The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Texecutioner187 wrote: »Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!
redspecter23 wrote: »Texecutioner187 wrote: »Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!
The point is to get the daily random bonus. You can already do this with a 4 person premade group. The OP is asking to do it with a 2 person premade group and 2 companions instead.
Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
redspecter23 wrote: »Texecutioner187 wrote: »Why don't you and your friend just travel into the desired dungeon on the appropriate difficulty? There's no difference in using the Activity Finder than going into the dungeon manually. If you aren't looking for players, just port right in and get to it!
The point is to get the daily random bonus. You can already do this with a 4 person premade group. The OP is asking to do it with a 2 person premade group and 2 companions instead.
Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
Group finder is a way for players wanting to do a specific dungeon to be able to fill their group. That is its reason for being. A pre-made group does take away from that some but still the reason to have the random daily is to allow players to fill a group. Companions are not players simple as that.
Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
Personally, I consider the fact that you can queue for a random with a full group to be a bug, not a feature.
Colecovision wrote: »Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
Group finder is a way for players wanting to do a specific dungeon to be able to fill their group. That is its reason for being. A pre-made group does take away from that some but still the reason to have the random daily is to allow players to fill a group. Companions are not players simple as that.
That WAS it's reason for being. Then the game improved. It should change again and let duos finally clear dungeons with proper rewards.
One day there wasn't transmute stations, then there was and the game is better. Sometimes it works out.
fwiw, the DF never helped me farm. It's LONG waits and then hard it's to talk to people as a gamepad user. Then poof, everyone is gone.
redspecter23 wrote: »Well players could queue as tank and heals into a dungeon, attempt to vote kick a member, then vote kick the other and bring their companions out. Yes, it's a horrible thing to do, but it's an alternative to what the OP proposes. It might just be easier to let duo + companions queue as a full group instead.
You're essentially asking for ZOS to make you two person groups.
It's not a group finder. It's worded as a Dungeon Finder, and you only get the XP's if you allow the finder to pick the destination.Colecovision wrote: »The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
Objectively false. The fact that premade groups of 4 can get rewards means, the xp is for anyone that groups, not just those who can't find one.
Personally, I consider the fact that you can queue for a random with a full group to be a bug, not a feature.
BalticBlues wrote: »
This would also remove the problem for DDs to find a random group,
as 2DDs usually can easily solo most normal dungeons
newtinmpls wrote: »BalticBlues wrote: »
This would also remove the problem for DDs to find a random group,
as 2DDs usually can easily solo most normal dungeons
That by far is the best argument yet
redspecter23 wrote: »Well players could queue as tank and heals into a dungeon, attempt to vote kick a member, then vote kick the other and bring their companions out. Yes, it's a horrible thing to do, but it's an alternative to what the OP proposes. It might just be easier to let duo + companions queue as a full group instead.
We've done this with others who agreed to it beforehand, but it's still an inconvenience. I'd never subject random players to that.You're essentially asking for ZOS to make you two person groups.
The game encourages 2 person groups already with the 10% XP bonus (further, XP gain diminishes with group size above 2) and things like the Rings of Mara. Activities like Skyreach grinding are commonly done as a duo to take advantage of such bonuses.
The group finder is there to help players find groups. Companions are not players.
You can duo all the dungeons you want. You just don't get the reward for helping other players complete a dungeon, because companions aren't players.
As is, you can still queue with a companion using Activity Finder yet they will be despawned and replaced by a real, random player.
What if me and my companion want to queue with one other person and theirs? This should be possible. I'm sure there are couples and friends who like to duo dungeons (pretty much all mechanics can be done by 2 people) and companions could be a perfect complement for this. If we port to dungeon directly we don't get the rewards from activity finder. Premade 4 man groups can use activity finder already, so I don't see how this is much different.
Ultimately I'm pretty disappointed this wasn't implemented, feels like a missed opportunity.