Go to log in, only to find extended maintenance. Not even seen the new content and I already want a refund. Such a joke that every week we've been getting extended maintenance recently. 1/2 the time I've gone to log in the last month, most my would be play time has been put aside to extended maintenance.
SirCyanideRose wrote: »We should get a refund, or a free month of ESO+.
Nastassiya wrote: »Go to log in, only to find extended maintenance. Not even seen the new content and I already want a refund. Such a joke that every week we've been getting extended maintenance recently. 1/2 the time I've gone to log in the last month, most my would be play time has been put aside to extended maintenance.
[snips own text out of this before a mod does it] This is a video game and not the end of the world. Maintenance is going to happen and it's not an easy decision to bring down a cluster. I work at an airline and when ever I bring down our fleet maintenance QA clusters it takes 20 minutes. It takes double that to bring it back up. It cost us a lot of money just to do this. When we bring down live prod, in the middle of the night, it cost a lot more to do that. We have teams of people evaluating the state of the environment as it happens. People are reviewing logs. But we can still sell aircraft seats.
It's the very same for ZOS, except when they bring down prod no one is buying and spending crowns. Still, it's not just pushing a few buttons to turn ESO on and off. They actually plan every bit of this out in advance because it's a huge financial decision.
SirCyanideRose wrote: »A good company strives for 5 9's of uptime, as in 99.999%. I'd be surprised if ESO is even at 90....
OneForSorrow wrote: »Playing a live MMO means downtime. ESPECIALLY if new content just dropped.
I have literally never played a MMORPG that didn't have to go through this.
SirCyanideRose wrote: »We should get a refund, or a free month of ESO+. For those who already have ESO+, they should get a discount voucher for the next month due to a faulty product (Blackwood).
If you got an undercooked burger from any restaurant, they'd offer you something as recompense. ZOS owes us something! 5 maintenance this week?
A good company strives for 5 9's of uptime, as in 99.999%. I'd be surprised if ESO is even at 90....
Nastassiya wrote: »SirCyanideRose wrote: »A good company strives for 5 9's of uptime, as in 99.999%. I'd be surprised if ESO is even at 90....
You can't compare all companies together. Not a single MMO has 99.99% uptime. AWS and Azure have that because they need to make very little changes to a lot of their automation and they spend a lot of time in a DEV and QA environment before it even gets rolled out to US-EAST and then to their other data centers. In MMO's there is always very few players to warrant even having a 24/7 PTS. It would also cost a lot more to run that compared to a small dev/qa test cluster, like AWS or AZURE.
Nastassiya wrote: »Go to log in, only to find extended maintenance. Not even seen the new content and I already want a refund. Such a joke that every week we've been getting extended maintenance recently. 1/2 the time I've gone to log in the last month, most my would be play time has been put aside to extended maintenance.
[snips own text out of this before a mod does it] This is a video game and not the end of the world. Maintenance is going to happen and it's not an easy decision to bring down a cluster. I work at an airline and when ever I bring down our fleet maintenance QA clusters it takes 20 minutes. It takes double that to bring it back up. It cost us a lot of money just to do this. When we bring down live prod, in the middle of the night, it cost a lot more to do that. We have teams of people evaluating the state of the environment as it happens. People are reviewing logs. But we can still sell aircraft seats.
It's the very same for ZOS, except when they bring down prod no one is buying and spending crowns. Still, it's not just pushing a few buttons to turn ESO on and off. They actually plan every bit of this out in advance because it's a huge financial decision.
YandereGirlfriend wrote: »Nastassiya wrote: »SirCyanideRose wrote: »A good company strives for 5 9's of uptime, as in 99.999%. I'd be surprised if ESO is even at 90....
You can't compare all companies together. Not a single MMO has 99.99% uptime. AWS and Azure have that because they need to make very little changes to a lot of their automation and they spend a lot of time in a DEV and QA environment before it even gets rolled out to US-EAST and then to their other data centers. In MMO's there is always very few players to warrant even having a 24/7 PTS. It would also cost a lot more to run that compared to a small dev/qa test cluster, like AWS or AZURE.
I think that the game is large enough such that ZOS really ought to have invested in automated testing capabilities of their own rather than outsourcing it to the players and their own, presumably small, QA Department.
There will always be bizarre edge-cases that I will happily always give a pass for not discovering but core game systems (e.g. Block modifiers behaving normally, ability ranges being correct determined) should always be tested for integrity before any new content update is pushed live. And all of that would be easy to verify if they simply had a standard battery of tests that was run prior to every commit.
OneForSorrow wrote: »Playing a live MMO means downtime. ESPECIALLY if new content just dropped.
I have literally never played a MMORPG that didn't have to go through this.
Right. Because they haven't been hyping and testing this for months now. This would have been the first time I've been able to play the new content, however now who knows when that will happen. I have literally never played an MMORPG that has gone through as many extended maintenances after one expansion release as ESO.