they intended.

    Right now you have to exploit the system to do that. I just don't see the devs changing their intentions to support that.
  • kargen27
    kargen27
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    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Group finder is a way for players wanting to do a specific dungeon to be able to fill their group. That is its reason for being. A pre-made group does take away from that some but still the reason to have the random daily is to allow players to fill a group. Companions are not players simple as that.
    and then the parrot said, "must be the water mines green too."
  • Texecutioner187
    Texecutioner187
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    Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!

    The point is to get the daily random bonus. You can already do this with a 4 person premade group. The OP is asking to do it with a 2 person premade group and 2 companions instead.

    I forgot about that. Besides that, nothing :)
  • Colecovision
    Colecovision
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    kargen27 wrote: »
    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Group finder is a way for players wanting to do a specific dungeon to be able to fill their group. That is its reason for being. A pre-made group does take away from that some but still the reason to have the random daily is to allow players to fill a group. Companions are not players simple as that.

    That WAS it's reason for being. Then the game improved. It should change again and let duos finally clear dungeons with proper rewards.

    One day there wasn't transmute stations, then there was and the game is better. Sometimes it works out.

    fwiw, the DF never helped me farm. It's LONG waits and then hard it's to talk to people as a gamepad user. Then poof, everyone is gone.
  • AlnilamE
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    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Personally, I consider the fact that you can queue for a random with a full group to be a bug, not a feature.
    The Moot Councillor
  • redspecter23
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    AlnilamE wrote: »
    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Personally, I consider the fact that you can queue for a random with a full group to be a bug, not a feature.

    I can't imagine ZOS considers it a bug though from a point of view that randoms are only meant to backfill groups then it certainly doesn't do anything to assist in that. I'd consider it intentional, but not helpful assuming the only goal of randoms is to backfill.

    If I'm doing a random, I find the best way it to fill the group completely before queuing to reduce the wait time to zero. I find it's more efficient that way. If ZOS were to enforce random groups, perhaps even go so far as to not allow grouping with even one other person, I think it would definitely cause more harm than good.

    I'm of the mind that any action that removes people from the queue that don't want to be there is a good thing. Zergers, fake roles, etc. Let them queue alone or with a small group of others doing the same thing. The overall experience would be improved for all.
  • Indigogo
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    Can you unsummon a companion during a dungeon and replace them with an actual person?
  • kargen27
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    kargen27 wrote: »
    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Group finder is a way for players wanting to do a specific dungeon to be able to fill their group. That is its reason for being. A pre-made group does take away from that some but still the reason to have the random daily is to allow players to fill a group. Companions are not players simple as that.

    That WAS it's reason for being. Then the game improved. It should change again and let duos finally clear dungeons with proper rewards.

    One day there wasn't transmute stations, then there was and the game is better. Sometimes it works out.

    fwiw, the DF never helped me farm. It's LONG waits and then hard it's to talk to people as a gamepad user. Then poof, everyone is gone.

    That is still the reason still. That is why there is a good chance if you queue for a random you will get one of the pledges.
    and then the parrot said, "must be the water mines green too."
  • saar
    saar
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    Well players could queue as tank and heals into a dungeon, attempt to vote kick a member, then vote kick the other and bring their companions out. Yes, it's a horrible thing to do, but it's an alternative to what the OP proposes. It might just be easier to let duo + companions queue as a full group instead.

    We've done this with others who agreed to it beforehand, but it's still an inconvenience. I'd never subject random players to that.
    FluffWit wrote: »
    You're essentially asking for ZOS to make you two person groups.

    The game encourages 2 person groups already with the 10% XP bonus (further, XP gain diminishes with group size above 2) and things like the Rings of Mara. Activities like Skyreach grinding are commonly done as a duo to take advantage of such bonuses.
  • Viewsfrom6ix
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    No thanks. People are complaining about fake roles or bad dps constantly. This will add more fuel to the fire. Imagine a tank and their DPS companion queues with a healer and their DPS companion. That would be a horrible dungeon experience for both parties.

    Companions are not intended to replace real players and your suggestion will only make other members of your random queue annoyed and angry especially in harder dungeons.

    No one wants bastian to tank or mirri to dps in vSCP.
  • Merlin13KAGL
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    AlnilamE wrote: »
    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.

