Alphawolf01A wrote: »Perhaps a toggle on the costume/armor creator.
Hide left pauldron - Hide right pauldron - Show both - Hide both.
Alphawolf01A wrote: »I prefer symmetry myself, but to each their own.
Perhaps a toggle on the costume/armor creator.
Hide left pauldron - Hide right pauldron - Show both - Hide both
Show both would duplicate single pauldron sets for symmetry.
RealJobasha wrote: »Alphawolf01A wrote: »Perhaps a toggle on the costume/armor creator.
Hide left pauldron - Hide right pauldron - Show both - Hide both.
I was originally going to include this in the post but decided not to because it's not necessary for the post, but that's not technically possible just by implementing a switch. The game uses meshes or models for every object in the game, and the pauldrons are one mesh, not two, so they'd have to go back and segment all the pauldrons in the game into separate meshes and then implement the switch. And they're not going to do that. it's not a particularly difficult process to make each pauldron, left and right, its own mesh, but the sheer volume they'd have to do that for is prohibitive. There's like, what, 500 pauldrons in the game between light, medium, heavy, and signature? That'd be a month of work for a feature that is not by any means a top priority.
RealJobasha wrote: »Molag Kena, Engine Guardian, Mercenary, Minotaur, Second Legion, Deadlands Gladiator, and coming soon, Paravant's Letale and Dawn's Avenger.
These are all fantastic. I love armors with single pauldrons. PLEASE continue this trend on future armors. The ones available are good but they're few and are all imperial styles (except engine guardian and other undaunted styles, but they're all ugly minus the two listed here). I'd love to have a few dunmer single pauldrons to make a morrowind-esque outfit and some other pauldrons of other racial styles.
I spend about half my time in-game making outfits and that single-pauldron aesthetic is extremely limited currently, so I, and I think a lot of other outfit enthusiasts, would love more options along this line.