Does it just double my damage?
Should I try to increase my crit or weapon/spell damage when it comes to choosing Mundus stones?
Tanks,
Z
So Hunding's Rage
adds 1314 critical on the 5 piece set which somehow translate to increasing my percentage to cri
Plus it adds 300 damage, so upon criting, it would be 450?
Dagoth_Rac wrote: »So Hunding's Rage
adds 1314 critical on the 5 piece set which somehow translate to increasing my percentage to cri
Plus it adds 300 damage, so upon criting, it would be 450?
It does not add 300 damage. It adds 300 "weapon damage". That is a stat that is part of the formula for damage done, but is not flat damage. Depending on the damage skill used and a bunch of other stuff (like max stamina and penetration, etc), it will vary. 300 weapon damage might add 50 actual damage to a cheap, fast attack, but thousands of damage to an expensive, slower attack or to an ultimate.
You might be better off thinking of "weapon damage" stat as "strength" or "physical power" or something like that. To convey that it makes stamina-based attacks hit harder, but does not correlate exactly to damage done.
Does it just double my damage?
Should I try to increase my crit or weapon/spell damage when it comes to choosing Mundus stones?
Tanks,
Z
Short answer: yes.
Damage from attacks and skills scale with damage motifier (either stat (stam or mag) or damage base damage (weapon or spell damage)). But in your scenario where you do 300 damage and then you crit, without any other modifiers, 450 would be your damage. Each percentage point for critical is 219 rating, but everyone starts with a base of 10%. You can increase your crit damage to up to 145+%. As you can imagine, crit damage, crit chance, and damage motifier are all balanced so if you have 2 really high and 1 with almost no bonus, your damage will remain small. If you really want to get into it even more, resistance and penetration become the fourth corner of the square for overall damage (more area, more damage).