    Personally, I consider the fact that you can queue for a random with a full group to be a bug, not a feature.
    It's not a group finder. It's worded as a Dungeon Finder, and you only get the XP's if you allow the finder to pick the destination.

    Not a bug, and actual feature ~ something I never thought I'd be saying about this game.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • BalticBlues
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    There was a large poll about this on the Blackwood Test Server.
    A majority of players did like the idea of a 2+2 group for Dungeon Finder.

    This would also remove the problem for DDs to find a random group,
    as 2DDs usually can easily solo most normal dungeons,

    https://forums.elderscrollsonline.com/en/discussion/572150/permanent-companions-for-2-2-in-group-finder/p1
  • newtinmpls
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    This would also remove the problem for DDs to find a random group,
    as 2DDs usually can easily solo most normal dungeons

    That by far is the best argument yet
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Viewsfrom6ix
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    newtinmpls wrote: »

    This would also remove the problem for DDs to find a random group,
    as 2DDs usually can easily solo most normal dungeons

    That by far is the best argument yet

    Not really, cuz it works both ways. What if a tank and and healer queues with their companion. This would remove them from filling in with human DPS player, thus making DPS queue even longer.

    Also, the forum is a terrible and very biased venue for polls. It doesn't represent the general public at all.
  • priestnall.andrewrwb17_ESO
    I think you could remove the restriction on needing 4 ppl before the normal dungeon starts... two DDs can get in instantly and either opt to wait on a tank and / or healer... or pop their companions and get it done.
  • saar
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    Duos don't want to play with randoms in the first place. Nonetheless, they are still grouping up, little different to a 4 person premade. Also, at least 1 person in those groups is damage oriented rather than healer+tank, cause we want to actually clear the dungeon. ;) right now companions aren't pulling the damage for even normal dungeons.

    In this scenario they are removed from the random queue (like premades who run 4 dds for speed), so it's advantageous for anyone using activity finder to play with others who aren't deviating from standard group composition.
  • kargen27
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    saar wrote: »
    Well players could queue as tank and heals into a dungeon, attempt to vote kick a member, then vote kick the other and bring their companions out. Yes, it's a horrible thing to do, but it's an alternative to what the OP proposes. It might just be easier to let duo + companions queue as a full group instead.

    We've done this with others who agreed to it beforehand, but it's still an inconvenience. I'd never subject random players to that.
    FluffWit wrote: »
    You're essentially asking for ZOS to make you two person groups.

    The game encourages 2 person groups already with the 10% XP bonus (further, XP gain diminishes with group size above 2) and things like the Rings of Mara. Activities like Skyreach grinding are commonly done as a duo to take advantage of such bonuses.

    It encourages groups of two in overland. Groups of four for dungeons and groups of 12 for trials. Also encourages solo play through solo instances in some quest lines. Different activities different group sizes.
    and then the parrot said, "must be the water mines green too."
  • Astrid
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    Imagine being that tank who queued into 2 bad dds with a bad dd or healer companion, lord have mercy.
    Edited by Astrid on June 9, 2021 12:49AM
  • Hapexamendios
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    If the group is a full premade group, no problem. I'd have a big problem with a companion filling a slot on the Activity Finder for a pug group.
  • Amottica
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    AlnilamE wrote: »
    The group finder is there to help players find groups. Companions are not players.

    You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.

    Pretty much this. I have seen other games with companions you could use in dungeons if there was not a full group of players but just like ESO you could not queue with them. Having them out when you queue is not actually having them in the queue with you.
  • generalmyrick
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    saar wrote: »
    As is, you can still queue with a companion using Activity Finder yet they will be despawned and replaced by a real, random player.

    What if me and my companion want to queue with one other person and theirs? This should be possible. I'm sure there are couples and friends who like to duo dungeons (pretty much all mechanics can be done by 2 people) and companions could be a perfect complement for this. If we port to dungeon directly we don't get the rewards from activity finder. Premade 4 man groups can use activity finder already, so I don't see how this is much different.

    Ultimately I'm pretty disappointed this wasn't implemented, feels like a missed opportunity.

    yes!

    i was dissappointed i couldn't run a dungeon with my companion with other real people in the group finder.
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